Ninja Commando

Critic Score User Score
ZX Spectrum
Commodore 64
Amstrad CPC
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Players take control of a ninja and must guide him safely through various side-scrolling levels, jumping over pits, dodging obstacles and defeating other ninjas. In every stage, there are numerous doors that constantly spawn new attackers, although there are never more than four enemy ninjas onscreen at the same time. At first, the player's ninja can only defeat his enemies by jumping on them. Defeating three enemies in a row gives access to additional ranged weapons: shuriken, bombs, a flamethrower and a rifle. Apart from other ninjas there are also indestructible, moving obstacles and other enemies including golems, worms and birds.


Ninja Commando Atari 8-bit And then he will respawn in mid-air and fall again, and then again, and again, and again...
Ninja Commando ZX Spectrum Let's go.
Ninja Commando ZX Spectrum Typical platforms to jumping
Ninja Commando ZX Spectrum Entrance to enemy lair - player can't go there

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Critic Reviews

Computer and Video Games (CVG) Commodore 64 Aug, 1989 72 out of 100 72
Computer and Video Games (CVG) ZX Spectrum Aug, 1989 70 out of 100 70
Computer and Video Games (CVG) Amstrad CPC Aug, 1989 65 out of 100 65
The Video Game Critic Atari 8-bit Aug 06, 2009 D- 16


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Contributed to by Hello X) (10964), Mobygamesisreanimated (10764) and JudgeDeadd (14024)