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Ninja Commando

MobyRank MobyScore
Commodore 64
ZX Spectrum
Atari 8-bit
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Players take control of a ninja and must guide him safely through various side-scrolling levels, jumping over pits, dodging obstacles and defeating other ninjas. In every stage, there are numerous doors that constantly spawn new attackers, although there are never more than four enemy ninjas onscreen at the same time. At first, the player's ninja can only defeat his enemies by jumping on them. Defeating three enemies in a row gives access to additional ranged weapons: shuriken, bombs, a flamethrower and a rifle. Apart from other ninjas there are also indestructible, moving obstacles and other enemies including golems, worms and birds.


Ninja Commando Commodore 64 Enemies can also go up and down platforms
Ninja Commando Amstrad CPC Let's go.
Ninja Commando Commodore 64 The enemies move quickly, so it's sometimes difficult to time your jumps
Ninja Commando Atari 8-bit Level 3 is purple like a colossal, level-sized plum

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The Press Says

Computer and Video Games (CVG) Commodore 64 Aug, 1989 72 out of 100 72
Computer and Video Games (CVG) ZX Spectrum Aug, 1989 70 out of 100 70
Computer and Video Games (CVG) Amstrad CPC Aug, 1989 65 out of 100 65
The Video Game Critic Atari 8-bit Aug 06, 2009 D- 16


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Contributed to by Hello X) (10982), Mobygamesisreanimated (10769) and JudgeDeadd (12826)