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Ninja Commando

MobyRank MobyScore
Amstrad CPC
Atari 8-bit
ZX Spectrum
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Players take control of a ninja and must guide him safely through various side-scrolling levels, jumping over pits, dodging obstacles and defeating other ninjas. In every stage, there are numerous doors that constantly spawn new attackers, although there are never more than four enemy ninjas onscreen at the same time. At first, the player's ninja can only defeat his enemies by jumping on them. Defeating three enemies in a row gives access to additional ranged weapons: shuriken, bombs, a flamethrower and a rifle. Apart from other ninjas there are also indestructible, moving obstacles and other enemies including golems, worms and birds.


Ninja Commando Commodore 64 The enemies move quickly, so it's sometimes difficult to time your jumps
Ninja Commando Commodore 64 Flying enemies are hard to defeat without a weapon
Ninja Commando Atari 8-bit The depressingly drab level 2
Ninja Commando ZX Spectrum Typical platforms to jumping

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The Press Says

The Video Game Critic Atari 8-bit Aug 06, 2009 D- 16


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Contributed to by Hello X) (10992), Mobygamesisreanimated (10789) and JudgeDeadd (10060)