Ninja Commando

Moby ID: 39116

[ All ] [ Amstrad CPC ] [ Atari 8-bit ] [ Commodore 64 ] [ ZX Spectrum ]

Amstrad CPC screenshots

thumbnail
Title screen.
thumbnail
Let's go.
thumbnail
Kill him.

Atari 8-bit screenshots

thumbnail
Title screen
thumbnail
Ninja adventure beginning
thumbnail
Shuriken-tossing
thumbnail
Taking potshots at some weird balls
thumbnail
The depressingly drab level 2
thumbnail
This image depicts a ninja jumping on a blue astronaut's head. This is what Western culture has begotten after thousands of years of development.
thumbnail
Level 3 is purple like a colossal, level-sized plum
thumbnail
Some weird short ugly guys. Let's laugh at 'em
thumbnail
And then he will respawn in mid-air and fall again, and then again, and again, and again...

Commodore 64 screenshots

thumbnail
Title screen
thumbnail
Jumping on an enemy
thumbnail
Defeat three enemies in a row to gain new weapons
thumbnail
The flamethrower is fairly powerful
thumbnail
The enemies move quickly, so it's sometimes difficult to time your jumps
thumbnail
Flying enemies are hard to defeat without a weapon
thumbnail
Jumped on two enemies at the same time
thumbnail
Enemies can also go up and down platforms
thumbnail
Jumping over a bullet - some enemies carry weapons
thumbnail
A new enemy type - golems
thumbnail
Worms can't be jumped on
thumbnail
Don't jump into the moving spikes

ZX Spectrum screenshots

thumbnail
Loading screen.
thumbnail
Let's go.
thumbnail
Baddies to kill.
thumbnail
Main menu
thumbnail
Wait to jump
thumbnail
Entrance to enemy lair - player can't go there
thumbnail
This entrance is little bigger than other
thumbnail
Throwing shurikens
thumbnail
Take bombs
thumbnail
Typical platforms to jumping
thumbnail
Strange enemies
thumbnail
Game over
Are we missing some important screenshots? Contribute.