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Ninja Master

MobyRank MobyScore
Commodore 16, Plus/4
Amstrad CPC
Atari 8-bit
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Ninja Master combines four small sub games into one.

You are a trainee ninja. You want to impress your peers and become a true ninja. The time for the annual games has come around and you must compete and succeed at these games to achieve your goal. The games consist of four tests:

Test 1: The arrow test
Arrows fly at you from off-screen, both right and left, high, middle and low. You must stop them hitting you by punching or kicking the arrow, so not only do you have to hit the right key, you have to do it at just the right time.

Test 2: Breaking a block of wood
Two keys are designated 'Right power' and 'Left power'. You must hit these alternately to build up as much power as you can within a time limit. With enough power the wood breaks and the crowd cheers.

Test 3: The Shuriken star test
Similar to the arrow test, stars fly at you from off-screen and must be blocked by hitting the right key at the right time. However the starts travel faster and, 'coz you're using your ninja sword and not your fist & feet, you have greater range so there's less time to react.

Test 4: The blow dart test
Here you must use a blow-gun to hit targets.

In all tests there is a qualifying score and you have three attempts to beat that score. Succeed and you progress on to the next test. Fail and it's back to the beginning.


Ninja Master Commodore 64 Kicking
Ninja Master ZX Spectrum Here the power indicator in the lower left has crossed the qualifying line. The timer hits zero. The ninja strikes and the board breaks!
Ninja Master Commodore 64 Main menu
Ninja Master ZX Spectrum Start of mini game 3. The stars come at you either high, middle or low and at various speeds, 9 stars per try.

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The Press Says

Commodore User Commodore 16, Plus/4 May, 1987 4 out of 10 40
Tilt Commodore 64 Jun, 1987 7 out of 20 35


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Contributed to by piltdown_man (85322), Kabushi (131937), LepricahnsGold (95449) and patrick selten (2202)