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|Acting||The quality of the actors' performances in the game (including voice acting).||3.0|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||2.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||2.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.0|
|Sound / Music||The quality of the sound effects and/or music composition||2.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||2.0|
|Overall MobyScore (1 vote)||2.3|
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PAL Gaming Network (PALGN)
So, how does this action-packed adventure with a teen heartthrob end? Pretty impressively – at least for the limitations of the DS. The game mechanics really do show infinite promise, and even with this first attempt there is some dumb fun to be had – except it takes no more than five hours to complete the game 100%. Yes it is simple, short, easy, shallow and a movie tie-in. But I enjoyed it. So sue me – or better yet, take out a hit on me by recruiting some dreamy teenage spy. At least the subsequent movie-game-tie-in based on my demise may build upon Stormbreaker's efforts and produce something really worth instant-messaging about.
Alex Rider Stormbringer is a solid action game for the Nintendo DS. Even if you're not a fan of the film you will have fun running around beating up dudes, sneaking around, and various other espionage type activities. Alex Rider is easy to get into and is packed with several fun moments. I was surprised with the overall quality and design of Stormbringer and the small qualms I had with the lack of touch screen and questionable graphics are forgiven. Check out Alex Rider Stormbringer.
Pocket Gamer UK
Ultimately, Alex Rider: Stormbreaker, like Cars before it, is something of a missed opportunity. Yes, we'd all like to pretend we're secret agents saving the world, but we'd also like to walk around it without looking like a member of The Thunderbirds. In the end, we're left neither youthfully shaken nor stirred.
Some may be willing to forgive the fact that Alex Rider: Stormbreaker is essentially an action game served with a few cheap spy-esque side dishes, but the fact that it doesn't offer an especially appetizing action experience either resigns the title to being one you'll wish really had stayed hidden in the shadows. Lackluster design elements (poor textures, collision issues), repetitive gameplay, and tacked-on concepts all equate to one spy adventure best left classified.
Ultimately, Alex Rider: Stormbreaker for the Nintendo DS had the potential of being a younger-skewing Tomb Raider design, but it looks like an ambitious design was cut down before it could reach its potential. Or maybe the game was just mishandled. Either way, this game just isn't good.
Whether it was meant to be a stealth game with action elements or an action game with stealth elements, Alex Rider: Stormbreaker for the DS just doesn’t do either one right. It’s a flawed game that had the potential of being a refreshingly youthful take on the action/spy genre made perfectly to take with you on the go. Sadly, with all the game’s flaws I wouldn’t consider even mentioning this game to fans of the book or the movie.
Fans of Alex Rider will undoubtably get roped into playing it, but the incredibly poor quality on all levels may even sour them to the books and film. If Stormbreaker came out about 15-20 years ago it might actually be considered a mediocre game. As it is, it ranks very highly on my list of 'worst games ever played.' THQ has really sunk to a new low in poor handling of liscensed games with Alex Rider: Stormbreaker, and their track record wasn't too good to begin with. About the only thing that might redeem this game is if I had found out that a 12 year old kid programmed it on his own using a Commodore 64 or something.