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|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.2|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.2|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.2|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.8|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.0|
|Overall MobyScore (4 votes)||4.0|
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I have a few complaints about Aliens: Infestation, Sega's new portable-version-of-Colonial-Marines-but-not-really action shooter for DS. They're pretty trivial complaints, though. Usually, criticisms in a review are meant as caveats: Things to consider before committing to buy a game. Not this time, though. Infestation is a game that any fan of Metroid, Aliens, or classic action games in general should grab. It's a wonderful verse in the DS's swan song. I have no hesitation in recommending it.
Overall, there really isn’t much to dislike about Aliens: Infestation if you’re a fan of Aliens or old school side-scrollers. Most everything of what makes these types of games such a simple joy to play is present and Wayforward really did an excellent job of grafting the Aliens mythos onto a Super Nintendo-style game. I can’t really think of any other Aliens (or Aliens vs Predator for that matter) game that I’ve enjoyed as much as this one. To top it off, A:I is not the easiest thing in the world. You get quite a bit of bang for your buck here; and between finding save rooms, locating survivors, and keeping your marines alive- it’s an experience that Aliens fans will most definitely appreciate. Here’s to hoping for sequel based on the alternate time line from the Dark Horse comics. Always bothered me that they killed off Hicks in the movies…
It seems poetic, then, that Aliens has finally reclaimed the gameplay it inspired. Both Contra and Metroid have liberally stolen from 20 Century Fox's franchise over the years, and I can think of few things more fitting than to see the developer of Contra 4 producing an Aliens game with a retro Metroid flavor.
In the end, SEGA have created a very cool arcade game based on the Alien universe and this side-scrolling title with elements of Metroid works very well on the DS. I wish this was a 3DS title because it was so much fun to play but best of all, you can play this title again, thanks to the dynamic story which is effected by your recruitment choices and slightly changes the overall gameplay direction. Recommended!
The A.V. Club
Aliens isn’t scary because it stars hulking bipedal insects with two mouths that breed by violating people via crabs, then birthing larva through their chests while they’re still alive. Actually… yes, that is why it’s scary. The heart of that fear, though, is that the monster’s mere proximity means someone is going to die. While the xenomorph and the films that birthed it make for good game stuff—designers have used the monsters, guns, space marines, and James Cameron-y technology to exhaustion—it’s rare that games capture that stress. Death is a blockade in videogames, not an ending. WayForward’s Aliens: Infestation comes close to nailing it, though. While it calls back to Metroid, it’s less about exploration and dread than about managing death.
Game Informer Magazine
During the twilight days of every console, handheld or otherwise, some of the best games get released only to go by undiscovered. Aliens: Infestation just might be one of those titles. It’s releasing just as the 3DS is stepping into the spotlight, and may get unfairly ignored as a licensed game. Don’t let this one pass you by, especially if you have been craving a 2D Metroid experience, because this may be the closest you will get for quite some time.
We’re surprised by how well the Alien ‘feel’ translates on DS, but not by how refined the gameplay is, as Infestation proves that WayForward are unparalleled when it comes to 2D experiences.
But even though I was fully aware of the shortcomings, I was completely drawn in. Infestation feels like what would have happened had someone made a good Aliens game in the mid-1990s. It's a cleverly structured take on the Metroidvania style of game that forces careful, methodical play. Despite those aforementioned issues, WayForward completely nailed the dread of Aliens.
Infestation is not a perfect game. Far from it. Playing through the old school experience will inevitably make you wonder why certain design choices were made, particularly when they seem so limiting. Yet the game manages to impress anyway, pulling upon tried and true gaming concepts with a great mix of tense atmosphere and action. It also helps that the game looks great. Stunning sprite animation mixes seamlessly with some intricate creature and environment design. For all the game's struggles, you'll find yourself hooked as you explore chilling worlds and kick major ass.
Still, what's crammed into the short campaign is an impressive nod to yesteryear, with its intelligent level design, thrilling enemy encounters, and mysterious narrative keeping you on the edge of your seat right through to the end. The references to the films are also impressive: the sound of your pulse rifle, the wail of an alien, and the constant blip on your motion detector create a claustrophobic atmosphere that immediately conjures up memories from the films. Even the stylised 16-bit-era graphics do a great job of capturing the look of the movies. Yes, it's hard, and yes, it's unforgiving, but Aliens: Infestation is so well put together, so exciting, that mostly anyone with a DS will enjoy it…mostly.
While Gearbox's colonial marines have yet to set foot on the extraterrestrial battlefield, one hapless squad marches towards uncertain doom in Aliens Infestation. Paying equal reverence to classic 16-bit fare as the iconic movie franchise that spawned it, Infestation marks one of those rare occurrences when neither game nor license suffers. But like a chestburster arriving explosively onto the scene, this gritty run and gun experience definitely leaves its mark, but is over much too fast, much too soon.
GBase - The Gamer's Base
Zuerst dachte ich ja: "Oh je, ein Alien-Shooter auf dem Nintendo DS?" Doch mit jedem Schritt, den ich mich tiefer in das verlassene Raumschiff wagte, verblassten meine Zweifel. Aliens - Infestation überzeugt mit einer Mischung aus Retrografik und ebenso veralteten Spielelementen und schürt damit eine beklemmende Atmosphäre. Leider lässt der Gänsehautfaktor schnell nach: In der zweiten Spielhälfte wird fast ausschliesslich geballert. Dabei liegt der Reiz gerade im Erkunden der teils verschlossenen Spielwelt. Auch wenn die Alien-Hatz mit einer schiefen Spielbalance und einer mühseligen Bedienung zu kämpfen hat, kam ich vom Nintendo DS so schnell nicht mehr los.
Aliens: Infestation is good diversion for Alien and Metroid fans, but in the end, it feels like a missed opportunity. There is certainly some fun to be had exploring the USS Sulaco and fighting the xenomorphs, but its repetitive nature and lack of variety distracts from what could have been a great game.
Aliens Infestation a tout de la bonne surprise. Même s'il n'a pas la profondeur d'un Metroid ou d'un Castlevania, il en reprend le genre sans trop de mal pour nous proposer de l'action fournie. Bien qu'il ne soit pas exempt de tout reproche, il devrait largement satisfaire les possesseurs de Nintendo DS, une console bien avare en ce genre de jeu ces temps-ci.
Étonnamment fidèle au film en termes d'ambiance - forcément beaucoup moins dans son scénario, passés les prémisses - Aliens : Infestation est un petit jeu fort sympathique que les amoureux du chef d’œuvre de Cameron apprécieront sans nul doute. Les joueurs d'un degré de fanatisme moindre y trouveront surement beaucoup plus à redire. En dépit d'un level-design dans la veine des grands jeux d'action / plateforme / exploration tels que Metroid ou Flashback et d'une tension palpable durant les affrontements, Aliens : Infestation est malheureusement empêché dans son ascension vers les sommets par un certain manque de profondeur. Personnages génériques malgré des caractères bien trempés, durée de vie trop limitée pour un jeu du genre et exploration un tantinet rébarbative l'interrompent à mi-hauteur.