Break 'em All Reviews (Nintendo DS)

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Critic Reviews

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So, what is my final analysis? The Tokaton standard mode alone will take you a long time if you want to get to the point where you can get to and beat level 50. I’ve spent hours on this game and level 11 is the farthest I’ve gotten. Add to this the random stage option in the Tokaton mode and also the Quest mode and you’ve got a game that, even discounting the lackluster multiplayer mode, will still last a single person a long time if he’s a fan of this type of game. If you are a fan of the Breakout style of games, Break ‘Em All is a budget title, and there is no reason not to make room in your budget to add this title to your collection. If you’re not already a fan of the Breakout style of games, you should still give this a try to see if you like it.
GameSpot (Jun 23, 2006)
Break 'Em All isn't an altogether bad update to the Breakout family of action puzzlers, but so little of it stands out as particularly interesting or unique that it's hard to really justify spending money on it, especially with so many superior puzzle titles already available for the DS. There are certainly worse ways to spend $20 for your DS, but there are considerably better ones too.
Nintendo Life (Aug 12, 2006)
With that being said, I think that D3 did a decent attempt to update a classic game. I would only recommend this game to those who are considering renting a time wasting game, although, I must say that there are tons of Breakout/Arkinoid shockwave clones on the internet that may be a bit better than Break 'Em All.
The Video Game Critic (Sep 21, 2006)
Break 'Em All's ultra-modern visuals are plain but clean, and the electronic background music reminds me of an old Genesis PGA Tour game. It's pleasant enough at first but does get tiresome after it loops a few hundred times. Break 'Em All will never monopolize your DS, but if you're looking for a simple change of pace, you could do a lot worse.