|It Is A Hard Heart That Kills.||So Hai (338)|
|Acting||The quality of the actors' performances in the game (including voice acting).||4.0|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||4.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.3|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.3|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.0|
|Overall MobyScore (3 votes)||4.1|
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All in all, I'm every bit as impressed with Call of Duty 4 as I expected to be, but for a different reason. I've always been in awe of the immersive abilities of the Call of Duty series on the PC, but never expected to be playing it on a DS. It's a different way of playing, and translates well to the smaller platform. As long as you consider the reduced capabilities of the DS version as compared to a full size console or a strong PC to be worth the trade off in cost and portability, you won't be disappointed.
But the game’s biggest strength is in how well it establishes the tone and feeling of the console CoD4 games. The fast pace, mission structure, and gameplay are all distinctly Call of Duty, and everything performs beautifully. In addition to that, CoD4 on the DS is just a damn good game and will keep you entertained for quite some time.
Call of Duty 4 manages to bring the frenetic, highly scripted gunfights of its big siblings to the Nintendo DS. It’s definitely one of the handheld’s best shooters, although it would have arguably been the best with the inclusion of online multiplayer.
This DS version also includes multiplayer, but it doesn't measure up to the single-player campaign nearly as well as the console versions. It only supports up to four players at a time, which renders the included capture-the-flag mode more or less pointless. And while it does allow you to share the game from one cart for download play, it doesn't support online matches. Being able to hop on Wi-Fi for a quick frag here or there, even if it was only with three other people, could have spawned an active online community. While that omission may limit its long-term appeal for some, Call of Duty 4 on DS remains an impressive accomplishment and a game worthy of the name.
FPS are nothing new on the DS and initial batches of the console itself were packaged with an incredible Medroid demo proving just how well the console could handle this 3D genre. After this we had the rather ropey Goldeneye from EA, which didn't win over nearly as many people as the original N64 version did. More recently we've been treated to the stunning WWII FPS, Brothers in Arms, which was not only engaging to play but also packed with atmosphere. Nothing has really been developed around modern conflicts however but this n-Space developed title hopes to rectify this, all squashed onto a tiny DS cart. Is it battle ready then?
Pocket Gamer UK
But, after all, Modern Warfare is less modern than the title suggests. In truth, there's very little to distinguish it from the first linear Medal of Honor game way back in 1999. Given the limitations of the platform, however, that's much more of a compliment than it sounds.
Never mind. Although we'll take one of the higher-up versions just for the sake of looking at the unimaginable frame rate and getting some online multiplayer in, Call of Duty 4: Modern Warfare is still a solid recommendation on the handheld front. Its local multiplayer options, great presentation and mostly stable control mechanisms make it a war worth enduring. Enlist today.
For the most part though, Call of Duty 4 is an impressive, immersive, entertaining pocket experience that truly feels like a miniaturized version of its console counterparts. Online multiplayer is missed, as are more general play options all around (you either play with touch, or don’t play at all), but it’s still an impressive FPS package, with some solid production value, a handful of great “COD moments” to experience, and some decent multiplayer if you scrounge up some local play time. It may not be the top FPS on the system, but for military gaming on Nintendo DS it’s my personal favorite, topping Brothers in Arms in the general entertainment category. More importantly, DS owners now have multiple military titles to sink their teeth into when they’re away from HQ. Hopefully this is the beginning of more COD support on Nintendo’s handheld, as Call of Duty 4 on DS is a great first step for the franchise.
Like most games CoD4 offers your choice of difficulty: easy, normal and hard. Normal is really the only one worth playing. Easy makes your soldier bullet proof, effectively removing the need for quick reflects to get that headshot or run away from the grenade at your feet. Hard, on the other hand, is quite the opposite: enemies are invulnerable to everything but headshots, and going toe to toe with more than one enemy at a time will leave you on the verge of death. The hardest difficulties in all the PC and console CoD iterations made enemies smarter and more accurate, not inhuman juggernauts. Normal difficulty forces you to make your shots quickly without making the bad guys unreasonable.
Call of Duty 4: Modern Warfare for the Nintendo DS is a first great step in the right direction in how to design a great first-person shooter on the dual-screened handheld. While there are a few imperfections that blemish an otherwise attractive face, the overall package is filled with all the things we love in a first-person shooter. Where other games in the genre have failed on Nintendo’s handheld, Call of Duty 4 manages to do well enough to make this a game fans will definitely should consider buying.
Call of Duty 4: Modern Warfareon the NDS is a title that will forever stand in the shadow of its current-gen siblings, but it manages to be an enjoyable experience in its own right. Shamefully, it bursts at the seams with unfulfilled potential, but maybe future sequels will rectify that. All things considered, though, if you're looking for a fast, visceral good time on your favorite dual-screened portable, then CoD4 DS should at least be on your rental list.
Cheat Code Central
Is COD 4 for the DS worth the time? Yes. Will it be the greatest FPS you will ever play? Probably not, but then again this is a DS title. What it will deliver is a campaign long enough to keep players busy, and more importantly, interested throughout. Plus if you like the controls, there is a multiplayer mode for up to four players with games like free for all and capture the flag, and enough map options to not feel too stale too fast. Sure the controls were clunky, but to heck with it, get out there and kick some terrorist butt.
Call of Duty 4 ist kein schlechtes Spiel, doch irgendwie will wie schon bei Brothers in Arms DS nicht das rechte Shooterfeeling aufkommen. Die Steuerung per Stylus ist gerade in hektischen Situationen einfach zu umständlich und auf die Dauer nicht gerade gesund für die Sehnenscheiden. Ansonsten ist das Spiel sehr spassig, neben dem tollen Multiplayer sind die Fahrzeugmissionen, das eindeutige Highlight des Spiels. Wer auf dem Nintendo DS auf Action aus der Egoperspektive nicht verzichten kann, findet in Call of Duty sicher einen guten Vertreter - alle anderen greifen lieber zur besseren Konsolenfassung.
Call of Duty 4 on the Nintendo DS is a wonderful little game making the most of pretty limited resources. With the exception of Metroid Prime: Hunters it is the best first person shooter on the system. I’m hoping there will be more versions in the future, that will improve on this solid ground work.
DS ports are often guilty of capturing and even exacerbating the original game's flaws without adding anything, but Proving Ground on the DS is actually slightly simpler and a bit more likable. It won't get you out of your Tony Hawk funk if you're already bored to death, but then you've already got SKATE for that so hurrah.
The bigger issue is the lack of any sort of online play. It'll take you roughly eight hours to finish the campaign, which you'll probably spread out over two or three play sessions just to give your eyes and hands ample rest. Beyond that, the multiplayer mode is restricted to four players who happen to be in the same room as you. There's a decent selection of environments while the layouts are well suited to the different deathmatch and capture-the-flag options, but realistically speaking, how likely are you to convince four of your friends to buy one DS game then arrange for everyone to get together to take advantage of its multiplayer mode? Not very likely. As such, the game's longevity stems mainly from its single-player campaign. That's Call of Duty 4 on the DS in a nutshell: intensely satisfying, but over in a day or two.
Call of Duty 4: Modern Warfare for the DS is a giant steaming pile of failure, but it sounds great. The idea of an excellent game is buried so far down you’d need a backhoe to find it. The horrific control scheme literally kills the game from the word go, and the pain is only amplified by the equally terrible teammate and enemy AI, the awful graphics, the schizophrenic aerial missions, and on and on and on.
Call Of Duty 4 sur DS n'est évidemment pas du même acabit que ses collègues de salon. Servi par une réalisation de qualité, le titre déçoit par son gameplay, qui ne semble pas avoir bénéficié d'autant de soin. I.A. aux fraises, système de zoom gênant et quelques séquences franchement ratées contrastent avec quelques missions intenses et rondement menées. On se retrouve donc avec un FPS sympathique, mais trop déséquilibré pour convaincre totalement. A essayer avant de craquer.
Call of Duty 4 for the DS isn’t completely terrible, but shooters on the platform have an uphill battle set for them even without having flaws of their own. Some of the game’s flaws can be overlooked but the checkpoint weapon bug is inexcusable and the nearly complete lack of enemy AI is essentially the equivalent of taking Doom’s enemies and making them forget to move forward. With just a bit more care put forth the game could have easily set a new bar for shooters on the DS, but instead is a missed opportunity.