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Critic Reviews

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Game Chronicles (Dec 08, 2005)
The Chronicles of Narnia is a surprisingly deep dungeon crawler that makes ample and ingenious use of the DS’s touch-screen. The game plays well, sounds awesome, and looks absolutely stunning on Nintendo’s handheld wonder, and if it were not for a handful of nagging annoyances, it would be getting top honors. Still, Narnia is definitely a game that fans of the movie – or even just fans of the dungeon crawler genre – will need to check out.
PGNx Media (Dec 07, 2005)
The Chronicles of Narnia for DS is a solid game with an amazing presentation. The combat in the game works very well with enough new additions to keep gamers interested. Overall, this is a great effort from Griptonite Games and Buena Vista Games.
Game Over Online (Dec 20, 2005)
Chronicles of Narnia is a perfectly fun dungeon crawler-style game, and probably about as close as you'll get to X-Men Legends on the DS. It'd be nice if the touch screen implementation was a little more intuitive, such as some way to have access to the map and your tactics screen at once, instead of having to tap the touch screen nearly half a dozen times total to swap between the two of them. The combat is often frustrating, but that's soon forgotten once you get into the heat of the battle. Chronicles of Narnia isn't a stellar game, but it will fill your action-adventure thirst for the DS. It's a fun romp, but it's also yet another average movie tie-in. Grab it up if you're really hungry for a hack'n'slasher.
GameZone (Dec 08, 2005)
Now you may be saying to yourself, "Hey, this game doesn't sound too bad." "What's the deal with the score?" Well the game does have some shortcomings that I need to explain. For one, the game suffers from some pretty good lag anytime more then a few (like 3 or 4) bad guys come on screen. This does happen fairly regularly and it can effect how much you want to play the game. Next, the game isn't particularly imaginative or engaging, yeah, I know it's merely a use of license that was developed in order to catch a buck off the popularity of what should be a monster financial hit of a movie. But still, the game doesn't provide me with that certain chutzpah that I always look for in my games.
Netjak (Aug 23, 2006)
As with all modern games based on mainstream family-oriented movies, the expectations for The Chronicals of Narnia were low. It’s obvious that Griptonite Games went out of their way to create a title that exceeded those expectations, and for the most part, they succeeded. Half of me wants to reward them with a big juicy 8.0, but the other half feels a 5 would be perfectly adequate. For every new innovation, solid gameplay design, and visual accomplishment, there’s another half-hour of gameplay that seems just like the last. While part of me would be happy to pick up my DS and play The Lion the Witch and the Wardrobe right now, the other part would rather be playing Zelda, or any other more-refined adventure game. The only solution in a case like this is to find a balance; six and a half seems just about right.
Worth Playing (Jan 16, 2006)
When all is said and done, Narnia for the DS isn't a bad game, there's just little outstanding about it. A less awkward handling of the franchise would have worked wonders in this case, as this is the game's major flaw — even then, this is a special case that's not entirely the developer's fault. It's proof that dungeon crawlers can be done and done well on Nintendo's handheld system; now, if that can just be extended to a franchise more suited to such a genre (not to mention, one that more people would actually care about, videogame-wise), then all would be right with the world.
GameSpot (Dec 19, 2005)
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe takes about 10 or 12 hours to finish, and you can play cooperatively with up to three other players as long as each player has a copy of the game. You can import your saved characters into a multiplayer game, and although other players can't quite jump in on the action at any time, you can choose to start a multiplayer game at one of the specific story points that you've reached in the single-player campaign. Whether playing solo or with friends, Narnia offers a decent, if somewhat tedious, adventure while it lasts, and the simplicity should appeal to young and casual players who are fans of the movie. But it's difficult to recommend this game, especially since there are so many better ways to spend time with your DS.
60 (Dec 12, 2005)
Visiblement destiné à un jeune public, cette version DS du Monde de Narnia connaît quelques soucis concernant le niveau de difficulté, parfois trop élevé pour le public ciblé. Cela porte préjudice au jeu qui se voit ainsi grevé d'une grande partie de son intérêt. C'est d'autant plus dommage que par ailleurs, l'aventure est plaisante, surtout en multijoueur. Reste au final un petit titre sympathique au charme certain.
50 (Mar 15, 2006)
In summary, I hated every moment I had to spend with The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe. If you have a kid who loves the movies, it’s still not enough reason to get this thing. Stay far far away.
GameSpy (Dec 01, 2005)
As I said earlier, some movie studios go overkill with their movie-to-game adaptations, of which Narnia is a victim. No care was taken to immerse players into the world they've lived with since Lewis' tale was first published. And that's a shame. Games such as this seem like they're a blatant attempt to cash in on something that the movie studios know is going to make money. At least the movie looks like it'll be good.