The US release of Dementium: The Ward
gained a lot of criticism for its save system. The game could only be saved at the start of each level, meaning if the player's character died, it could result in a loss of up to an hour's progress. This was addressed for the Japanese and UK releases, when save points were added to each level. Changes were also made so that enemies did not respawn whenever the player entered a previously visited room.
If you play backwards the eerie whisper heard at the beginning of the game, when the gurney is strolled through the asylum, you'll hear that the voice repeats "I am whispering now". Quite... appropriate.Information also contributed by