The angel LuLu asks high school student Akuji Nishimura to locate a witch who has sneaked into his school. There are 8 possible suspects, between 12 and 23 years old, with different abilities such as transformation, energy balls, potions, teleportation and more. To find her, Akuji has to gather enough evidence to corner one of the suspects, and then the player has to touch
her with the stylus, guiding Akuji's hands, to check for a witch mark. This curious feature, although a minor part of the game, made it infamously dubbed that-Japanese-young-witches-toucher
. In these scenes, Akuji can flirt with the characters, show them items and perform actions such as kissing, touching, or jiggling their breasts. The visual style is anime-inspired.
The game interface is similar to the Japanese date simulations. Players just have to pick a location. If there is an important character present, the story continues, otherwise another location needs to be chosen. Most of the game takes place inside the school, but there are also a few areas outside of it. After a certain amount of items and information, Akuji faces a boss. By tapping the stylus, he can deflect energy balls and attack. A certain amount of characters can be unlocked, granting new abilities during battle. During scenario sets, black pandas appear, used to unlock new gameplay options.
- "Doki Doki Majo Saiban" -- Working title
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A manga adaption, written and illustrated by Ken Yagami, was serialized in Akita Shoten's Champion RED
from September 2007 to August 2008, and was collected in two volumes. It was immediately continued the next month with an adaption of the game's sequel, Doki Doki Majo Shinpan 2 Duo
This entry to the MobyGames database was contributed by Sciere (217832)
on Sep 23, 2007.