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GoldenEye: Rogue Agent (Nintendo DS)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Nintendo DS release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.3
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.3
Overall User Score (3 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Auf den ersten Blick glänzt GoldenEye wirklich goldig: flüssige Grafik, nach etwas Eingewöhnung saubere Steuerung, cleveres Zwei-Waffen-Feature, umfangreicher Mehrspielermodus – der erste DS-Ego-Shooter scheint ja wirklich allerhand zu versprechen! Leider wird nicht alles davon gehalten: Die extrem linearen Levels sind mit immergleichen Gegnern gefüllt, die an fiesen Stellen auf den Spieler warten. Die scheußliche Musik erinnert ernsthaft an NES- bzw. Master System-Zeiten, und lässt sich gottseidank zugunsten der Soundeffekte abschalten. Und der Mehrspielermodus erfordert aufgrund der sehr großen Levels möglichst viele Spieler – zu zweit rennt man sich dauernd aus dem Weg, die Computerwidersacher sind doof wie Toast. Zockt man das Game in Halbstunden-Happen, macht es eine Weile Spaß (dadurch wird auch die relativ kurze Spielzeit von ca. sechs Stunden gestreckt), außerdem taugt es gut, um die Wartezeit auf andere Shooter zu überbrücken.
Game Informer Magazine
In short, Goldeneye demonstrates that FPS games can be done on the DS, but the real question is if they should.
GoldenEye: Rogue Agent has the luxury of being the first FPS title on the Nintendo DS, but it's clear that sacrifices to the game's production were made to get it there. On the surface it's a good, fun, action shooter, but the game lacks an extra layer or two of polish to tighten up the production. It's better than most, if not all of the first-person shooters on the Game Boy Advance due to the better technology and touch-screen control, but with the added capabilities comes higher standards. And it's pretty clear that, as fun as the game is, Rogue Agent needed a bit more time in development to really shine on the Nintendo DS.
Der erste Ego-Shooter für den Nintendo DS enttäuscht auf ganzer Linie: Zum einen bietet Electronic Arts statt eines frischen Konzepts eine ordentliche 1:1-Umsetzung der Konsolenversion, zum anderen kann die Steuerung via Stylus nur bedingt überzeugen. In puncto Dualscreen-Unterstützung lässt "Rogue Agent" ebenfalls Wünsche offen: So wird der untere Bildschirm lediglich für Inventaranzeigen genutzt und das Touchpad kommt wenn überhaupt für schlichte Kombinationspuzzles zum Einsatz. Grafisch läuft das Spielgeschehen zumindest erfreulich flüssig. Einzig die umfangreichen Multiplayer-Optionen lassen Begeisterung aufkommen. Was bleibt, ist ein solider Ego-Shooter und die Zuversicht, dass es die Konkurrenz beim nächsten Mal hoffentlich besser macht.
GoldenEye: Rogue Agent may be the debut first-person shooter for the Nintendo DS, but its generally uninspired levels and weak control make it tough to recommend to shooter fans. If you're absolutely dying to play a shooter on the DS, and Metroid isn't coming out fast enough to satiate you, you might want to pick this up. But for the most part, you're better off waiting for something else to come along.
Looking at only the numbers, GoldenEye: Rogue Agent for the DS is not much better than last year's unimpressive console games. However, the smooth control, portability, and uniqueness of the experience -- this is the only FPS for the DS at the moment -- help differentiate it enough that some folks might enjoy it. Consider it the FPS equivalent of Sega's obnoxious launch title, Feel the Magic: It's a passable novelty for the moment, but later and greater FPS games will undoubtedly force Rogue Agent into the bargain bins.
G4 TV: X-Play
GoldenEye for DS is nothing like the early N64 game. The enemies don’t possess adaptive AI, there are no useful gadgets to tinker with, and the interactive aspects, such as the character’s enhanced eye, traps, and mission objectives, seem thrown together instead of being carefully integrated into the game. Strip away these elements and you have a basic first-person shooter that doesn’t do anything noteworthy. That may not be a bad thing if you have a shoot first, think later mentality, but it’s disappointing that to get the most enjoyment out of Rogue Agent, you have to “bond” with others.
Armchair Empire, The
GoldenEye: Rogue Agent seems like it was rushed to be the first first-person shooter on the DS. If EA took a little more time to polish it up, I might have suggested a buy for fans of the genre. However, because of its many faults (especially controls) I would have to suggest waiting for Metroid Prime: Hunters.
Goldeneye ne dépareille pas des versions Xbox, PS2 et Gamecube. On retrouve la même trame et on adapte la jouabilité à la petitesse de la console. Il va falloir s'entraîner pour bien manœuvrer notre avatar virtuel. Tous les boutons sont utilisés d'où la nécessité de bien se servir de tous ces doigts. Pour l'instant, il s'agit du premier FPS mais quand la concurrence sera là, Goldeneye risque d'en subir les conséquences. Ce n'est pas un mauvais jeu mais un titre moyen. La durée de vie est trop courte malheureusement.
GoldenEye: Rogue Agent is a good initial effort for a first person shooter on the handheld, but it’s just not enough for me to recommend for your hard earned cash. If you’re dead set on getting a first person shooter to compete against your DS owning friends, then your options are limited: you can buy this or you can wait until something else comes along. My recommendation is for you to wait for the next generation of first person shooters to come along.
Décevant sur consoles de salon, Goldeneye : Au Service du Mal ne pouvait pas nous impressionner sur Nintendo DS à moins de revoir la plupart des aspects du jeu. Au lieu de ça, EA s'est contenté de nous servir un simple portage d'un jeu qui nous avait déjà beaucoup déçu dans sa version 128 bits. Il faudra encore patienter un peu pour avoir droit à un bon FPS sur ce support.
Game Freaks 365
In conclusion, a decent multiplayer mode doesn't save a broken game. Goldeneye: Rogue Agent on the Nintendo DS is the first shooter on the console, and if they're all going to feel and play like this, I'd like it to be the last. Unless you're a real sucker (like some sort of Ultra Dum-Dum sucker) for wireless multiplayer shooting, you're not missing anything in this game.
PAL Gaming Network (PALGN)
The DS version of GoldenEye: Rogue Agent was doomed from the start, given the terrible game upon which it was based.
Digital Press - Classic Video Games
Even with all the control scheme options and weapons, EA has published an incompetent shooter that borrows heavily from the home console versions, while eliminating anything that made that version fun (and that version wasn't very fun). It's ugly, it sounds bad, and it offers nothing worth noting as far as gameplay is concerned. It's fine for a few laughs between friends as an overnight rental, but certainly not worth purchasing.