User Reviews

GoldenEdge: Rogue Edge...ent PlayStation 2 Tony Denis (379)
A mediocre shooting game at best, with some novel ideas... Xbox lord of daedra (66)
A game that had potential but didn't make the cut.... PlayStation 2 TwoDividedByZero (149)
A shooter so mediocre that it's an achievement in its own right PlayStation 2 Zokolov (66)
Not a bad game, considering PlayStation 2 Goldeneye (12)
A boring repetitive shooter. GameCube Caltrus (388)
Pretty dull, but does have Christopher Lee... GameCube Keeper Garrett (1056)
For a cheap cash in on a classic it's not that bad. Xbox MegaMegaMan (2287)

Our Users Say

Platform Votes Score
GameCube 8 2.9
PlayStation 2 15 3.5
Xbox 5 2.1
Combined User Score 28 3.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
85
GameCubeGamesmania.de (Nov 17, 2004)
Haha, was bin ich doch für ein Anti-Held: Ich bestehle kleine Kinder, geh bei rot über die Ampel und trinke meinen Martini gerührt, nicht geschüttelt. Golden Eye: Rogue Agent erinnert ein wenig an Doom 3 - hart, geradlinig, kompromisslos. In Sachen Action muss sich der EA-Ballermann nicht verstecken. Selten sind mir so viele Kugeln um die Ohren geflogen, wie in diesem Spiel. Insgesamt ein echter Klasse-Shooter, der für ein langes Winterwochenende richtig gutes Popcorn-Gaming bietet!
85
XboxGamesmania.de (Nov 17, 2004)
Haha, was bin ich doch für ein Anti-Held: Ich bestehle kleine Kinder, geh bei rot über die Ampel und trinke meinen Martini gerührt, nicht geschüttelt. Golden Eye: Rogue Agent erinnert ein wenig an Doom 3 - hart, geradlinig, kompromisslos. In Sachen Action muss sich der EA-Ballermann nicht verstecken. Selten sind mir so viele Kugeln um die Ohren geflogen, wie in diesem Spiel. Insgesamt ein echter Klasse-Shooter, der für ein langes Winterwochenende richtig gutes Popcorn-Gaming bietet!
85
PlayStation 2Gamesmania.de (Nov 17, 2004)
Haha, was bin ich doch für ein Anti-Held: Ich bestehle kleine Kinder, geh bei rot über die Ampel und trinke meinen Martini gerührt, nicht geschüttelt. Golden Eye: Rogue Agent erinnert ein wenig an Doom 3 - hart, geradlinig, kompromisslos. In Sachen Action muss sich der EA-Ballermann nicht verstecken. Selten sind mir so viele Kugeln um die Ohren geflogen, wie in diesem Spiel. Insgesamt ein echter Klasse-Shooter, der für ein langes Winterwochenende richtig gutes Popcorn-Gaming bietet!
85
PlayStation 2Game Freaks 365 (Dec, 2004)
GoldenEye, the character, might not be a spy to love, but he sure is a spy you'll love to play as. Rogue Agent does one thing good, and that's provide you with a good time, something that felt empty in parts of previous Bond titles, and in several FPS in recent memory, including Halo 2. All that matters in my mind is if you're having a good time. GoldenEye: Rogue Agent succeeds in doing that, be it single-player, which you'll play again on the Hard difficulty, after beating Normal, just to see how more advanced the AI can get, or to go head-to-head with friends in multi-player. Just remember to forgive and forget about the title, as this is not in any way connected to GoldenEye for the N64. If for nothing else, pick GoldenEye: Rogue Agent up for the multi-player, and Pussy Galore.
85
XboxGame Freaks 365 (2004)
GoldenEye, the character, might not be a spy to love, but he sure is a spy you'll love to play as. Rogue Agent does one thing good, and that's provide you with a good time, something that felt empty in parts of previous Bond titles, and in several FPS in recent memory, including Halo 2. All that matters in my mind is if you're having a good time. GoldenEye: Rogue Agent succeeds in doing that, be it single-player, which you'll play again on the Hard difficulty, after beating Normal, just to see how more advanced the AI can get, or to go head-to-head with friends in multi-player. Just remember to forgive and forget about the title, as this is not in any way connected to GoldenEye for the N64. If for nothing else, pick GoldenEye: Rogue Agent up for the multi-player, and Pussy Galore.
85
GameCubeN-Zone (Jan 18, 2005)
Die Videospielewelt braucht mehr Antihelden. Aufseiten der Guten zu kämpfen macht zwar Spaß, aber Spiele, in denen man einen richtigen Fiesling übernimmt, sind irgendwie reizvoller. Bei Rogue Agent kommt das Bad-Guy-Feeling nicht so gut rüber, da man ständig andere Gangster umnietet. Trotz allem macht der Titel eine Menge Spaß, was zum größten Teil der exzellenten künstlichen Intelligenz zu verdanken ist. Alle feindlichen Einheiten verhalten sich überaus schlau und erbitterte Feuergefechte kommen im Minutentakt auf den Spieler zu. Sehr gut wurden auch die GoldenEye-Funktionen ins lineare Action-Spektakel integriert. Der gelungene Mehrspieler-Modus bietet - ergänzend zum Einspieler-Part - genug Umfang, um mehrere bleihaltige Abende mit Freunden zu verbringen.
85
PlayStation 2Game Chronicles (Dec 14, 2004)
Do you remember the Joy of GoldenEye for the Nintendo 64? It has returned to console gamers to bring back the classic deathmatch (before Halo) gaming matches that you most likely played all night while your mom screamed at you to go to bed.
85
PlayStation 2Worth Playing (Nov 24, 2004)
It is, and remains, fun to be a bastard.Goldeneye: Rogue Agent may be the best James Bond game yet, which is funny, because Bond is only in it for about thirty seconds. It's an FPS, like Goldeneye on the N64, but it sets itself apart from the recent glut of them with its style, its difficulty, a standout soundtrack from Paul Oakenfold, and the host of inventive ways in which you can kill people.
80
GameCubeGameZone (Dec 07, 2004)
The multiplayer maps, weapon selection (some exclusive to multiplayer!) and character selection are excellent. I know it's easy to simply say that the gameplay experience is a next-gen version of the Nintendo 64 classic, but it's true. There is no more appropriate console for this game than GameCube. I almost wish it was a GameCube exclusive – then the graphics would have been tweaked to match the console's true power. As it is this is an attractive game, though I'm sure that won't be a selling point for any of its buyers. The GoldenEye name and the trust that EA has gained with gamers will be the reasons why millions of you will be adding this game to your Christmas list.
80
XboxGamePro (US) (Dec 09, 2004)
You'll play as the bad guy in this Bond-franchise spinoff, but it still has all the intensity of the movies and games that came before it. With their latest use of the James Bond franchise, EA Games is taking a bold chance: They're making you the bad guy. But what a bad guy you are: As a disfigured (having lost an eye) and now disgraced 00 agent who didn't make the grade--certainly not James Bond--you flip to join the dark side under an organization headed by classic baddie, Goldfinger. Along the way, you also cross paths with other Bond-film villains, including Dr. No, Scaramanga (the man with the Golden Gun), and Oddjob.
80
PlayStation 2Yahoo! Games (Nov 22, 2004)
In the '90s, Doom may have defined the first-person way of killing, but GoldenEye brought it to the masses. Now, after lying dormant for years, the series has been revived by EA. Although some major changes have been made -- most notably to the primary cast -- things are much the same. In other words, Rogue Agent is a solid first-person shooter in which the solo game is satisfying but the multiplayer is everything.
77
GameCube64 Power / big.N / N Games (Dec, 2004)
Zwar gehen diese Spionanleihen im Kugelhagel des Spiels etwas unter, sind aber ordentliche Spielelemente, die das Ganze etwas auflockern. Grafisch ist der Titel aufgrund seiner Multiplattformbestimmung weit von einer Referenz entfernt, sieht aber gut aus. Lob hingegen für den Sound. Oakenfolds Soundtrack pusht, und die Akustik der Waffen macht einfach Lust zu ballern.
75
XboxDaily Game (Dec 06, 2004)
GoldenEye: Rogue Agent was bound to meet some resistance, and trying to fill the shoes of a classic is never an enviable position. But nostalgia aside, Rogue Agent still faces an uphill battle. When it was first announced, the game was among my most anticipated titles of 2004. The AI, the early graphics, the gameplay potential ... it was all there. The problem is, that’s all it was: potential. Rogue Agent seems to have the right ingredients, but they never quite gel into the experience EA promised from this new take on Bond. Instead, the game feels rushed in everything but its pace, and in a holiday season bursting with good shooters, that’s a mistake the development team couldn’t afford to make.
75
PlayStation 2Daily Game (Dec 06, 2004)
GoldenEye: Rogue Agent was bound to meet some resistance, and trying to fill the shoes of a classic is never an enviable position. But nostalgia aside, Rogue Agent still faces an uphill battle. When it was first announced, the game was among my most anticipated titles of 2004. The AI, the early graphics, the gameplay potential ... it was all there. The problem is, that’s all it was: potential. Rogue Agent seems to have the right ingredients, but they never quite gel into the experience EA promised from this new take on Bond. Instead, the game feels rushed in everything but its pace, and in a holiday season bursting with good shooters, that’s a mistake the development team couldn’t afford to make.
75
XboxExtreme Gamer (Dec 23, 2004)
Goldeneye: Rouge Agent has been surrounded with some negative press and that could be contributed with its release date. Goldeneye is your standard first person shooter which offers some new ideas over a familiar setting. I suggest renting Goldeneye before you buy to see if it can win a few hours when Halo 2 is taking a break.
72
GameCubeArmchair Empire, The (Jan 15, 2005)
Shooter fans will probably find that GoldenEye: Rogue Agent is an average experience, with enough slick action and challenge to warrant at least a rental. Writing from the perspective of a Bond fan though, this game is an above average shooter. The developers took the creative ball and ran with the content (even if it doesn't star everyone's favorite double-O agent).
71
XboxXBox Front (Jan 10, 2005)
Nachdem ihr am Anfang des Games nach zu brutaler Vorgehensweise euren Job beim M.I.6 verloren habt, bleibt euch wenigstens der Gang zum Arbeitsamt erspart. Denn der gute, alte Goldfinger kann ehemalige doppel-null Agenten gut in seiner Organisation gebrauchen. Nachdem Ihr euch in eurer letzten M.I.6-Mission verletzt habt, bekommt Ihr direkt ein künstliches goldenes Auge verpasst und seid nun eine Art Superagent. Natürlich hilft euch Goldfinger nicht aus reiner Höflichkeit, sondern erwartet, dass ihr für ihn Dr. No aus dem Weg räumt. Nun seid Ihr auch schon mitten drin...
70
GameCubeJeuxpo.com (2004)
GoldenEye Au Service du Mal est un titre fort sympathique. Son gros problème c'est de s'appeler GoldenEye et ça le dessert un peu car la comparaison avec le titre Nintendo 64 est inévitable. Malgré un scénario assez original, ce titre est avant tout destiné aux fans de l'Agent Secret Britannique.
70
PlayStation 2PSX Extreme (Jan 05, 2005)
In the end, GoldenEye is more of a disappointment, than it is a bad game. It's entertaining, but there was so much to work with here that the end result is unfulfilling. This is one of the cases where a developer like Rare or Bungie would have delayed the game for a year or two, just so they could make the game that the fans expect. Unfortunately, EA tends to rush products out the door for the holiday season, often sacrificing quality along the way, and Rogue Agent is the latest victim.
70
Is it incredibly awesomely brilliant? Not really, but it did hold my attention long enough to complete it on easy. I wouldn't suggest paying full retail, and as of a grand total of maybe two months after initial release, it wasn't possible to - unless you tried hard. If you want a shooter fix and you see this at a modest price, knock yourself out.
68
GameCubeNetjak (Apr 04, 2006)
With a plot that fails to include James Bond and 80% of the action consumed by shooting moving targets hiding behind objects, Rogue Agent will actually appeal more to 3D shooter fans looking for some variety in an FPS than it will Bond wannabees. Still, those who loved the original GoldenEye may find the improved controls, unique weapon set up and hectic environments worth checking out, at least as a rental.
68
PlayStation 2Game Informer Magazine (Jan, 2005)
I like EA’s approach of putting players into the shoes of a loose cannon, but the game just lacks that Bond chemistry that we’ve come to expect. Much like Timothy Dalton as James Bond, Rogue Agent doesn’t fit well into this secret agent’s universe.
68
GameCubeGame Informer Magazine (Jan, 2005)
I like EA’s approach of putting players into the shoes of a loose cannon, but the game just lacks that Bond chemistry that we’ve come to expect. Much like Timothy Dalton as James Bond, Rogue Agent doesn’t fit well into this secret agent’s universe.
68
XboxGame Informer Magazine (Jan, 2005)
I like EA’s approach of putting players into the shoes of a loose cannon, but the game just lacks that Bond chemistry that we’ve come to expect. Much like Timothy Dalton as James Bond, Rogue Agent doesn’t fit well into this secret agent’s universe.
66
XboxGameZone (Dec 08, 2004)
By now you’ve heard plenty about a first-person shooter that is still considered one of the best FPS ever to be conceived aside from Halo and Half-Life. GoldenEye on the Nintendo 64 seemed to breath new life into the genre with its perfect controls (that’s pretty high praise for a first-person shooter), a great story and plenty of shooting action. GoldenEye: Rogue Agent attempts to continue the tradition yet aside from the fact that this game is in no way connected to the N64 classic, does it have what it takes to be a first-person shooter worthy of being an instant classic?
65
GameCubeNintendo Difference (Jan 14, 2005)
Loin d’apporter aux FPS la fraîcheur d’antan, Goldeneye sur Gamecube promet aux pithécanthropes pleurant leurs massues et leurs mêlées générales de bonnes parties des plus plaisantes. Malheureusement, une réelle absence de possibilité de pouvoir jouer finement, allié à un mode multijoueur bâclé mais surtout un nom aussi prestigieux que Goldeneye employé pour un jeu qui n’a rien à voir avec la licence risquera de faire dresser les cheveux de plus d’un. Faut-il ou non acheter Goldeneye ? Seul votre style de jeu sur FPS vous apportera la réponse.
65
XboxIGN (Nov 22, 2004)
In a fall season slammed with AAA first-person shooters, Electronic Arts' move to release GoldenEye: Rogue Agent only two weeks after Halo 2 and one week after Half-Life 2 can be seen as either gutsy or stupid -- either that or just plain bad luck. One really must wonder. However you dice it, EA took a chance with the Bond license, giving gamers the opportunity to play as an evil agent, an anti-Bond character with all the skills and smarts as the world's most famous British spy, but with none of the rules, restrictions or ethics.
65
PlayStation 2IGN (Nov 22, 2004)
In a fall season slammed with AAA first-person shooters, Electronic Arts' move to release GoldenEye: Rogue Agent only two weeks after Halo 2 and one week after Half-Life 2 can be seen as either gutsy or stupid -- either that or just plain bad luck. One really must wonder. However you dice it, EA took a chance with the Bond license, giving gamers the opportunity to play as an evil agent, an anti-Bond character with all the skills and smarts as the world's most famous British spy, but with none of the rules, restrictions or ethics.
63
GameCubeGameSpot (Nov 22, 2004)
Perhaps the worst part about GoldenEye is the fact that EA had successfully transitioned the Bond series out of the first-person shooter genre not even a year ago with the release of Everything or Nothing, which was a great action adventure game. Now, the company is right back to making substandard shooters with the Bond license, and this one even takes the name of the game that made Bond and first-person shooting such a great mix back in the day and drags it through the mud. Don't be fooled: This isn't the GoldenEye you remember playing on the Nintendo 64. Rogue Agent is competent at best, but mostly it's a subpar first-person shooter that fails to stand out in any way.
63
GameCubeIGN (Nov 22, 2004)
In a fall season slammed with AAA first-person shooters, Electronic Arts' move to release GoldenEye: Rogue Agent only two weeks after Halo 2 and one week after Half-Life 2 can be seen as either gutsy or stupid -- either that or just plain bad luck. One really must wonder. However you dice it, EA took a chance with the Bond license, giving gamers the opportunity to play as an evil agent, an anti-Bond character with all the skills and smarts as the world's most famous British spy, but with none of the rules, restrictions or ethics.
63
XboxGameSpot (Nov 22, 2004)
With Pierce Brosnan vacating the role of James Bond, Electronic Arts has been put into an interesting situation. How do you make a James Bond game when there's no James Bond? Well, a hero is only as good as his opposition is bad, so there's certainly room to tell a story from the other side of the tracks. That's what EA has done with GoldenEye: Rogue Agent, but an uninteresting story and lackluster gameplay, both online and off, leaves this latest adventure feeling rather flat.
63
PlayStation 2GameSpot (Nov 22, 2004)
With Pierce Brosnan vacating the role of James Bond, Electronic Arts has been put into an interesting situation. How do you make a James Bond game when there's no James Bond? Well, a hero is only as good as his opposition is bad, so there's certainly room to tell a story from the other side of the tracks. That's what EA has done with GoldenEye: Rogue Agent, but an uninteresting story and lackluster gameplay, both online and off, leaves this latest adventure feeling rather flat.
60
Xboxcontactmusic.com (Dec 21, 2004)
As first person shooters go its old hat and theres nothing new, compare this to the explosive action of Call of Duty, well theres no comparison. If they are not careful the James ond Not Shaken and Stirred it tond franchise could be over with this inept effort and to be fair good riddance if they continue to produce games like this.
60
GameCubecontactmusic.com (Dec 21, 2004)
As first person shooters go its old hat and theres nothing new, compare this to the explosive action of Call of Duty, well theres no comparison. If they are not careful the James ond Not Shaken and Stirred it tond franchise could be over with this inept effort and to be fair good riddance if they continue to produce games like this.
60
PlayStation 2UOL Jogos (Jan 07, 2005)
Chamar esse game de "GoldenEye" parece uma tentativa desesperada da Electronic Arts em se aproveitar de um clássico, e o resultado é uma grande decepção para os fãs. O jogo é competente, mas a soma da falta de personalidade com as pequenas falhas criam uma equação apenas medíocre.
60
XboxDreamStation.cc (Feb 11, 2005)
You’ll have some fun playing through the big levels, packed with deadly weapons and explosive barrels but when it’s all said and done the GoldenEye legacy was something better left alone. GoldenEye: Rouge Agent is a mediocre game, offering an average single player experience and second-rate multiplayer capabilities. It will pain those who worship the original GoldenEye.
60
XboxKombo.com (Dec 03, 2004)
In conclusion, Goldeneye: Rogue Agent is not a bad game. This must be reiterated, because while everyone tends to talk about how bad it is, it really isn’t. It’s just not good enough to carry the burden that the name places on it. When people heard EA was making a game called Goldeneye, they expected an awesome feast of FPS goodness with good use of the Bond license they acquired. What they received is something that was quite obviously rushed out to meet the holiday deadlines and feels like it could have been better. Rogue Agent doesn’t just feel like it should be better, it yearns for it. It is so close to being a good game, but just falls short in every major category of gameplay. If you are a fan of FPS games, then Rogue Agent will satisfy you once it’s dropped to the 20 or 30 dollar mark. However most people will simply shy away from this one.
60
PlayStation 2Digital Entertainment News (den) (Feb 16, 2005)
An entire dictionary of words could be created to describe this game's mere existence: Opportunistic, misleading, deceptive, audacious, presumptuous, disrespectful, insulting, ambitious, unambitious, imaginative, ridiculous, lazy, bold... cheeky (Bond is British, after all). From its inception, the very notion of the title was offensive, yet strangely alluring. Yet, as outrageous as the premise was, the truth is that the end result is neither abhorably awful or surprisingly fantastic, but simply mediocre.
60
PlayStation 2GameZone (Dec 09, 2004)
When I first heard of another GoldenEye game, nostalgic flashes came into my head of the disfigured N64 controller, Big Head cheats, and….oh yeah…one of the greatest videogames ever developed!!! But here I am, holding a copy of GoldenEye: Rogue Agent and I don’t want to continue playing it. To be honest, EA Games messed up on what Rare perfected and everything from storyline to gameplay reeks of mediocrity.
59
Xbox4Players.de (Dec 15, 2004)
Wer hinter dem Rogue Agent mit dem goldenen Auge ein ähnlich gehaltvolles Spielerlebnis erwartet wie seinerzeit beim Namensvetter auf dem N64, wird herbe enttäuscht. Denn nicht nur, dass sich hinter dem glanzvollen Namen eine Mogelpackung verbirgt, die die unwissenden Spieler zum Kauf anregen und für EA das Huhn sein soll, das goldene Eyer legt,– auch das Gameplay enttäuscht auf breiter Front: Shooter-Ware von der Stange, simples Durchschleusen durch Levels und eine KI, die euch selbst auf dem höchsten Schwierigkeitsgrad kaum fordert, lassen die in Ansätzen gute Technik vollkommen in Rauch aufgehen. Dazu gesellt sich noch eine an den Haaren herbei gezogene Story, die (und das ist schon der größte Vorteil des Rogue Agent) Bond-Fans wenigstens ein Wiedersehen mit alten Bösewichtern und vielen aus den Filmen bekannten Schauplätzen spendiert.
59
GameCube4Players.de (Dec 15, 2004)
Wer hinter dem Rogue Agent mit dem goldenen Auge ein ähnlich gehaltvolles Spielerlebnis erwartet wie seinerzeit beim Namensvetter auf dem N64, wird herbe enttäuscht. Denn nicht nur, dass sich hinter dem glanzvollen Namen eine Mogelpackung verbirgt, die die unwissenden Spieler zum Kauf anregen und für EA das Huhn sein soll, das goldene Eyer legt,– auch das Gameplay enttäuscht auf breiter Front: Shooter-Ware von der Stange, simples Durchschleusen durch Levels und eine KI, die euch selbst auf dem höchsten Schwierigkeitsgrad kaum fordert, lassen die in Ansätzen gute Technik vollkommen in Rauch aufgehen. Dazu gesellt sich noch eine an den Haaren herbei gezogene Story, die (und das ist schon der größte Vorteil des Rogue Agent) Bond-Fans wenigstens ein Wiedersehen mit alten Bösewichtern und vielen aus den Filmen bekannten Schauplätzen spendiert.
59
PlayStation 24Players.de (Dec 15, 2004)
Wer hinter dem Rogue Agent mit dem goldenen Auge ein ähnlich gehaltvolles Spielerlebnis erwartet wie seinerzeit beim Namensvetter auf dem N64, wird herbe enttäuscht. Denn nicht nur, dass sich hinter dem glanzvollen Namen eine Mogelpackung verbirgt, die die unwissenden Spieler zum Kauf anregen und für EA das Huhn sein soll, das goldene Eyer legt,– auch das Gameplay enttäuscht auf breiter Front: Shooter-Ware von der Stange, simples Durchschleusen durch Levels und eine KI, die euch selbst auf dem höchsten Schwierigkeitsgrad kaum fordert, lassen die in Ansätzen gute Technik vollkommen in Rauch aufgehen. Dazu gesellt sich noch eine an den Haaren herbei gezogene Story, die (und das ist schon der größte Vorteil des Rogue Agent) Bond-Fans wenigstens ein Wiedersehen mit alten Bösewichtern und vielen aus den Filmen bekannten Schauplätzen spendiert.
58
PlayStation 2Fragland.net (Jan 25, 2005)
Ah, after two horrifying days I was finally able to write my review. No, it wasn't G:RA that kept me away from doing my duty: warning you about this game! No, in fact it was my computer which bumped into my fist, got a heavy concussion and lost its memory and all vital functions too. Luckily the doctors were able to read its last thoughts and copy them into another brain so that its spirit will at least only live twice.
55
PlayStation 2Jeuxvideo.com (Dec 03, 2004)
Très grosse déception, Goldeneye n'est pas la révolution que tout le monde attendait. Simple FPS sans vraiment de saveur, le titre d'EA se place comme un petit jeu divertissant durant un week end, mais pas au prix du neuf. Relativement plat et sans réelle âme, le soft ne parvient pas à convaincre, et n'arrive pas de plus à utiliser à bon escient ses trouvailles. Espérons qu'un prochain épisode corrige ces lacunes et fasse à nouveau resplendir le nom Goldeneye.
55
GameCubeJeuxvideo.com (Dec 03, 2004)
Très grosse déception, Goldeneye n'est pas la révolution que tout le monde attendait. Simple FPS sans vraiment de saveur, le titre d'EA se place comme un petit jeu divertissant durant un week end, mais pas au prix du neuf. Relativement plat et sans réelle âme, le soft ne parvient pas à convaincre, et n'arrive pas de plus à utiliser à bon escient ses trouvailles. Espérons qu'un prochain épisode corrige ces lacunes et fasse à nouveau resplendir le nom Goldeneye.
55
XboxJeuxvideo.com (Dec 03, 2004)
Très grosse déception, Goldeneye n'est pas la révolution que tout le monde attendait. Simple FPS sans vraiment de saveur, le titre d'EA se place comme un petit jeu divertissant durant un week end, mais pas au prix du neuf. Relativement plat et sans réelle âme, le soft ne parvient pas à convaincre, et n'arrive pas de plus à utiliser à bon escient ses trouvailles. Espérons qu'un prochain épisode corrige ces lacunes et fasse à nouveau resplendir le nom Goldeneye.
52
PlayStation 2GameCola.net (Jan, 2005)
To me, it seems like Electronic Arts' line of thinking with this game was to create a mildly above-average first-person shooter, and hope that it would sell millions on mostly its name. To their credit, EA did produce an innovative title with some fun moments, but ultimately, it's going to disappoint fans of the original, no question. I wish I could say better things about the title, as Electronic Arts was kind enough to actually send it to me free of charge, but I'd be lying if I said I had more fun with this than with, say, Serious Sam: Next Encounter. Check it out if you're a big fan of the Bond universe, or if you've liked the recent offerings in that particular license; just don't expect it to live up to its own name.
51
PlayStation 2Armchair Empire, The (Feb 13, 2005)
I'd go so far as to say the single player mode is almost entirely worthless - the multiplayer is the only reasonable part of Goldeneye: Rogue Agent. If you really want to relive memories of the past, here's what to do: drag your N64 out and play Goldeneye again. Sure, the graphics are blurry, the frame rate is erratic and the controls are terribly awkward compared to today's dual analog setup. But the levels are so much better designed that, even its old age, is a far better game than Rogue Agent. Gamers looking for similar gameplay would be much wiser to grab Timesplitters 2, or the upcoming Timesplitters Future Perfect - - Rogue Agent just can't stand up.
50
PlayStation 2PSX Nation (Nov 28, 2004)
Despite carrying on the legacy of one of the greatest First-Person Shooters of our time, GoldenEye: Rogue Agent fails to match up to the N-64 classic in almost every department... well, as far as a fun factor goes. From a technical standpoint, the game is superior, but that's not saying much considering we're now a generation ahead of the first. In the end, EA would've fared much better had they just remade the original. Rent it if you must because, after all, it does kill some time... but for god's sake, don't buy this game until you know what you're getting yourself into.
50
PlayStation 2PlayFrance (Jan 14, 2005)
Je ne ferai même pas l'affront de comparer ce titre à son illustre prédécesseur sorti il y a quelques années sur N64, il est évident que Golden Eye : au Service du Mal n'a pas bénéficié de tout le soin qu'il aurait mérité ! Si le jeu n'en demeure pas moins fun et rythmé grâce à un gameplay assez bien agencé, une multitude d'imperfections à tous les niveaux rappelleront au joueur que ce Golden Eye n'est ni plus, ni moins qu'un FPS sans grande originalité qui tire son intérêt d'une licence culte finalement peu exploitée puisque les rares références à la série ne servent qu'à agrémenter les courtes cinématiques de fin de niveau ... A bon entendeur !
50
XboxX-Power (Dec 22, 2004)
Het spel is ongeïnspireerd, veel te repetitief en tergend saai wanneer een zee aan tijd je dwingt de game langer als een uurtje te spelen. Het meest triestige echter vind ik dat EA een tijdje terug succesvol bewezen heeft dat het wél degelijke Bondgames kan maken vanuit het derdepersoonsperspectief. Waarom ze dan ook teruggekeerd zijn naar een Bondgame waarin je doorheen de oogjes van je karakter kijkt, is me nog steeds een raadsel. Schande trouwens aan degene die met het idee kwam om nietsvermoedende gamertjes over de streep trachten te trekken door de game volop te promoten doormiddel van de veelbelovende titel. Vraag toch maar liever iets anders voor Kerstmis.
50
GameCubeGameSpy (Nov 22, 2004)
When is a sequel not a sequel? Certainly when the sequel in question is Electronic Arts' GoldenEye: Rogue Agent. Rogue Agent is an obvious attempt to ride the coattails of Rare's Nintendo 64 classic, GoldenEye 007. Like the older game, Rogue Agent sports both a single-player adventure and an involved multiplayer mode. However, EA has failed to replicate the overall quality of Rare's effort, leaving Rogue Agent as nothing more than a vaguely competent FPS with a big-name license.
50
XboxGameSpy (Nov 22, 2004)
When is a sequel not a sequel? Certainly when the sequel in question is Electronic Arts' GoldenEye: Rogue Agent. Rogue Agent is an obvious attempt to ride the coattails of Rare's Nintendo 64 classic, GoldenEye 007. Like the older game, Rogue Agent sports both a single-player adventure and an involved multiplayer mode. However, EA has failed to replicate the overall quality of Rare's effort, leaving Rogue Agent as nothing more than a vaguely competent FPS with a big-name license.
50
PlayStation 2GameSpy (Nov 22, 2004)
When is a sequel not a sequel? Certainly when the sequel in question is Electronic Arts' GoldenEye: Rogue Agent. Rogue Agent is an obvious attempt to ride the coattails of Rare's Nintendo 64 classic, GoldenEye 007. Like the older game, Rogue Agent sports both a single-player adventure and an involved multiplayer mode. However, EA has failed to replicate the overall quality of Rare's effort, leaving Rogue Agent as nothing more than a vaguely competent FPS with a big-name license.
40
PlayStation 2Gameplanet (Jan 06, 2005)
'WHY SAVE THE WORLD, when you can rule it?' The box cover for GoldenEye: Rogue Agent promises alot but does it deliver? On some levels yes, on others, that's a definite no. Whether you picked up this game because you're a Bond fan, or you just wanted something different to play, you may be a tad disappointed with what EA has to offer in GoldenEye.
30
GameCubeSydney Morning Herald (Jan 15, 2005)
Neither evil nor good, Rogue Agent has none of the excitement that our friend Bond thrives on.
30
XboxSydney Morning Herald (Jan 15, 2005)
Neither evil nor good, Rogue Agent has none of the excitement that our friend Bond thrives on.
30
Xbox1UP (Nov 22, 2004)
GoldenEye: Rogue Agent gets one thing right, which is the ending. It ends with an homage to Roger Ebert's Fallacy of the Talking Killer, a classic convention of the James Bond movies, defined as, "The villain wants to kill the hero. He has him cornered at gunpoint. All he has to do is pull the trigger. But he always talks first." Watching the bad guy rant and rave while a little virus-upload meter ticks off the seconds to his demise is a pleasantly satisfying conclusion.
20
XboxEurogamer.net (UK) (Nov 30, 2004)
EA can make good games. The talent is there. The capacity to produce startlingly good fun titles undoubtedly exists within this behemoth of the industry, but the recent deluge of pathetically poor licensed tat like Prisoner of Azkaban, Catwoman and now this execrable excuse for a first-person shooter show that this talent is being absolutely smothered under a layer of incompetence somewhere, which is a terrible shame. And quite a lot of people will probably buy GoldenEye: Rogue Agent, which is also a terrible shame - because any game which even its creators clearly didn't love certainly doesn't deserve 35 quid of anyone's money.
16
PlayStation 21UP (Nov 22, 2004)
When EA first announced a successor to the GoldenEye name, our first reponse was to assume the worst, that the publisher was simply looking to trade on another company's much-beloved success. Then, after hearing the sales pitch, we were willing to be a bit more open-minded -- after all, this is an idea that could have a lot of potential in the right hands. Now, though, it looks like we should have trusted our guts.