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The final result, when you boil the two games down in a head-to-head comparison, is that the PSP version is the purest taste of Gunpey you're likely to receive anywhere. The skin collecting is addictive, and as long as you don't mind the brutal, linear, hours-long grind needed to collect them all, then this is probably the version most older gamers will go for. But if you're looking for a more full-featured game, with greater variety -- and don't mind the cartoony milieu of Gunpey DS -- then you will find this version not only a superior value, but a superior game.
Gunpey DS is a great puzzle game that is easy to play and difficult to master. While the game was obviously inspired by Lumines, the gameplay is different enough to make Gunpey DS interesting and challenging in its own right. Q Entertainment has been branching off a lot recently and if future results are as fun as Gunpey DS, we’re very happy that they are. The Nintendo DS touch-screen makes the game more manageable, but there is still quite a challenge to be found here.
While the kiddy graphics and styling might turn off some players to Gunpey DS, it would be a mistake to dismiss the game based on looks alone. The addictive gameplay of Gunpey is featured in a way more complete package on the Nintendo DS. If you have both systems and are stumped over what version to get, go with the DS. The variety and control are greater and you can share it with your friends that don't own the game.
Gunpey for the DS is a charming puzzle game that may not hold the same level of challenge as the PSP version, but makes up for it with its own unique presentation.
Gunpey DS is fun for awhile, but with not much variety in the gameplay it can get pretty stale. Soon you start to see combos a lot easier, the game moves faster, and in turn becomes easier. Gunpey DS is fun, but won’t last long for those that aren’t diehard puzzle fans.
Gunpey DS features a unique concept from a game hardware design mastermind and questionable, but clean, presentation by Q Entertainment. Though not consistently face-paced, fans of Meteos in particular are likely to enjoy the game.
Overall the puzzle game has some merit but it lacks in addictiveness because the design itself is a little too limiting for players to zone out in the same way that other games capture that mindset. If you can deal with the random elements of the Gunpey design you might find yourself lost for a few hours. But it can't hold a candle to the true puzzle classics on the Nintendo DS, like Tetris and Meteos
Ultimately, Q Entertainment was fighting something of a losing battle here. Gunpey DS is a decent enough game but it simply isn’t in the same league as titles such as the previously mentioned Tetris, Meteos and Lumines. The concept just isn’t compelling or additive enough to grant the game classic status and the developers haven’t really added anything to change that.
This is definitely a game where presentation cannot save what is certainly a fun, yet ultimately highly limited puzzle game. Gunpey never struck the right cord with gamers when originally released and now it fails to deserve to win new crowds. Moderate fun, but there are already so many great DS puzzle games this will no doubt fade without as much as a blip on the radar…
Overall, Gunpey DS is something worth picking up for the puzzle enthusiast or if you just want to mess with the sound sequencer. While it may lack the "zone out" factor of Lumines, it has the amusement of Meteos.
Even with those couple of extras, Gunpey DS feels kind of empty. If you're itching for a DS puzzle game, you'd be better off going with the vastly superior Tetris DS or Meteos. Only the most hardcore Tetsuya Mizuguchi fans will be able to put up with Gunpey's repetitive gameplay for long.