User Reviews

A long, intricate and rewarding investigation. RussS (819) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars
Is Kyle Hyde the new Columbo? So Hai (371) 1.8 Stars1.8 Stars1.8 Stars1.8 Stars1.8 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 4.4
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (29 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
EL33TONLINE (May 25, 2007)
With ten chapters and a total estimated play time of between 15 – 20 hours, Hotel Dusk is guaranteed to keep you wrapped up in the mystery until the very end. At the end of each chapter, Kyle will recap the important clues and plot elements through a mini-quiz. This ensures that players are kept up to speed on the storyline and is certain to iron out any confusion that a player might have had about any particular aspect of the chapter. If you like a little mystery, some adventure and a side serving of dry humour, my advice is to check into the Dusk, a night full of surprises awaits you.
Portable Review (Feb 09, 2007)
Overall, Hotel Dusk: Room 215 is easily the best original graphic adventure that has been released for the Nintendo DS. uses most of the DS’ main features very well (better than most games), and it’s one of the most epic games released for the DS. The difficulty level of this game is very high, and at several points, a game over for a single mistake becomes commonplace – just like how a real graphic adventure game should operate. There is no reason to pass Hotel Dusk up.
Just Adventure (Feb 27, 2007)
If you currently don’t own a Nintendo DS, it is highly recommended you purchase one soon and not just for games like Hotel Dusk, but for upcoming titles such as the recently announced Nancy Drew game and numerous others yet to be revealed. Though the hotel is seedy Hotel Dusk Room 215 is one place you won’t want to check out of any time soon. Oh, and of what importance is Room 215? For the answer to that question, you’ll have to spend a night there on your own.
90 (Feb 23, 2007)
Was für ein herrlicher, psychologisch interessanter Spieleschmöker! Ich habe selten so viel Zeit am Stück mit meinem DS verbracht. Seid verdammt noch mal vorsichtig: Dieses Hotel bereitet schlaflose Nächte, es fesselt mit jedem seiner erbarmungslos spannenden Kapitel. Wenn ihr auch nur einen Hauch übrig habt für verwobene Storys und interessante Rätsel, für markante Charaktere und die düsteren Schattierungen des Film noir, dann seid ihr genau so verloren wie ich. Freut euch auf die bisher intelligenteste Nutzung von Handheld, Touchscreen und Stift. Freut euch auf aktive Rätsel, in denen ihr behutsam ziehen, geschickt wackeln, klug basteln oder einfach nur kombinieren müsst. Ja, es hätten mehr sein können. Ja, es gibt einige Sackgassen, die mich fast zur Verzweiflung gebracht haben. Aber ich wollte diesem ebenso deprimierten wie sympathischen Ex-Cop einfach bis ins Finale folgen.
JustPressPlay (Apr 21, 2007)
While the game itself has a few faults in design it doesn’t hinder the game play enough to put it down. The story is well written and intriguing and almost plays out like a movie. Taking a cue from modern day drama, and the neo-noir film style, Hotel Dusk proves to be stylish, fun, and addicting. If you’re not a fan if reading, as stated before, this may not be for you, but even so – give it a chance, you’ll find a gem just waiting to be played. Hotel Dusk: Room 215 is one of the top games for the DS this year, and easily one of the best for the handheld to date.
GotNext (Feb 27, 2007)
Minor flaws aside, Hotel Dusk: Room 215 is an excellent example of the importance of a finely crafted narrative, dialogue and characters. While this title revolves around those foundations, I hope its influence spreads to other games and other genres. There are stories worth telling in games, it's just going to take a lot of banging on doors to find them.
Deeko (Jan 24, 2007)
Sadly, the lack of hype surrounding this title, as well as the somewhat lackluster release of the game (I've seen it at a total of one store thus far) are more or less going to keep this title from being anything more than a cult classic, which is a shame given the incredible art styling and storytelling that Hotel Dusk: Room 215 offers up. As I said before, some people may be put off by the sheer amount of reading involved in the game, but those people are sure to miss out on what can only be described as one of this years first Game of The Year candidates. You've had plenty of time to exercise that trigger finger, so take some time out of your life to play something that trains those brain cells a bit! If you're a sucker for a great story and don't mind a slow paced, puzzle filled adventure, Hotel Dusk has a room for you, so come on down, check in and get yourself involved in the mystery of room 215!
Extreme Gamer (Feb 02, 2007)
Hotel Dusk gets a strong recommendation for any adventure gamers, Hotel Dusk is a must have title. Beware; even though Hotel Dusk has an intriguing story, great atmosphere and an interesting look, you have to like to read. Word heavy, Hotel Dusk won't appeal to gamers who need action and constant stimulation. If you can sit back and read a novel, then you will more than enjoy Hotel Dusk: Room 215 for the Nintendo DS.
84 (May 15, 2007)
Hotel Dusk: Room 215 is a top game when I compare it to any other I played or saw within the genre. The atmosphere is being created in such a magnificent way together with a very strong storyline (like you’re reading a good book). A very big ‘MUST HAVE’ for any DS owner. If you liked Phoenix Wright (although not completely the same kind of game) you’ll certainly love this!
GameSpot (Jan 23, 2007)
Its few flaws notwithstanding, Hotel Dusk is a nice breath of fresh air for the adventure game genre. It proves that the old point-and-click (or, in this case, point-and-tap) adventure can still hold a bit of water in this day and age when the right amount of care is put into the craft. Hotel Dusk's storytelling is a significant cut above most handheld games, let alone most games in general, and that the puzzle solving and conversational elements play out so intriguingly is a big feather in the game's cap. Of course, Hotel Dusk isn't going to appeal to everyone--its plodding, actionless nature is certain to turn off those looking for more visceral entertainment. However, if the idea of a slow-burning, character-driven noir adventure sounds like it's up your alley, Hotel Dusk is too good to be passed up.
Nintendo Life (Mar 22, 2007)
Hotel Dusk is an impressive and innovative title for the DS. Perhaps this could usher in a regeneration of the text based adventure genre on the DS, with its innovative design and interesting art direction.
80 (May 25, 2007)
“Hotel Dusk: Room 215“ ist ein Spiel mit recht wenig spielerischer Tiefe und nur einer geringen Anzahl an wirklich komplexen Rätseln. Dennoch machen gerade die tolle Präsentation und die überaus unterhaltsamen Dialoge den Kern des Spieles aus. Wer nicht gerne liest, wird hier jedoch keine Freude haben. Die Texte sind allesamt recht lang und meistens bewegt man sich von einem Dialog zum Nächsten. Trotzdem verdient sich Hotel Dusk gerade durch den wunderschönen Stil, toller Musik und der fesselnden Geschichte eine Wertung im gehobeneren Bereich und ist vor allem für Adventure Freunde und Leseratten zu empfehlen.
Adventure Island (Oct 21, 2007)
Het is een heerlijke adventure met een geweldig verhaal, mooie graphics, leuke puzzels en goede muziek. Het is gewoon een lekker lange adventure. Persoonlijk had ik het wat leuker gevonden als er wat meer echte puzzels in zouden zitten. Zit sterk te dubben tussen een 8 en een 8,5. Dat er te weinig echte puzzels zijn en soms onlogische gespek puzzels in zitten maakt het cijfer een dikke 8.
UOL Jogos (Jan 30, 2007)
"Hotel Dusk: Room 215" é, sem dúvida, uma das melhores surpresas dos últimos meses no DS. O jogo consegue superar inúmeros títulos do gênero já lançados para PC, além de ser, provavelmente, o mais bonito do portátil. Trata-se de uma ótima oportunidade para os jogadores menos habituados com o gênero adventure conhecê-lo mais a fundo. Já para os entusiastas, é um título indispensável.
Purojuegos (2007)
Hotel Dusk: Room 215 es una gran aventura graficas y todos los amantes de las mismas no pueden dejar de darle una oportunidad, creo que la gran mayoria quedara enganchado con el nivel artístico del juego y su intrincada historia. Vale la pena darle una oportunidad.
Games Master (Apr, 2007)
The plot, once it gets going, is gripping stuff. The dialogue isn't as witty as Phoenix Wright's, but the game and its characters have more depth. Just be warned - only fans of the written word should embark on it. There's a lot of reading involved.
Aventura y Cía (Jun 04, 2007)
Hotel Dusk: Room 215 es el segundo proyecto para Nintendo DS de la joven compañía Cing, responsable del entrañable y sorprendente Another Code, título que acompañó a la portátil en su lanzamiento mundial. Aquel juego fue un éxito sin paliativos: a las estupendas críticas se sumaron unas excelentes ventas. Fue el reconocimiento en toda regla de un sector acostumbrado a las decepciones y a las escasas alegrías. Las expectativas generadas respecto a su sucesor fueron inmensas: éste calibraría, de forma definitiva, si Another Code era fruto de un día y del azar o si, por el contrario, estábamos ante el abanderado de la revolución del género.
Armchair Empire, The (Feb 19, 2007)
Beyond these issues you’ll find a great adventure with an interesting story that will keep you wondering throughout just what will happen next. If adventure games are your style, you won’t be disappointed with this one.
80 (May 03, 2007)
Hotel Dusk is een dijk van een game geworden met een super verhaal, goed besturing, schitterende graphics en uitdagende puzzels. De karakters en dialogen zijn enorm goed uitgewerkt waardoor het spel een flinke diepgang krijgt. Het is echter geen spel voor iedereen, omdat er veel gelezen moet worden. Iets dat tegenwoordig met de snelle actiespellen niet meer erg in trek is. Hou je echter van een goede adventure dan móet je deze game hebben.
1UP (Jan 22, 2007)
Cing's previous DS creation, Trace Memory, was fairly lukewarm, but don't let that be a deterrent. Hotel Dusk is in a class of its own, with a vastly more interesting story and setting than its predecessor. It's stylish, intriguing, and unique -- definitely worth tracking down.
GameSpy (Jan 26, 2007)
Hotel Dusk: Room 215 isn't something to pick up if you're not keen on cerebral gaming experiences -- it requires a lot of patience and an attention to detail that's not normally demanded in today's games. It's certainly a refreshing change of pace. Solid writing, unique visuals and intuitive gameplay is what makes Hotel Dusk such a great experience. Though it is slow and subtle, it works out in the end, providing a great story that holds its own against the vast majority of current games. Now all you have to do is manage to find a copy.
Adventure-Treff (Aug 04, 2007)
Das Spiel hat eine interessante und spannende Story, die mit vielen Wendungen und Enthüllungen zu überraschen weiß. Dadurch lässt sich auch die Linearität des Spiels verschmerzen. Lobenswert ist auch die Länge des Spiels, die mit ca. 15 Stunden weit über den bisherigen DS-Adventures liegt. Hauptmanko sind die leichten Rätsel, die teilweise nur rudimentär in die Geschichte integriert sind. Diese sind jedoch niemals unfair, das Spiel ist somit auch für Adventure-Einsteiger eignet. Die Charaktere und Situationen sind insgesamt realistischer und weniger klischeebehaftet als in Spielen wie Another Code oder Phoenix Wright. Wer hauptsächlich Comic-Adventures spielt und Wert auf viel Humor liegt, kommt hier nicht auf seine Kosten. Liebhaber von spannenden Krimi-Adventures werden mit Hotel Dusk dagegen ihre Freude haben.
IGN (Jan 24, 2007)
Hotel Dusk is a great read with interesting characters and backgrounds, and its visuals compliment the tale nicely. The puzzle elements are much more scattered than Trace Memory -- most of the player interaction is in the dialogue trees and in moving from point to point within the hotel. The game takes a long time picking up pace, but it never really speeds along. It's meant to be an interactive novel, but even so sometimes it's hard not to wish the characters would get to the point just so you can get to the next puzzle. Still, it's a significant improvement over the team's previous effort, and it's a nice revitalization of the point-and-click adventure genre on the Nintendo DS.
FOK!games (Feb 25, 2007)
Hotel Dusk Room 215 hoort wel thuis in het genre van de adventure games, maar kun je het beste omschrijven als een interactief boek. Het spel ligt dichter bij Phoenix Wright dan bij The Secret of Monkey Island. Het verhaal staat in Hotel Dusk centraal, en dit is meteen de redding van het spel. Het verhaal, de personages en de dialogen zijn namelijk zo goed uitgewerkt dat het heel moeilijk is om Hotel Dusk neer te leggen als je ermee begonnen bent. Je wilt weten wat de personages verborgen houden, en wat de waarheid is achter het verraad van Bradley. Het is niet zozeer dat het verhaal de middelmatige gameplay goedmaakt, maar meer dat de gameplay volledig in dienst staat van het verhaal . Toch is het te hopen dat het niveau van de puzzels bij een eventueel vervolg (en gezien het einde is die ruimte er) wat hoger komt te liggen.
Hotel Dusk is a decent grown-up game for the DS with some neat ideas and a great plot, but the slow pace may frustrate people looking for a little more hard-boiled excitement.
75 (Apr 16, 2007)
Sorte de 10 Petits Nègres moderne, Hotel Dusk a de sérieux atouts : un scénario en béton armé, fait de plusieurs intrigues à dimension humaine assez touchantes, une exploitation optimale de la DS, des énigmes cohérentes, une cosmétique épatante. Tout cela suffit à entraver le manque d'audace du gameplay, bien trop dirigiste, qui donne l'impression d'être à mi-chemin entre le livre interactif et le vieux jeu d'aventure PC. Il faudrait que CING réfléchisse à ce problème pour réellement faire entrer le jeu d'aventure sur DS dans la modernité. En attendant, Hotel Dusk se positionne comme le top du genre sur la portable de Nintendo.
Gamezine (Apr 10, 2007)
Doté de jolis graphismes bien animés et des qualités requises pour ce genre de jeux, Hotel Dusk est un jeu qui exploite correctement la Nintendo DS. Bien que la durée de vie ne soit pas extraordinaire, vous pouvez vous procurer ce titre qui est l’un des meilleurs jeux du moment. Encore un !
GamePro (US) (Jan 26, 2007)
Hotel Dusk probably won't appeal to every DS gamer, as it requires a degree of patience and thoughtfulness that only the aged (and insane) are capable of. But anyone looking for a cerebral and deliberate challenge should definitely check out this cool and unique title; just be patient with it, and don't let its minor faults discourage you from plumbing its depths.
Computer Bild Spiele (May 02, 2007)
Hier erwartet Sie ein etwas anderes Spiel. Genau genommen ist es mehr ein spannendes, interaktives Kriminalbuch. Sie werden keine Action finden, sondern eine ruhig, aber packend erzählte, verworrene Geschichte. Ihre Aufgabe besteht darin, die Fäden zu entwirren, indem Sie simple Rätsel lösen, sehr viele Gespräche führen und deren erlauf über verschiedene Möglichkeiten der Fragestellung steuern. Das erfordert eine hohe Lesebereitschaft und beschert Ihnen im Gegenzug ein "gutes" Abenteuer.
Gaming Target (Feb 05, 2007)
I really enjoyed Hotel Dusk. The storyline and characters are compelling in a way that many recent video games lack. Likewise, the puzzles, while on the easy side, were generally well crafted and require the player to use brains over brawn. While the sound is hardly revolutionary, the graphics have a unique style that quickly grows on you. The game has no multiplayer or extra features to note. Once you complete Hotel Dusk there is little incentive to replay unless you really enjoy the storyline (which you will). This a trait that most adventure games share, even the great ones, and must be taken into consideration in determining if Hotel Dusk if more of a rental or purchase for you. However, no matter what I would recommend playing this quality adventure title.
71 (Apr 23, 2007)
Ganz ehrlich muss ich leider sagen, dass ich die Nacht im Hotel Dusk nicht sehr genossen habe und das Spiel nur echten Adventurefans auf dem DS empfehlen möchte. So spannend die Geschichte auch ist und so interessant die Präsentation sowie einige Rätsel sind, mochte bei mir durch das unglaublich zähe Spieltempo kaum Spielspaß aufkommen. Vor allem das sehr langsame und nicht groß zu beschleunigende Tempo, in dem die einzelnen Wörter auf dem Bildschirm erscheinen, sorgt letztlich dafür, dass ich lieber einen guten Kriminalroman in die Hand nehme, wo ich mein Lesetempo selbst bestimmen darf. Wenn die vielen Dialoge wenigstens allesamt auf einem sprachlich hohen Niveau wären, könnte man über diesen Umstand vielleicht noch hinweg sehen, aber fünf Minuten einem Gespräch zu zuhören, bei dem sich die Charaktere über absolut Belangsloses unterhalten gefällt zumindest mir nicht. Wer allerdings bereits Another Code richtig klasse fand, darf durchaus ins Hotel Dusk: Room 215
70 (Feb 21, 2007)
Dusk is worth the scratch. While not everyone will love it, its one of those games so different you should try it anyways. Dusk is easy to like and easier to want to get more of. Still, everyone’s a critic these days and there are some people slinging mud at the Dusk like it spit at a churchyard. Don’t listen to them. Dusk is a fine game, real aspirations for the future. While Wright showed us that we can still have adventures, Dusk showed us that we still want to have adventures.
70 (Dec 19, 2011)
But despite those problems (believe me, there are a lot of problems), I really like Hotel Dusk. It’s the same reason I like Harvest Moon: It’s one of those games that you play at a slower pace, to mix it up after shooting a group of terrorists in another brown-gray “realistic” game. It’s sort of like an omelet; it’s got well-cooked ham and delectable cheese, but some asshole left some shell pieces in there. And I hate shell pieces in my eggs. But you eat around them because your girlfriend made it for you. And apart from the occasional crunch that has you contemplate homicide, it’s actually quite good.
70 (May 04, 2007)
Geduldige Menschen wie ich werden den Entwicklern diesen Schnitzer verzeihen, betrachte ich es eher als interaktiven Roman, denn als echtes Spiel. Aber auch hier hätte ein Blick auf die ehernen Regeln der Erzählkunst Hollywoods gereicht, um zu erkennen, dass jede Story einen guten und frühen Aufhänger braucht. Wer sich da durchwurschtelt, bekommt ein sehr atmosphärisches Adventure, das man mehr liest und genießt, als es wirklich zu „spielen“. Denn dazu ist die Zahl der Rätsel und Aufgaben viel zu gering. Trotzdem würde ich mich freuen, mehr Spiele aus diesem Genre demnächst auf meinem Touchscreen zu finden – mit ein bisschen mehr Spiel und gestrafften Dialogen. Dennoch: Derzeit ist Hotel Dusk praktisch konkurrenzlos. Wer also eine gute Story zu schätzen weiß, sollte unbedingt zugreifen.
Despite its linearity, Hotel Dusk at least advances the genre in its own ways. The touch screen is handy for taking notes, and gamers will enjoy how well the excellent script has been localized. Hell, it’s got more personality than 90 percent of games, period. However, two things in particular bug me about Hotel Dusk’s design. Some of its game-ending scenarios are too arbitrary to avoid. Also, when you go back in to replay your surprise faux pas, the game ignores your saves and sends you back to a further checkpoint, which is annoying, unnecessary, and time consuming.
Game Couch (Feb 07, 2007)
Hotel Dusk’s official site calls the game an “interactive mystery novel” which isn’t a bad way to approach it. Played by holding the DS like a book, the majority of Hotel Dusk’s game time is spent reading. Technically an adventure game, most game play involves navigating through conversation trees with the other guests. Of course the game’s hotel setting means that you’ll be sneaking through staff-only areas, breaking into hotel rooms, and snooping through hotel records—usually to find evidence which will open up new lines of questioning.
70 (UK) (Feb 26, 2007)
But it deserves attention. It deserves it because I've realised I could write a thousand words on each character, exploring their behaviour and relation to the ever-evolving central thread. It deserves it because I've had to really hold myself back from becoming deeply pretentious and waffling on about Brechtian estrangement again, remembering that my interpretation of the presentation might not be yours. (Your wrong interpretation). It's made me think a lot, and I suddenly found myself waffling on at great length about how interesting the characters' behaviours are to an innocent passing housemate. It makes lots of mistakes, but it has substance, as well as the very finest style.
Adventure Gamers (Feb 25, 2007)
Hotel Dusk is another good DS release from Cing. The game is entertaining, and a worthwhile purchase for any DS owner who enjoys a lot of story in their games and doesn't mind the occasional lame puzzle.
Game Revolution (Jan 26, 2007)
So there you have it. Hotel Dusk: Room 215 is a hell of a tale, even if by day it masquerades as a mediocre adventure game. If you have a strong memory and a high threshold for aimless exploration, this is a case worth solving.
TTGamer (Feb 28, 2007)
Hotel Dusk is a bit like a Jekyll and Hyde DS game. During some points this well feel like the most original DS game yet, while other times you will feel completely bored but then wonder why, when you switch it off, you want to fire it back up again. It's something all DS players need to play to see what it's like but one thing is for sure, you do need to like reading.
Le Geek (Sep, 2007)
I think if you're a reader, or you like really original games, you need to pick this up. Maybe wait until you can find one used. If lots of words bore you, look elsewhere.
Netjak (Feb 06, 2007)
Hotel Dusk: Room 215 goes down as a disappointment for me. In the end, it's nothing but some nice 2D art strapped onto a mostly non-engaging story and a halfhearted attempt at a game. The gimmick to gameplay ratio is almost off the charts for this one. If you haven't ever played a point and click adventure game, this may be a good one for you to pick and start with. If you have, then, the $34.99 price tag is going to be well outside of the price range for taking a flyer on this title.
Daily Game (Mar 16, 2007)
I understand that Nintendo's trying to reach out to a broader audience with their consoles, but by abusing the player's patience, they're not going to gain any converts. Hotel Dusk: Room 215 is like the hot cheerleader in the movies - sexy and sweet outside, but vapid and soulless inside.