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The writing in the game is absolutely top-drawer. The bug puns come in fast and never, ever let up. The adventure chapters have a wonderfully classic feeling to them, and the action chapters are challenging and fun. The game only has one big problem, and it’s in the action sequences. The game designers made the terrible mistake of not embracing the DS touch pad. Quelle horreur!! This is a pretty big problem, and fairly hard to excuse, considering how long the DS has been around now.
My adventures with Insecticide were a bit of a letdown. The dame drove me crazy, like most dames do. She threw a terrific story my way, complete with excellent visuals and sound. While we were collecting clues and investigating the case, she was a lot of fun, but once the investigation stopped and the action started, she turned on me, leaving my heart cut open like a gutted fish. Was it worth it? Well, with dames, you can never really tell, but let me give you some advice: If Insecticide ever enters your office looking for help, be prepared for a lot of frustration. If you persevere, though, you might just find some of the gems that Insecticide is hiding.
This bug-based title definitely has its share of flaws, some minor, some glaring. And, if it wasn't for its great presentation, buoyed by strong characters and a twisty narrative, those gameplay annoyances would really kill the experience. However, playing as a fun protagonist, interacting with some of the most original characters we've seen in a DS game, and getting to flex our brains in the process through clever adventuring allows it to rise above its mediocre moments. You'll have a good time with this welcome portable offering, but you'll also experience the bittersweet realization that it could've been so much more. As is, Insecticide is good, but with more polish and equal attention paid to story and gameplay, it could've been great. Thankfully, this industry cranks out more sequels than Hollywood, and we can definitely see an Insecticide follow-up living up to the full potential hinted at here.
Crackpot Entertainment has created a decent action/detective game with some sharp graphics and a charming story. Sadly, Insecticide is not much fun to play with such wonky controls and buggy camera mechanics, and it may seem to drag at a snail's pace in some spots. However, honorable mention goes to Insecticide team for the innovative strides made on this risky endeavor. Action sequences interspersed with interactive puzzle-sleuthing chapters is a new frontier which could, with some polishing, return anew in the future. After all, that spider always climbs up the water spout again.
This one is a real heartbreaker. I really wanted to score it higher, but the action sequences get in the way of what could have been an extremely enjoyable adventure game. Crackpot has created an engrossing world with Insecticide, so maybe a sequel will focus more on pointing and clicking than frustrating and agitating. There are a lot of places this franchise could go, with plenty of interesting characters to develop. Sometimes a game should just do one thing, and do it well.
In the end, the game is ok, given that it’s a brand new IP. The character design is great and I would like to see more of these guys. You have a team formerly of LucasArts and it shows during some parts of the game. Too bad that the platforming sections of Insecticide couldn’t be as wonderful as an experience as the detective areas were. The idea is there, but the execution was just a bit off. This is one of those games that has a chance of pulling it together if they make a sequel. I would have also liked to see more of the precinct and possibly a quick-turn function. If nothing else, the game could probably make it as a 100% detective/puzzle sort of game. As some of you may know, I had the chance to talk to one of the creators of the game during EIEIO. Because of that, I know that the real aim of the game was to combine two elements that normally don’t go together in a videogame. Maybe it will happen when we get Insecticide 2.
Insecticide had a lot of great things going for it (former developers from LucasArts, intriguing investigation sequences, a terrific art-style, and hilarious story), but ultimately the game comes down as a dire disappointment. There is hope if the game becomes a series though, because all the developers have to do is make the first-person action controls more responsive by making the shooting faster, take a page out of Renegade Kid’s book and have the option to tap at a new weapon instead of pressing the Y button millions of times. But for now, at only five levels and only a few worth playing, Insecticide is an okay rental at best.
While nowhere near the game it could’ve been, Insecticide’s worth does not go unnoticed. It won’t do anything for the average gamer. But there’s a niche out there that will be attracted to the story, and will thoroughly enjoy it once inside the game. The gameplay, however, won’t leave a lasting impression.
Le côté aventure est réussi, emmené par des dialogues soignés et une 3D agréable. Mais la partie plate-forme est basique et injuste.
I would love to see Insecticide done "correctly" on a console rather than a handheld (there is also a PC version), as just about everything else about the game, from the graphics to the sound to the concept, is rock-solid. If they find the time to add to the length a bit (by adding more Detective Mode scenes, ideally) that would also be a plus, as I was able to complete the game in a handful of hours -- most of which were spent dying in Action Mode. I also wouldn't be opposed to a sequel featuring some of the other characters in the 47th Precinct Insecticide Division, whom we only meet briefly in one Detective Mode scene. Overall, Insecticide works far better in concept than in actual execution, but the game is still fun on the whole and bonus points have to be awarded for at least trying something different.
Insecticide is an interesting, ambitious experiment that works far better in theory than it does in practice. The writing is solid and engaging and the setting is fun and different but the adventure and platforming elements are completely average. It's too bad, really, because the title had a lot of potential, especially considering its unique setting and intriguing cast of characters
Overall, Insecticide is a great concept that wasn't fully realized. Whether extra development time would have solved the problem is debatable, but the final product lacks polish in every area but the story and writing. This may be enough to satisfy hardcore adventure fans, but for the rest, Insecticide is best experienced as a quick rental.
Insecticide is one of those games that I really wanted to like a lot more than I actually did. The storyline is excellent and the adventure portions recall memories of the classic (and now all but dormant) point-and-click genre. The problem lies in the fact that the game focuses most of its energy on trying to be an action platformer and at that it is simply average at best. If you crave a good detective story and are willing to put up with an average paltformer to get your fix then by all means give the game a whirl. The story and investigation are worth the price of admission alone.
Insecticide offers great fun for those with fond memories of classic, comedy-infused point-and-click adventures. Perhaps not $30 worth of fun, but a definite bargain bin purchase. Crackpot Entertainment - unsurprisingly comprised of Lucasarts veterans, among others - takes a great, if a bit stumbling, first step. Here's hoping that in future efforts, they'll can the action in favor of more top-notch storytelling. For now, Insecticide is as good as we get, a fun, flawed, feeler-filled murder mystery which is meant to appeal to the old-school PC gamer in us all.
With its cool film noir presentation and emphasis on sleuthing, Insecticide could have been an excellent adventure game. Instead, it’s a platformer, and a bad one at that. The game squanders its stylish setting, writing, and entertaining puzzle solving by minimizing the fun investigation segments, focusing squarely on broken combat and platforming. The fact that you can run through most encounters without firing a shot makes the action element feel even more tiresome and pointless. Insecticide has some nuggets of adventure game goodness, but they are buried deep in something that even dung beetles wouldn’t bother carrying home.
Typically, I would claim a game with this kind of score should be approached by only the most avid fan of the game's genre, and while I would like to recommend this game to either adventure or shooter fans, Insecticide does neither part well enough to make it worth your while.
It almost seems like Insectide couldn’t really make up its mind as to what type of game it wants to be. Instead of focusing on one major aspect of the game, the developers seemed to try and cram too much into this DS title, causing each style element to become watered down in the gameplay department. Although Insectide is a respectable DS title, it cannot deliver the same type of entertainment quality that other games can. While this game may come up a little short, I can still appreciate Gamecock’s creative side and I’ll still be looking forward to their next title.
When the dialogue isn’t peppered with insect-puns, it can be pretty clever. Whether you’ll find it funny is a matter of taste. We found only a handful of lines amusing. As with the gameplay, adventure games tend to have a “quirky” sense of humor that appeals to certain people. Adventure games are also rare these days, so those seeking the goofy humor and weird puzzles you wax nostalgic about, Insecticide could possibly scratch your adventuring itch. Just be prepared to split that 50/50 with ho-hum action sequences. For anyone with little patience for tapping every inch of the touchscreen to find that one tiny item: approach with caution.
Insecticide melds sloppy platforming/shooter action with lightweight adventure puzzling, cemented together by a derivative pseudo-film-noir plot chock-full of atrocious puns. Swat this one away.
Eventually, the alternation between dull platforming and frustrating adventure just murdered my initial interest in the setting and characters. Insecticide, you won my heart...and then you broke it. But at least you did it quickly.
Insecticide is a schizophrenic game. The adventure parts of the game are decent enough, but the action could easily have been left behind or at least refined. Maybe the PC version will be the system of choice for the game? Hopefully so because the DS version is a bit too spotty to recommend.
Insecticide’s stellar voice-work, quirky tone and enjoyable puzzles just can’t make up for the game’s glaring technical issues and awful combat mechanics. There are nuggets of potential to be found within the game, but it’s just not worth it to sift through countless, boring action sequences. Perhaps the DS’ limited control options affected the game’s overall quality, and the PC version will find ways around this. Regardless, Insecticide is an interesting failure at best.
The vibe on the PC version seems good, but this DS port proves mediocre. Many had great expectations, but this is not our vision of fury. Gamecock may want a little more hands-on for its future releases.
Insecticide warrants some praise for its offbeat theme and oddball characters, but there's not enough game here to recommend. All 18 levels are short, combat is clunky, and there's only one game mode. Obvious features like the ability to play as Roachy or engage in some bug-themed mini-games are sadly absent. Once you've completed the story, you can revisit past stages, watch unlocked movies, or take a peek at the individuals responsible for the game. At least unhappy owners will know where to address their stinging e-mails.
All told, I’m going to strongly advise that you stay away from Insecticide. If you’re really interested, go ahead and rent it and beat it over the weekend (warning: you will get so stuck/frustrated that you might just not finish the game). But buying this game would not only be a waste of money; it would also be encouraging a dev team that has honestly botched what could have and should have been a great title. The investigation scenes show promise, but the rest of the game is pretty much the personification of frustration. I can only hope that Crackpot and Gamecock can get together and work out a good sequel, because until then hearing the two names leaves a very bad taste in my mouth.