It has good music, which is rare in NDS games, and the character is fun to use, overall. He’s a flying tank with many bells and explosive whistles (which rhymes with “missiles!”). He can take a hit and hit back harder. You take too many and power down, but after you get it back together, you can resume the metallic carnage. You rarely feel as though “this is impossible.” It’s somewhat predictable, which is the nature of making a game based on a hero — not to mention a major motion picture. I wasn’t expecting tic-tac-toe mini-games to unlock when I blow up a weapons depot. No gimmicks or shortcuts, but some lackluster action with a character of such potential. What could have been done to make it better? If I knew that for sure, I would be making the game instead of writing about it. Just think, in inevitable sequels, Mr. Stark won’t likely be the only playable character (see comments in Difficulty).