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With a story mode clocking in at just under thirty hours, and plenty of post-game content, Kingdom Hearts 358/2 Days is an immersive and excellent game, a treat for fans and a great little action RPG in its own right. Even if you don’t like shotacon.
Kingdom Hearts 358/2 Days is only for Kingdom Hearts fans. I couldn't see any other gamer getting into it without knowing at least 75 percent of the story beforehand. With that said, I think this game is a fairly worthy addition to the Kingdom Hearts franchise, despite its problems. Even amidst the slow pacing and serious repetition, I found rewarding combat and yet another nostalgia-filled story. While not perfect by any stretch of the imagination, I think Kingdom Hearts fans should pick this one up.
Kingdom Hearts: 358/2 Days stays true to the series by utilizing a variety of popular Disney worlds, an enthralling plot, and classic gameplay freshened up with fully customizable abilities. Though it has a few minor faults, it remains a charming and rewarding adventure that's a real treat to play.
While I didn't find it necessary, or exactly compelling to collect all the challenge sigils (honestly, they're the same missions -- how many times do you need to see that same room in Agrabah?), it's nice to have extra stuff to keep you going. Thankfully, even with the broken record act, the game didn't require me to play through the 358 days all over again using a different character; I had feared that was what the "/2" portion of the title meant. Though I'm still not sure what that means, one thing's certain: Days has ensured that I can't wait for Kingdom Hearts 3 to finally come out.
If you can name every one of Kingdom Hearts’ characters in your sleep, then 358/2 Days is certainly for you and you’d be foolish to miss out on an integral piece of the storyline puzzle. Just don’t expect the average gamer to be able to relate to you.