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"Lost Magic" não é nem de longe perfeito, mas obtém sucesso em trazer a essência das batalhas de estratégia em tempo real para o Nintendo DS, combinando com um interessante sistema de magia e de captura e de desenvolvimento de monstros. Apesar do desnível na dificuldade, deverá agradar aos fãs de RPG e de estratégia. Para quem nunca viu um jogo assim, é bom pela simplicidade dos comandos, mas, com um senão novamente pela dificuldade. Mas há um bom multiplayer que servirá para treinar e evoluir o jogador para as batalhas mais difíceis.
Den Preis für das innovativste Rollenspiel des Jahres hat Lost Magic schon einmal sicher. Die Idee mit dem Stylus Zaubersprüche zu zünden ist zwar nicht ganz neu, wurde aber bisher noch nie so konsequent umgesetzt. Der gewagte Versuch, dass Ganze in einem epischen Action-RPG mit Taktik Elementen zu verpacken ist auch fast perfekt gelungen. Die Betonung liegt auf „fast“. Obwohl die Kämpfe jederzeit dynamisch und spannend ablaufen, hat man irgendwie nie das Gefühl so richtig Herr der Lage zu sein. Zu viele Fronten, zu wenig Zeit und zu viel Hektik brechen dem Titel ein wenig das Genick. Wer auf innovative Rollenspiel-Action steht und mit der Hektik leben kann, der greift dennoch ohne zu zögern zu!
The Nintendo DS stylus has performed many different functions in its relatively short life, ranging from the inspired to the impractical. In LostMagic, an action role-playing game from Taito, you get to use your stylus both as a magic wand and as a tool for commanding units on real-time strategy battlefields. LostMagic's varied use of the stylus is undoubtedly one of its strongest features, and the good news is that the game backs up its great control system with an engaging, story-driven adventure mode; good multiplayer support; clean, colorful visuals; a decent soundtrack; and loads of cool monsters that you can choose to kill or capture in every level.
Despite the decided lack of strategic elements and the handful of interface snafus, Lost Magic still manages to provide light RPG-style fun with that dash of innovation. Discovering new spell runes and recruiting ever-stronger monsters is a solid formula, and the often frantic rune drawing is both creative and well-implemented. For a first attempt at a new idea, this is a pretty solid game, and worth a look for most RPG fans. The worst part? You just know any sequel's going to have a lot more than 396 spells to remember. End the madness!
Coming up with RPGs for the DS must be tricky. Sure, your staff can come up with all sorts of cliched stories and generic heroes to go with them. There’s also plenty of leeway with regards to the leveling and combat systems. Hell, even the DS’s graphical capabilities can work a few small wonders. But the real problem lies with the Touch Screen; it’s one of the system’s most celebrated features, yet finding new and inventive ways to utilize it must be quite a task. All things considered, it’s little wonder that many of the RPGs for the DS use the screen for the exact same purpose: drawing little random doodles that somehow translate into magical spells. While it seems a little creative at first, it tends to get old after a while. Especially when the same basic system is used for all the cool RPGs you’re interested in. Until the game designers get off their asses and come up with something new, gamers will have to sit back, be patient, and hopefully enjoy what’s being given to them.
This title had so much potential. A unique storyline and a really cool spellcasting system could’ve made for something really great. If they would’ve chucked the allied creatures and time limits altogether, this game could’ve been fantastic. Instead, Taito took the ball and handed it to the other team of mediocrity and frustration. With Final Fantasy III looming on the horizon, RPGs for the DS need to raise the bar, and LostMagic failed.
Eine neue Art von Rollenspiel - die Euch wegen mieser Balance schnell auf den Geist geht.
I don’t want to paint the picture that Lost Magic is necessarily a bad game – in fact, I was quite impressed with the touch screen innovations that Taito has brought to the gaming scene – I just think the game fails at some very small but critical facets, and as a result the game has lost some of the charm it could have had.
Lost Magic as a product is furiously frustrating. The game pitch works wonderfully in the realm of theory but in practice its problems undermine most of the flashes of brilliance. Like a collection of absolutely amazing ideas all thrown together in a random and inelegant way. It seems that Taito, in calculating the sum of its game's parts got the workings all wrong.
Portant la lourde tâche d'être le premier RPG "classique" sur DS, Lost Magic commet nombre d'erreurs de jeunesse, notamment dans son équilibre général et l'exploitation discutable de ses bonnes idées. Supportant nombre de défauts, il n'en reste pas moins vecteur d'une grande originalité de gameplay et d'un univers relativement attachant. Loin d'être le jeu de rôle à acheter d'urgence, le titre de Taito pourra sans doute vous charmer si vous êtes en quête d'une histoire classique pas prise de tête. Dans le cas contraire...
Und selbst dann würde die vorgesetzte Brühe nicht sonderlich schmecken! Die Zutaten sind durchaus lecker und die Komposition löblich, allerdings hat Ubisoft es fast gänzlich versäumt, den Mix abzuschmecken, sonst wären die vielen Designfehler aufgefallen.
The Neroimus region is made up of three countries struggling to retain independence and expand their borders. Rafzakael, a consortium of shady arms dealers, provides mercenary support to the highest bidder, and that's where you come in. The single-player experience is divided between six classes --soldier, sniper, defender, scout, heavy gunner, and commander --each of which follows a separate storyline that starts with simple training. As you complete missions you'll be granted new equipment.
Basic logic dictates that when it comes to real-time strategy gaming, the Nintendo DS is the best portable system ever made -- quite possibly the best platform for the genre outside of the PC, in fact.
Lost Magic, as I said, is not horrible. It is slightly entertaining when it is not being frustrating or slowing down to a stuttering pace, but “slightly entertaining” does not warrant a purchase when there are other great DS games and at least one amazing DS RPG coming out in the next few months (Final Fantasy III).
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Real life event Graphic novel
Lost Magic may look like an unassuming action-RPG, but beneath its old-timey 2D trappings lurks something far more daring: a role-playing/real-time strategy hybrid. You still get the basic tenets of Japanese RPG-dom--doe-eyed anime characters, a hackneyed story line, and scads of equipment and spells to collect--but Magic's nontraditional touch-screen gameplay offers plenty of surprises...not all of them pleasant, mind you.
Isaac’s tale is rather standard fare, and there’s not much of note to the game’s storyline save for its tendency toward verbosity. More accurately, Magic tends to suffer from Yappitis, an affliction common to most role-playing games. Here, brevity is not the soul of wit but rather Satan himself, and is routinely shunned. With great stretches of text to plow through, players will find themselves tap-tap-tapping the DS stylus with great regularity in order to move quickly to the action.
Magic finds its groove, oddly, with multiplayer action. Here, players are unburdened of the story, and can just engage in fun battles. With both players operating under the same rule set and limitations, Magic proves to be both fun and challenging. Four-player free-for-alls would have sweetened the deal even further, but the head-to-head battles are fine enough.