User Reviews

There are no reviews for this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (Aug 24, 2008)
Nun habe ich alles Wichtige zu diesem Spiel gesagt. "Actionloop" macht einfach nur einen Heidenspaß, wenn man sich auf dieses schnelle Spielprinzip einlässt. Das ganze Spaßpaket wurde zudem in eine sehr ansehnliche, etwas metallisch und somit futuristisch wirkende Grafik eingebettet und überzeugt zudem mit einer fetzigen, nie nervenden Sound- und Musikkulisse, so dass es einen nahezu perfekten Eindruck hinterlässt. Negativ ist lediglich der doch ein wenig zu kurz geratene Umfang, zumindest für mein Empfinden, habe ich die Levels doch regelrecht verschlungen. Etwas ärgerlich ist noch die Tatsache, dass die gespeicherten Highscores nicht mit Namen oder Initialen versehen werden können. Ich hoffe jedoch, dass es eine Fortsetzung von "Actionloop" geben wird, deshalb hebe ich mir das TOP-Prädikat für diese auf.
HonestGamers (Oct 23, 2006)
Though it’s true that the game isn’t for everyone, I have no problems recommending it to anyone who likes puzzle games but has had enough of the Tetris clones. Give it a try sometime. Chances are you’ll become every bit as addicted as I am. And now, if you don’t mind, I have some virtual marbles that need my attention.
GameZone (Jun 23, 2006)
The Nintendo DS is quickly becoming the handheld with some of the finest puzzle titles available and Magnetica is just another addition well worth buying if you’re a fan of the genre. While we’ve seen similar puzzle games of this sort (Zuma and Bust-A-Move come to mind), this one makes good use of the DS technology and adds enough levels to keep puzzle fans more than satisfied.
Game Watcher (Feb 13, 2007)
Looking sharp, rumbling like a paintball container as well as a control system which actually does what you expect of it almost every time; Actionloop hits all the major targets for a puzzler. Put down Tetris and Lumines, spirals are the dish of the day! You won’t regret if your lifestyle suits pick-up-and-play-me titles. A real, classy gem of a game.
Nintendo Life (Apr 21, 2009)
While Mitchell has nailed the stylus control and concept of Magnetica, they've failed to impress when it comes to visuals and audio. That issue aside, Magnetica is an excellent addition to the anyone’s Nintendo DS library, both casual and hardcore puzzle fans alike.
Bordersdown (Jan, 2007)
The extra character design and brighter approach to the graphics in the older versions has been lost here to a more metallic, industrial look, which to some will come as a minor disappointment. Audio wise, although the background music for each mode is fairly light and unobtrusive, it’s as similarly ordinary as the visuals. But the gameplay happily does all of the talking and Shunkan Puzzloop can sit comfortably with the likes of Tetris DS and Meteos as one of the best puzzle games available for the system. If there’s any justice, Mitchell Corporation’s efforts might finally get the credit they deserve after all.
IGN (May 06, 2006)
Magnetica is a satisfyingly fun puzzle game with a solid focus on player speed, skill, and accuracy. Its combo mechanic requires more thought than dumb luck, so smarter players can really strut their stuff if they've got the flicking motion to do it. The game does have a bit of a price stigma, though, as many players can get this on the cheap, either as a free web download or over Xbox Live Arcade for a couple of bones. But even as a full-price DS game, Mitchell offers a beefy DS experience with plenty of game modes that'll last a long time.
GamePro (US) (Jun 07, 2006)
Magnetica, while simple in premise, is a great puzzle game for those looking something more than a Tetris clone. The action is fast and hectic, and the touch-screen controls are responsive, giving the whole game a very polished feel. Tack on an addictive multiplayer mode, and you've got a great Touch Generations title that gamers of any age or background can enjoy.
Cubed3 (Jan 26, 2007)
You really will need to make sure you have your concentrating head on when playing through, or else progress will quickly become stunted. And with the three main single-player modes, each providing a hefty numbers of stages of rapidly increasing difficulty, as well as options to play multiplayer with a friend via local wireless using just a single DS card or multi-card for extra options, plus a free Rumble Pak in the package, actionloop really does justify the £19.99 price-tag. Oh, and do not forget to make use of your Polarium Advance cartridge to unlock special bonus puzzles…
Lawrence (Jun 10, 2006)
In terms of portable gaming, Magnetica is quite good. It’s very possible to pick up and play for a quick challenge or a long-lasting puzzlefest. Worth picking up for anyone who is looking for a change from the typical puzzle formula.
79 (Jul 17, 2006)
Still, Magnetica is an easy to play puzzler that can satisfy your desire for heart pounding fast gameplay or slow puzzle solving. It is a good addition to the "Touch Generations" line of games because it is one of those "minutes to learn, years to master" type games that you can teach anyone to play with you. Besides, what is better than having a way to play with balls around your grandmother and not need years of therapy afterwards?
Netjak (Sep 15, 2006)
The DS is really the platform to play such a title on. For all the time I spent using a D-Pad to direct marbles to like colors, or my mouse on my PC, I never thought there was much wrong with the control mechanics of the game. After playing it on the DS using exclusively the stylus, I’ve realized that this is the only true way to play a game like this. The speed and direction you drag your stylus across the screen will dictate where the marbles will go. You can drag slowly to set it up to move slow and so on.
SOS Gamers (Jul 26, 2009)
Es comprensible que en las oficinas de Mitchell Corporation no hayan querido esperar demasiado para lanzar éste Actionloop, pero deberían haberle dedicado un poco más de trabajo. Su afán por lanzar al catálogo de Nintendo DS el juego antes de ver cómo hacían lo propio los creadores del polémico Zuma, les ha llevado a cometer algunos errores. Porque, claramente, de Mitchell Corporation, la creadora del título original, se esperaba mucho más. En lugar de eso tenemos un juego de puzzles muy ameno y divertido, con modos suficientes para tenernos enganchados durante un buen tiempo y modo multijugador (un poco limitado), pero escaso de ideas y sorpresas. Afortunadamente, su precio no está del todo mal (29,95 euros), aunque todavía podría haber sido inferior (24,95, por ejemplo).
Nintendo Vision (Mar 26, 2007)
Difficile de croire que cet ActionLoop pourtant très anodin en apparence parviennent à se hisser haut sur le podium mais c'est pourtant le cas ! D'une simplicité de compréhension enfantine à des niveaux de jeu d'une difficulté redoutable, ActionLoop transcende son concept maitrisé d'origine avec des modes de jeu intelligents et qui offrent au titre une durée de vie plus que correcte. Aussi, les différentes options de parties, incluant les divers gadgets qui parsèment les niveaux, empêchent l'action d'être répétitive. Cela se mange sans faim, on en redemande !
Da Gameboyz (Jun, 2006)
Overall I would say the Magnetica is a nice addition to the world of the DS. With gameplay that is tried and true how can one go wrong? For those who have lots of playtime with Zuma, or a Zuma-like game in the past, you may want to wait for a price break on this game as you have played it before. For those new to this style of game, welcome and enjoy your time with it.
Deeko (Jun 18, 2006)
In the end, Magnetica does fulfill a purpose, and that is to take an otherwise drab, uninteresting online game and make it a mildly more interesting online game that is now portable. With the DS reigning supreme of all things puzzle, this title is missing that little spark, that je no se qua other puzzlers have in spades. When compared to so many solid puzzle titles already on the system, Magnetica fails to attract my full attention.
Armchair Empire, The (Jun 15, 2006)
Magnetica probably won’t gain any converts to the puzzle genre. It’s repetitive, can often be frustrating, and it’s based on a game that’s been around since 1998, however, for quick play sessions for puzzle fans, Magnetica is worth the $40US. For everyone else, it’s harmless, it does what it does and it does it well, but if you’re not interested in puzzle games don’t worry about missing anything.
73 (Feb 11, 2007)
Falls ihr also mal eine Pause von Tetris DS oder Meteos braucht, liegt ihr hier definitiv nicht falsch. Seid ihr allerdings auf der Suche nach einem süchtig machenden Knobelspiel, solltet ihr zuerst zu diesen beiden greifen, bevor ihr Actionloop in die engere Wahl zieht - denn für ein Puzzlespiel artet es zu oft in echte Arbeit aus.
Jive Magazine (Jun 18, 2006)
Overall, Magnetica is not a game that is going to change your life. This is perfect game to kill time with such as while traveling or waiting for class to begin. The short series Puzzle modes can sometimes be done in under a minute. This would be a great title to pick up if you love puzzle games or you are trying to introduce video games to a novice player.
AceGamez (2007)
If you're going to remake a widely known puzzle game then you need to let loose and really come up with something exciting and new, then go above and beyond what people expect from it. I once adored this type of game, but it's reaching Bejeweled status for unoriginality at this point - I don't care who came up with the idea first; it's time for a new one.
Club Skill (Jun 09, 2006)
Magnetica is a lot of fun, but it might not last as long as you’d like it to. For full-price titles, gamers expect a lot more substance than you can dig up here.
GameSpot (Jun 05, 2006)
Magnetica for the Nintendo DS is Puzz Loop, or Zuma, or whatever you want to call it. It adds in touch-screen controls and a few twists on the formula to effectively call it an update, and ultimately it's a fun little puzzle game that just so happens to reside on a system rich with good puzzle games. In comparison to what else is out there, it comes across as rather ordinary.
65 (Jan 30, 2007)
Au fond, Actionloop, c'est un peu comme la pétanque, mais avec une infinité de cochonnets colorés et mobiles, plus de pression mais moins de bière fraîche. On ne dispose pas non plus du temps de demander à Robert s'il tire ou pointe. Le titre est honnête mais tient mal la comparaison avec les autres grands pontes de la DS tels Meteos, Tetris DS ou même Polarium produits par les mêmes développeurs. Si c'est votre premier contact avec un puzzle-game, vous devriez vous y retrouver. Les autres en revanche ne porteront peut-être pas un regard aussi bienveillant sur Actionloop.
Nintendojo (Jun 27, 2006)
While there are subtle design variations of beveled edges, non-moving gears, and various tracks for the marbles to roll along, Magnetica's 2D visuals blur together as much as the gameplay does. The simplicity of the designs ensures no distractions get in the way of tracking the marbles, but perhaps a little more variety would have been welcome, if even to challenge the gamer's concentration. The marbles, which look like solid colored paperweights with twitching starbursts in them, never change in design or appear to be rolling, making Magnetica look much more Polarium than Meteos. Sadly, there's more art direction and personality in any of the Internet copy-cats.
GameSpy (Jun 06, 2006)
So, when push comes to shove, is Magnetica worth it? It's not a bad game at all, but for the price tag of $35, any casual gamer would be more likely to spend that money on something like Tetris, Mario Kart, or New Super Mario Bros.. The fact is that although Magnetica makes good use of the DS's touch screen, it's really just a glorified cell phone game. The single-player game is entertaining, but ultimately, really can't sustain itself in comparison to, say, Meteos. Ultimately, Magnetica's a fun puzzler, but it's not deep enough to warrant buying in lieu of the many other excellent titles in the DS library.
Wham! gaming (Jun 26, 2006)
But the biggest problem with a game like Magnetica is that whilst a puzzle game is supposed to be the kind of thing a casual gamer can just pick up and bash through, because of Magnetica's often seemingly impossible levels, the frustration of the lack of progress hinders its long term appeal. It seems to take forever to develop the kind of strategy required to shine here, but many but the most hardcore puzzlers might have long since given up trying.
60 (UK) (Jul 03, 2006)
Magnetica never escapes its own over-complications. Too much to think about, and not enough time to think it, changes what might have been an intriguingly complicated puzzle into frantic frustration. With no down-time, or moments of respite, it doesn't offer the engaging appeal of a Tetris DS, Meteos or Zoo Keeper. And ultimately, despite the pleasing use of the stylus, there aren't enough original ideas to make it stand out from the crowd. Certainly a brief distraction, and Quest mode gives it a couple of hours of interest, but not a necessary classic to add to your mighty puzzle collection.
60 (Aug 08, 2006)
For someone who has a knack for figuring out puzzle games, this game is ideal. However, it seems too confusing for the casual gamer who will likely give up in frustration before mastering the game’s nuances (like myself). This fact hurts the multiplayer too, as you can’t find someone of similar skill level without lending them the game for a week. Bottom line: it’s a nice game that does take puzzle games in a new direction, however, that direction leads to a lonely cold place only meant for serious puzzle gamers.
60 (Jan 29, 2007)
actionloop is a fun puzzler, but it's not quite good enough to earn a place alongside the likes of Zoo Keeper and Meteos. The difficulty curve isn't so much a curve as it is a sudden vertical wall, and other game modes seem to rely on trial and error more than outright brain power. The inclusion of a DS Rumble Pack (also usable in titles such as Star Fox Command and 42 All-Time Classics) makes actionloop a more attractive buy than the game alone, and the sub £20 price tag doesn't hurt either.
Games Asylum (Feb 02, 2007)
Although nicely presented and very easy to pick up, it’s not a patch on Tetris DS or Bust-a-Move. Or even launch title Zoo Keeper for that matter. Bust-a-Move relies heavily on firing bubbles at correct angles, whereas Tetris takes ages to master, and keeping an eye on what shapes are coming next and planning ahead is essential. Here the skill required is minimal, which makes things get uninteresting quickly.
Modojo (Jun 07, 2006)
Magnetica is another thumbs-up puzzle game for the Nintendo DS, remaining just as creative in its gameplay as it was years ago. It's just a shame that more wasn't done in terms of the presentation or play modes to really make it worth the full price. As is, fans of this sort of game will definitely want to check it out, and some older kids and teens will want to give it a rent as well. Everyone else is best left playing Tetris DS and waiting for the price on this one to drop.
Pro-G (Jan 29, 2007)
Actionloop is a fun puzzler, but it's not quite good enough to earn a place alongside the likes of Zoo Keeper and Meteos. The difficulty curve isn't so much a curve as it is a sudden vertical wall, and other game modes seem to rely on trial and error more than outright brain power. The inclusion of a DS Rumble Pack (also usable in titles such as Star Fox Command and 42 All-Time Classics) makes actionloop a more attractive buy than the game alone, and the sub £20 price tag doesn't hurt either.
Planet GameCube (Jul 21, 2006)
Magnetica is so difficult that I find it hard to recommend not only to the people Nintendo is targeting with their Touch Generations line, but also to anybody else. I’m sure there must be a few very hardcore puzzle gamers out there who will relish the extreme difficulty of this game. Everybody else will become frustrated to the point where they will almost certainly want to toss their DS against the wall.
Gaming Age (Jul 21, 2006)
Magnetica is an average puzzle game that gets old too quickly. This is one of Nintendo's "Touch Generations" games and as such it's disappointing to see this game retail as high as $34.99 when it would have been a great deal at $19.99. Factor in you can get a very similar game (Zuma) on Xbox Live Arcade for like $5 and there's definitely a problem with the price. Puzzle fans should no doubt check out Magnetica, but for the rest of the players out there your money is better spent elsewhere. Other DS puzzle games, such as Tetris DS, Meteos, and Puyo Pop, offer up more fun for the buck.
1UP (Jun 05, 2006)
Magnetica is presumably an attempt to follow up on Polarium; both are puzzle games that seem uniquely suited to the DS touch screen. In truth, this is actually a port of the 1998 arcade game Puzz Loop, but it's been refitted with a streamlined, stylus-driven interface that makes the gameplay far more precise than ever before.
Game Revolution (Jun 14, 2006)
Though Magnetica is a decent little puzzler, it’s also available all over the Internet in a million different versions, almost all of which are cheaper than this full $34.99 price tag. You're intelligent enough of a consumer to know that makes this a hard sell, and in this case, knowing is half the puzzle.