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DescriptionDesigned by Masahiro Sakurai and produced by Tetsuya Mizuguchi, Meteos was the DS's second big-name puzzle game (after Polarium).
Most of the game's action takes place on the bottom of the DS's two screens, where colored meteors plummet downwards towards a planet's atmosphere. There, they form columns that the user can manipulate with either the stylus or a combination of the D-pad and A button. When three or more meteors of the same color are arranged either vertically or horizontally, they "ignite" and rocket up towards the top screen. Rockets carry upwards any other metors that happen to be above them, and by stringing together several ignitions it is possible to lift many blocks at once. The ultimate objective of the game is to lift as many metors as possible back into "orbit" in the top screen; the game is over if the bottom screen fills up completely with meteors. Meteos features many different "planets" that the user can play on, each with subtle variations (such as in gravity) that affect gameplay.
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The Press Says
CompetitionTetsuya Mizuguchi, Meteos' producer, also produced Lumines, a Sony PSP game that is commonly held to be Meteos' most direct competitor.
DevelopmentProducer Tetsuya Mizuguchi claimed to have been inspired by a myriad of pop culture monoliths during the game's production, including the television program "24" and the classic arcade game Missile Command.
Digital distributionThe first Nintendo DS game to be distributed wirelessly through proprietary download stations (a centerpiece of Nintendo's strategy at the E3 2005 expo) was the playable demo of Meteos.
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traut. (11) added Meteos (Nintendo DS) on Jul 04, 2005
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