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The primary disappointment is the lack of unique enemies. A lot of the attackers look the same, and no matter how nasty a floating metal sphere is, it isn't particularly satisfying to fight. Still, they're fairly mean, with cunning AI that likes to stay out of range, shooting at you from behind corners and under places you can't reach. Boss fights also add some needed novelty, with opponents that require more skill and strafing to bring down.
Doskonała gra, pokazująca na co jeszcze stać tę malutką konsolę.
Still, the list of complaints about Moon is small when you look at the list of positives. The simple controls are only marred by a bit of a clumsy reloading mechanism. The sound effects and graphics are pretty shoddy, but not terribly noticeable. There's nothing here to break the experience, and the multiple difficulty levels and mission mode give a considerable boost to the replayability. The training missions that can be unlocked by finding all of the alien artifacts in the levels are a decent challenge for people who are looking to isolate the combat from the exploration segment of the game. This helps the title make up for the lack of any multiplayer. The driving levels are clumsy, but there are really only two of those, and they're brief. All the (lunar) bases are covered in Moon, and as an added bonus for reviewers, it opens up a whole realm of punny possibilities. Moon is easily the most fun I've had on the DS in over a year.
Moon is by no means perfect; from the lack of variety in enemy types to the repetitive nature of the core gameplay and terrain types, there is room for improvement. That said, it's a substantially engaging and eerie, sci-fi action adventure that's worth sinking some time into.
This may be a game you’ll want to put down after each major chunk – even if for just a day or two – but it’s also one you’ll come back to again and again, as Renegade Kid’s latest offering is one of the best in its class. Oh, and for the record, this game credits only six team members outside of music and an added art house. That’s a tiny team, and one hell of an impressive game.
Moon is a great way for DS fans to start off 2009. It's becoming clear that Renegade Kid is a developer that we should be keeping an eye on, as they definitely have talent and a clear grasp on the DS hardware.
Moon really snuck up on me. I didn't expect to enjoy this game as much as I did. Sure, there are some missteps, but they're not so huge so as to get in your way. If you're looking for a cool, atmospheric shooter for your DS, I definitely recommend Moon.
Overall you will have to put in a lot of time to finish the game and although there is a lot of gameplay, the repetitiveness of the game can become frustrating quick. I’ve got to say, overall, that Moon is definitely a step in the right direction.
Moon won’t provide you the experience of a console FPS, but it does offer something different, something unique, and something on-the-go. If it’s portable FPS on you want, you’ll have to “Make best with what you’ve got.” Luckily, what you’ve got is a damn fine game - and a bunch of damn annoying metal orbs.
Moon has a lot of interesting features that make the game that much more of a joy to play, but that isn’t to say that the game is perfect. Both early on and late in the game, Moon can feel really repetitive, due to the fact that the game is very linear and there is almost little to no diversity with the game’s enemies. This is somewhat relieved by the game’s great arsenal of weapons at your disposal and the game’s great story. One thing’s for sure, if Renegade Kid were to do a sequel to this game that featured even better weapons, it would be something to lookout for. Moon is a good start at something great, and while it’s not quite at the level of first-person console games, this game is worth your attention because it’s damn close.
Overall Moon was quite a surprise, a well executed FPS on the DS that seems to have come out of nowhere, as most of the Gamestyle staffers hadn’t heard of it before it landed in the inbox. Which is a shame as this means it probably won't get the sales it deserves. If you’re looking for a good FPS game on the DS, it’s a recommended purchase.
No final das contas, apesar de "Moon" apresentar alguns pontos negativos contundentes - tal qual a repetição e falta de multiplayer - é um game que afirma o potencial do DS para jogos FPS e atesta a habilidade do novato estúdio Renegade Kid. Que sirva de referência para outras softhouses que se arriscarem no gênero.
Moon is a technological feat that raises the standards of what a Nintendo DS game should look like. The game may outstay its welcome a bit too soon, but it's definitely a good start for what could become a successful franchise.
Moon isn't revolutionary by any means but the overall quality of the graphics and action means this is a satisfying game that affirms the viability of the shooter genre, even on a portable
Moon is a great first person shooter for the DS, despite some unfortunate design decisions. It's up there with Metroid Prime Hunters and Call of Duty 4. Well, aside from the timed driving.
Moon really is a good game for the Nintendo DS. With an interesting story, amazing graphics, solid gameplay, and a nice mix of things to do, it is only the short length and repeated enemies that brings the overall score down a notch or so. Moon really does show how good a title can look on Nintendo’s handheld. I think that most DS owners can't go wrong by adding this title to their library of games given all that it has to offer.
Once a level is completed, it becomes available for quick play, but unfortunately, there are no multiplayer modes. Other than that, there's not much to complain about here. Moon makes good use of the DS's abilities and provides a distinctive mix of action and adventure. The game wouldn't make it on the PSP, or other more powerful machines, but you'll be hard pressed to find a better recent shooter on the DS.
Moon is a well-made 3D action/adventure game which is something the DS could definitely use more of. The features of the DS are put to good use here, from the playing field/UI layout to the elegant control scheme. If you're a fan of the DS and the good old-fashioned run-and-gun, Moon is a pocket-sized adrenaline rush with your name on it.
For many, Moon's singleplayer campaign, although flawed, will be worth the price of purchase. Upon completion, missions are broken up into small segments that can be replayed, enhancing the value of the game significantly. The lack of a multiplayer, though, is unacceptable, even more so than in most games that lack the feature. There’s a definite opportunity here to create a remarkable multiplayer shooter on the system, and with the exception of Metroid Prime: Hunters there’s really nothing to fill that void. Dementium had an excuse, but as an action game, Moon really doesn’t, and the game would be much better and more complete with some kind of a competitive experience. Even without multiplayer, Moon is still worth trying out, and hopefully a sequel will polish up the remaining faults and take another small step towards the creation of the definitive DS FPS. It might not be Halo for the DS, but it’s definitely one giant leap towards that sort of an experience.
Moon is a refreshing, solid shooter for the Nintendo DS that will please all the gamers who have been waiting for the next Metriod Prime to come around. The premise of exploring the inner sanctum of an alien structure underneath the moon is an interesting tale that is told just right. The gunplay might be straight forward and predictable, however Moon is more than simply shooting. Moon has a storyline with a few puzzle aspects thrown in to the mix that will make you want to explore one more section of the map. Most importantly the controls are nailed, making Moon extremely valuable for gamers looking for a “good” FPS experience on the Nintendo DS. Sure, there might be a bug or two lurking the hallways underneath the moon, but they are not enough to stop you from exploring the dark side. Check out Moon.
Bénéficiant d'une ambiance soignée, d'une 3D impeccable et d'un gameplay aux petits oignons, il ne manquait pas grand-chose à Moon pour prétendre au statut de hit sur DS. En l'état, Moon est tout de même un très bon jeu d'ambiance et un FPS réussi qui ravira autant les amateurs d'histoires futuristes que les maniaques de la gâchette.
Despite all its flaws, Moon is an ambitious title for the DS, and one that is fairly successful considering the limitations of the hardware. It certainly isn’t a notable title in the genre as a whole, but as far as FPS on DS is concerned, it’s near the top of the list. If you are craving a DS shooter, you can’t do much better than Moon, but that doesn’t mean it’s a great game.
Definitely flawed and lacking multiplayer, but the fluid gameplay and beautiful graphics shatter any misconceptions about shooters on the DS.
Overall, Moon is the first great game of the new year. It might not necessarily be a must-have game, but it is a nice addition to anyone’s collection. With a little more polish and a little more focus on the shooting part of the game, Moon would have been one of the best shooters on the DS. Nevertheless though, the game still provides a great experience.
A title like Moon is bound to garner some interest from DS owners. After all, we've all been waiting for a solid, mature first person shooter on Nintendo's portable, and that promise has been unfulfilled even years after the system launched. Moon is certainly impressive at first, as it features solid FPS control using the stylus, and some of the best graphics the DS has ever displayed. Unfortunately, the story never goes anywhere intriguing and the environments and repetitive enemy types negate any good first impressions you may have had.
Moon is a technically proficient game that affirms what we already know: It is possible to make a quality first-person shooter on the DS. Without any multiplayer modes, the adventure will last you a solid 5-6 hours. Unfortunately, though Moon builds a solid launchpad, it fails to reach orbit. Repetitious enemies, a ho-hum story, and uninspired level design hinder the stellar potential of the sharp control scheme and speedy action. Though you might dream of what Moon could have been, you can still have plenty of fun blasting your way through this lunar adventure.
Despite some moments that made me want to fling my DS to... well, the moon, Renegade Kid's latest is a fine game. It seems to lack a bit of polish and charm, the game does become a bit repetitive, and there's some flaws in the game design in some areas, but the experience was still fun overall. Moon won't win any awards for its story, either. But the spot-on control, slick interface, and impossibly smooth FPS play on this little portable game system should be commended. The end of the game seems to hint at another visit to the Moon. We'll definitely be looking forward to that.
It’s about time. DS owners have been waiting for a FPS since that faint promise of one in Metroid Prime: Hunters. Moon executes the basics of first-person shooting incredibly well; the touch screen and stylus controls work wonders in terms of accuracy and speed. It’s just a shame that everything else didn’t get as much attention. With so much emphasis placed on the combat, the exploration aspects are underutilized. The remote control puzzle solving is an interesting way to spice up the gameplay, though. The story, while dark and gruesome, will come off as shallow and predictable to seasoned gamers. The driving sections are a bad joke. The game is visually impressive, but the overuse of some designs and repetitive enemies are not. But hey, this is still one of the most technically impressive FPS games on a handheld. The dark side of the moon never looked better.
Ouch—this is where things get ugly. Moon can be fun at times, but the pacing is slow, the puzzles are tedious, the backtracking monotonous, and the boss battles unfairly punishing and overly dependent on luck. It’s sometimes hard to pick it back up after getting killed and weighing the process of retracing your steps… and that’s never a good sign.
It's a real shame that so much meat is lacking from the bones here, because there's massive potential in Renegade Kid's engine for an atmospheric and engaging FPS, but lacklustre finishing means a quite forgettable end product. Sadly, this also seems like a step backwards from Dementium, a recession into a less inventive mechanic. There are undoubtedly high points, such as the (mostly) excellent soundtrack, the fantastic controls and the truly impressive engine, but Moon is really just a supermodel in the Emperor's clothes, intriguing at first - but leaving very little to the imagination.
We have mixed feelings with Moon. It's a superb visual achievement with spectacular controls and fun shooting, but we grew tired of the old school "hit this switch to activate this door" gameplay. So long as you go into it expecting a slow-paced first person adventure instead of Doom, you'll enjoy this lunar vacation.
We desperately want to sprint into the streets, tossing confetti in the air, singing Renegade Kid’s praises for daring to dream up a moody FPS on a system best known for preteen wish fulfillment. Instead we recommend it as a positive example to other developers, that better things are possible if you merely put in the effort. So please Renegade Kid, don’t be discouraged. Fine tuning the gameplay for a sequel (or follow-up project) could result in something really worth getting excited about.
Moon's really cool bits are few and far between and the quality of the game's foundations only highlights the lack of creativity in the finished product. It's like plonking the body of a Volkswagen Jetta on the chassis of a Bugatti Veyron. We can't think of a single question in the world to which "Moon on DS" would be the answer, other than "Name a thoroughly mediocre lunar-themed shooter".
DS games are often at their best when they offer an experience you cannot get on another platform. Games like Zelda: Phantom Hourglass, Meteos, and Kirby: Canvas Curse play to the strengths of the DS in this regard. Moon only utilizes the DS insofar as it uses the touch screen for aiming control, which is only a lateral move at best compared to the console standard analogue sticks. As such, there is little reason to play Moon when there are so many other, better FPS games out there. However, if you're someone who does a lot of commuting and you happen to be a big fan of first-person shooters, Moon might just hit that sweet spot you're looking for. For everyone else, there's little here to distinguish it from any number of first-person shooters from the last decade.
When playing Moon, you can see the various influences that went into its design. Here there's some Doom, here there's some Metroid and Metroid Prime. It's clear that the game designers had some great inspiration, and a team of very talented programmers to implement their vision. Unfortunately, inspiration and programming prowess aren't enough and in the end, Moon starts off strong, but quickly turns into a boring and repetitive experience.
Moon is intense and dark without ever becoming too overwhelming. The game's overall tone, combined with the lack of blood and responsive, straight-forward controls makes this game ideal for younger DS owners who aren't quite old enough for Halo-esque action, but crave engaging gameplay nonetheless. I wouldn't necessarily recommend Moon for the more adult DS crowd unless they were just looking for something to keep them busy for a few hours on a long car or plane ride. Moon is a decent time killer and is great for anyone looking for an interesting sci-fi adventure for their DS handheld.