|A very fine old-school RPG treat||WWWWolf (422)|
|Turn-based orc slaughter!||ResidentHazard (3237)|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||4.2|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||5.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.4|
|Personal Slant||How much you personally like the game, regardless of other attributes||5.0|
|Sound / Music||The quality of the sound effects and/or music composition||3.8|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.0|
|Overall MobyScore (5 votes)||4.4|
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Despite the minor drawbacks, Orcs and Elves is a good game with a great deal of potential. The fun only lasts for eight levels, with some side-quests here and there, so the player is left wanting more. Luckily, id is already in the planning stages for a sequel, so one can only hope for improvements over the original. It is my sincere wish that the backstory gets fleshed out a bit more; we know very little about the wand and the reasons that the evil has attacked the dwarves, much less the unanswered questions revolving around Gaya. For a port of a mobile phone game, Orcs and Elves is a good title indeed. I am personally looking forward to the next installment, whenever that release date may be.
If you enjoy first-person RPGs then Orcs & Elves is well worth a look. Yes the game has a rather dated appearance but in many ways that adds to its charm. That said however, it's very possible that the DS is capable of creating far more detailed 3D environments and some will probably wish that the game did look better. Personally, I'd be more inclined to pick out the game's length as its major problem. Less than 10 hours for an RPG is disappointing particularly as most RPGs manage to be at least 20-30 hours long. However this disappointment is offset by the fact that the game is enjoyable and engrossing.
"Orcs & Elves" adaptou os velhos RPGs de exploração de cavernas em primeira pessoa, deixando-os mais ágeis. O resultado é uma grata surpresa que deve mexer com o saudosismo dos jogadores mais antigos, e também conquistar novos fãs, de tão diferente que é dos RPGs atuais. O game mostra que não precisa ser uma superprodução para prender a atenção: "Orcs & Elves" traz diversão em sua essência e simplicidade. Há uma curiosidade genuína que move o jogador em desbravar todos os cantos do mapa, ainda que os combates sejam repetitivos.
As it is, Orcs & Elves still supplies a quick burst of fun in a genre that normally would be too dense for a casual audience. It makes no bones about what it is, and as such will satisfy anyone who wants to slay ugly monsters and collect loot during their commute without getting lost, dying countless times, or fumbling through menus.
Orcs & Elves is no revolution. It's Western role-playing the way it used to be - hidden passages, mountains of gold, dead dwarves and a temperamental dragon. It's perfect fodder for the geek in you, and a half-an-hour train ride, but don't expect it to rock your world.
Orcs & Elves est un soft qui s'adresse principalement aux nostalgiques des RPG old-school à l'occidentale. Le concept rebutera sans doute la plupart des joueurs actuels mais les autres ne pourront pas décrocher de ce titre avant d'en avoir vu la fin. Avec son atmosphère caractéristique de l'univers médiéval fantastique et sa narration qui rappelle les livres dont vous êtes le héros et les jeux de rôle papier, Orcs & Elves ressuscite une époque que l'on croyait à jamais disparue.
Orcs & Elves doesn't innovate the dungeon-crawling genre in any significant way, but this is not what the game is aiming for. More than innovating, the game is designed to stay true to a certain tradition that old-school players will definitely welcome after years of starvation. Its simple elements are well-blended in an adventure that only lasts about eight hours but still manages to fill its time with great fighting, fun puzzles and a general nostalgic atmosphere. It might not be for everybody, but it certainly hits a niche that has been neglected by mainstream developers in recent years.
Game Informer Magazine
There is a reason many of he RPG game mechanics this game uses are no longer found in other RPGs - they suck. You may be better of making up your own fantasy game with RPG maker.
Orcs & Elves DS est un dungeon-RPG à la première personne sorti initialement sur téléphone portable avant d'être adapté sur la console double écran de Nintendo. Derrière ce titre se cache John Carmack, une personnalité du monde des jeux vidéo très connu dans les années 90 avec des noms devenus aujourd'hui célèbres tels que Doom, Hexen ou Quake. Orcs & Elves en est d'ailleurs un parfait hommage avec son gameplay old school.