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No doubt, this puts Gravity fans (or potential fans) in an unfavorable position. If you don’t have a Wii, this is your only non-PC option. Although it’s the cheaper version of the game, it is not the one to buy. Those who can tolerate Gravity’s non-technical quirks (present in both versions) would be wise to play the game on Wii. But leave the DS edition on the store shelf, regardless of your love for or interest in puzzle games.
Gravity has the right stuff to be a sleeper puzzle game, but it stumbles a bit with a design that's a little rough around the edges. It feels too light on content for its pricetag, at least on Wii. The design seems better suited for the DS platform's pick-up-and-play experience, but the technology isn't quite up to the game's potential.
Professor Heinz Wolff's Gravity is a fairly unique experience for either the DS or Wii. Though the controls are frustrating at times, both versions of the game have their moments. The biggest stumbling block for the game, though, is the competition of similar polished games already available on the market, including titles such as World of Goo
for the Wii and Little Big Planet
for the PS3. But, if you're interested in a unique yet simplistic reaction based system of gameplay, then Gravity is probably best controlled on the Wii.
For one, it’s not that difficult. Some stages will set you cussing, but the hint system is too lenient. There are only 100 puzzles, too. You can play around in the Sandbox mode and there are a handful of so-so minigames, but you could rattle through this in an afternoon. The object-placement is hit and miss and – fundamentally for a game called Gravity – the physics aren’t convincing. Objects seem peculiarly weighted, and the way items bounce is just… well, it’s anti-gravity. If someone could give this a tidy-up with some spot-on physics and some real challenges it could be a gem. Shame.
Professor Heinz Wolff's Gravity is a novel idea for a DS puzzle game, and it could have been something quite special. There are glimpses of World of Goo
here, and the music and art style seem to suggest the developers were looking to hit a similar gaming motif. However, the end product is very plain Jane, and a poorly conceived interface makes working out puzzles a frustrating, and often painful, process. The game is mildly entertaining for the meager few hours it lasts, but if you're into the homebrew scene, you've already got access to something far more entertaining - and free, I might add.
The physics system in Professor Heinz Wolff's Gravity is well executed, but there aren't enough cool ways to take advantage of it. Though there are a few clever puzzles, the majority of the levels can be passed using cheap, unsatisfying methods. Even when you do find an engaging level, the poor controls and small number of different pieces limit the enjoyment you'll get out of solving it. Gravity may look good on paper, but the game itself falls flat.
The concept behind Deep Silver’s Professor Heinz Wolff’s Gravity is good on paper but it was poorly executed in every possible way. There are some salvageable parts, just not enough to warrant a purchase. If you’re still tempted to try this one out, I can only recommend renting the Wii version as the controls make it the only one worth playing. I hope that if other developers are interested in trying out this concept, they learn from the mistakes of Deep Silver and give players more incentive to play through each puzzle
With downloadable levels, additional stages and balanced gameplay, Gravity could've really been something special. Instead, this is a puzzle game best left on the shelf.