The Rub Rabbits! Reviews (Nintendo DS)

Published by
Developed by
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (5 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Feb 07, 2006)
Mini-games in the story mode include a wild assortment of tasks, whether you're poking at stampeding bulls, paddling around on a makeshift raft, or playing a piano as you try to woo your love interest. In an incredibly cool turn of events, you'll also be flipping your DS upside-down and side-ways, as some of the mini-games flip the top and bottom screens around in some innovative ways. Add to these features a hilarious script, toe-tapping music, and the series' trademark visual style, and you've got yourself one of the most unique and enjoyable DS titles so far.
85 (Mar 22, 2006)
Wer Minispiele à la Wario Ware mag, der wird auch Rub Rabbit lieben. Das herrlich bescheuerte Buhlen um das Herz einer heißen Polygon-Lady macht einfach nur Laune. Kuchen vom Fließband futtern, die Aufmerksamkeit der Liebsten durch gezielte Pfiffe ins Mikrofon auf sich ziehen oder Nebenbuhler mit dem Blasrohr vom Himmel zu holen – der perfekte Zeitvertreib für alle (un)glücklich verliebten.
N-Zone (Mar 16, 2006)
Der Titel hat etwas an sich, dem man sich nur schwer entziehen kann. Ist es das abwechslungsreiche Gameplay oder die ausgefallenen Spielideen? Eigentlich ist es egal, WAS dafür verantwortlich ist. Was zählt, ist die Wirkung. Dank des erhöhten Umfangs und des Mehrspieler-Modus ist Teil 2 zweifelsohne fesselnd. In technischer Hinsicht hat sich leider nichts verändert.
80 (Feb 13, 2006)
Ja, auch Rub Rabbits ist nach wie vor merkwürdig – aber auf eine gute Art und Weise! Der verrückte, ideenreiche und in jeder Hinsicht einzigartige Grafikstil ist nach wie vor stylisch, wird konsequent ausgenutzt und transportiert ganz elegant die bekloppte Story. Spielerisch halten sich die Innovationen in Grenzen, die Minigames sind abgefahren wie eh und je, der Umfang ist enorm angesprungen, der Schwierigkeitsgrad stellt liebestrunkene DSler teilweise vor harte Prüfungen. Okay, auf das Babymachen könnte ich verzichten, aber gerade die »Erinnerungen« bergen kaum geahntes Wiederspielpotenzial. Rub Rabbits ist seinem Vorgänger in jeder Hinsicht ähnlich – allerdings auch in jeder Hinsicht besser!
80 (UK) (Feb 14, 2006)
Difficulty is far better balanced than in Project Rub, without the crazy spikes in the main Story mode. And the finale doesn’t lazily re-use previous boss games, but instead offers a series of brand new challenges of a tougher, but possible, nature. There aren’t quite the brilliant novelties of the former - it is the same idea repeated, and it’s clear that not quite as many new ideas came this time around. However, improved menu screens, the sensible Quick Start button for repeating failed games, and the extra depth of detail (an extremely odd narrative plays out on the top screen of the Break Time pauses), make this feel a far more complete and rounded refinement.
IGN (Feb 03, 2006)
The original Feel the Magic XY/XX brought us a really clever new franchise, but it still felt a little rushed and it was clear that certain elements, like multiplayer and a more branched-out gaming experience, had to be sacrificed to get the game out in time for the system's launch. On the flipside, The Rub Rabbits! is everything that Feel the Magic XY/XX meant to be, and ultimately its lengthier game progression, and meatier options list makes it a better game. All this comes at the expense of being a game that repeats the features that made the original so clever. But if you're cool with the Déjà vu feel, then you'll have no problems with The Rub Rabbits!
I don't know what it is about these releases with just mini-games, but they've become a genre of their own almost. That's not a bad thing, as Wario Ware, Feel the Magic and The Rub Rabbits all prove. These types of games are intense tests of your mental response ability. The Rub Rabbits can be frantic, but it's nothing compared to the warp speed of Wario Ware. Even with the addition of multi-player though, I can't help but feel that some of its creative edge has been lost since Feel the Magic. The charm's still there, but that alone isn't enough for a $30 game.
With regard to pure gameplay, some minigames are far more successful than others and I felt like as I got further into the story mode, the difficulty amped up only because of unwieldy controls and not because of better-designed mousetraps. The extra modes are well worthwhile, though, as are some of the activities (like making a dress out of leaves or poking your girlfriend they way she poked you...which sounds way naughtier than it is).
75 (Jun 21, 2006)
Those willing to take a chance on a quirky game with an obvious Japanese influence, The Rub Rabbits! is an excellent choice. It’s easy to pick up and play whether it’s just for five minutes or thirty minutes. Then again if you’re looking for something a little deeper this might not be your cup of tea. Despite its simple gameplay and graphics it’s a game that you’ll want to give yourself the pleasure of playing for a little while.
HardGamers (Mar 19, 2006)
Bref, The Rub Rabbits! n’est pas un mauvais jeu, mais il est unique et de ce fait, il ne conviendra vraiment pas à tous. Si Feel the Magic n’était pas déjà sur le marché depuis le lancement de la Nintendo DS et si la série WarioWare n’existait pas, The Rub Rabbits! serait un produit très original offrant une expérience aussi rafraîchissante que divertissante. Malheureusement, avec Feel the Magic déjà offert, The Rub Rabbits! semble tout simplement moins original qu’il ne l’est et propose surtout moins de plaisir que celui ressenti en jouant aux WarioWare. Un honnête essai de la part de Sega, mais qui ne donne l’impression que d’être un plat réchauffé au micro-ondes à maintes reprises et ayant ainsi perdu de sa saveur originale…
70 (Feb 08, 2006)
Considéré comme une "excellente surprise pour le lancement de la DS", Project Rub s'offre une suite sans réelle surprise mais qui n'en parvient pas moins à retenir l'attention en dépit d'une durée de vie limitée et de quelques moments de frustration. La concurrence dans ce domaine est plus rude aujourd'hui sur DS.
GameSpy (Feb 13, 2006)
Even with the new multiplayer goodies, you'll definitely get a "been there, done that" vibe from The Rub Rabbits!. The game is quite fun, but it is an awful lot like the original, and it lacks the novelty factor that Feel the Magic benefited from. Despite the familiar territory, though, I never found myself bored with the game. If you don't mind the short length, you'll have a good time rubbing these rabbits.
GameSpot (Feb 06, 2006)
All in all, The Rub Rabbits is a classic case of style over substance. While the game has a cool look to it, the gameplay just gets in the way. If you're a fan of the original, this one offers more of the same, but as a sequel, rather than as an original product, it's not nearly as interesting the second time around.
Gamekult (Feb 07, 2006)
The Rub Rabbits ! est une suite un peu convenue mais globalement réussie du sympathique Project Rub sorti l'an passé. Des jeux plus nombreux, plus amusants et l'apparition d'un mode multi de bonne facture permettront à tous de s'amuser avec cette petite cartouche, même s'il faut savoir qu'elle a aussi conservé le côté éphémère de sa grande soeur. Pas bien long ni profond mais immédiatement amusant et doté d'un charme unique, The Rub Rabbits ! s'adresse donc à un public bien spécifique.
G4 TV: X-Play (Mar 28, 2006)
The Rub Rabbits! is really no different than Feel the Magic, although it is a tad longer. It’s fun for a brief fling, but lacks the depth needed for a more long term relationship.
The A.V. Club (Mar 07, 2006)
Rub Rabbits works best when it sticks to silly teen romance—like an activity where you tap leaves onto your girlfriend to weave her a bizarre foliage summer dress, or the one where you poke each other in the shoulder and forehead, then clutch yourselves, giggling. The courtship is only mildly risqué, although the sequence where you shove a rose in her face while she's doing yoga stretches on all fours has creepy "smell the glove" overtones. Unfortunately, the bulk of the mini-games in Rub Rabbits are neither cute nor fun: most of them feature tedious dodging, shooting, or memory exercises that manage to be both easy and frustrating.
1UP (Feb 23, 2006)
All the hip style, catchy music, and goofy story lines in the world can't redeem a game like this when its parts are so unfun. The DS' library has expanded to the point that anything Rub Rabbits! throws at you can more than likely be found in a stand-alone title somewhere in a much fuller, better implemented form. If games are the food of love, Rub Rabbits! is nothing but empty calories.
Game Revolution (Feb 24, 2006)
The only thing that really differentiates The Rub Rabbits from Feel the Magic is its new multiplayer options, though like the rest of the package, these are better ideas than games. Hullabaloo is the most interesting of the lot, a weird version of Twister requiring you to hold down buttons, then pass the DS to a friend who has to hold down more. Laughter and hijinks ensue as you quickly pass the DS around the room, I guess, though it's really not that thrilling. Nor is the sexy Baby Making mode, which lets two people answer a simple questionnaire and cut a cake to create a Rub Rabbits baby. You don't do anything with your offspring other than trade him wirelessly, a pretty cold thing to do with a newborn.
Press Start Online (Feb 14, 2006)
The Rub Rabbits manages the unenviable feat of being somehow much bigger and containing more content than its forebear, yet appearing utterly lazy in its execution. It’s a game that’s much less than the sum of its parts, with its parts not being particularly noteworthy in the first place. It’s the kind of game that you’ll only be compelled to try and finish in a misguided attempt to get your money’s worth out of it. It’s a jack of all trades, master of absolutely nothing at all, and its ineptitude is summed up by the message that appears upon completion of the main game. “The story continues in Feel The Magic XY/XX” it says. Which, being the US title of Project Rub, isn’t going to make a lot of sense to most PAL gamers, is it?