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Scooby-Doo!: First Frights isn't a very bad game. Emulating the play style of a typical LEGO game wouldn't be the first thought to run through a fan's mind, but it works out well enough to be a fun experience. It also helps that there are plenty of animated and fully voiced cut scenes for younger player to enjoy in between levels. The brevity of the game turns out to be both a blessing and a curse, since it guarantees that the player will only spend a few hours with the game before shelving it, but it saves them from having to strain to see such tiny characters because the camera is pulled back to such an uncomfortable distance. It is definitely recommended as a rental for younger fans, but if you or someone you know has problems with the tiny characters, it would be best to go for the Wii or PS2 versions instead, if those options are available to you.
A trop vouloir assister les plus jeunes joueurs, cette nouvelle aventure de Scooby-Doo en devient malheureusement simpliste, au point de donner dans la condescendance pure. Répétitif et inintéressant, le jeu de Torus Games ne semble pas vouloir exploiter convenablement l'univers dont il s'inspire et se contente de nous asséner des séquences fades et sans âme. Même l'humour tombe à plat. Vu son petit prix, on acceptera cependant que le jeu puisse tourner quelques heures sur la DS d'un petit gamer tolérant, mais on se gardera tout de même de le recommander à l'achat.
So maybe adventure games are old news these days, but doesn’t Scooby Doo demand that? First Frights is not a Scooby game. It’s a boring, repetitive action game for kids that skimps on the story. Each level feels basically the same, just with a different group of bad guys, and I really doubt that was an homage to how formulaic the show is. The epic scale of the battles is lost when it’s Velma throwing books. I don’t see any reason this game would make any young child a fan of Scooby, and it will do far less for anyone that already is.
Investigating a series of unrelated mysteries, you control various members of the crime-solving troop, swapping between them if you like, but it doesn’t make much difference. Whoever you play as, you’ll be smashing objects to get items, engaging in frustrato-combat with herky-jerky enemies and struggling to deal with the camera’s drunken swoops. It’s just not much fun, which is a bit of an oversight for a game…