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Compared to the other handheld editions, Spider-man 2 on the Nintendo DS is an amazing title and easily one of the best action handheld games I've played this year.
I said it before and I’ll say it again. If you buy a Nintendo DS next week then you had better not leave the store without a copy of Spider-Man 2, and if you were debating on whether or not to get a DS, you have your first really good reason to buy one. Spidey has the best graphics of any DS launch title and the gameplay to match.
Spider-Man has been one game franchise that has actually turned out to be very good, especially Spider-Man 2 for the Xbox, Playstation 2 and Nintendo GameCube. It was announced shortly after the announcement of the Nintendo DS system that Spider-Man 2 would make its way onto the new portable system, and it would hit at launch! I actually played it down after I heard the announcement, because I thought “Ah hell, another post from the Game Boy Advance.” That was until I heard the words from one of my newest gaming idols.
Overall, Spider-Man 2 DS is the strongest of all the NintendoDS launch titles I've gotten to play, and makes a great first buy to go with this promising new hand-held console system.
Far from perfect yet still loads of fun, your friendly neighborhood Spider-Man gets a much welcome portable action game with Spider-Man 2 on the DS. While it doesn’t really take advantage of the touch screen technology (darn) and the game can sometimes be too frustratingly hard; this is the truest Spider-Man game to come along since the super sweet console versions of the game.
Technisch ist Spider-Man 2 der Hammer: weich in alle Richtungen scrollende Levels voller Effekte und Details, tolle Animationen, sinnvolle Nutzung des Touchpads – das Game zeigt als erster DS-Startitel deutlich, wozu der Handheld in der Lage ist. Leider begeht Spidey 2 hier denselben Fehler wie auf dem GBA, und fängt mit einem extrem nervenden Level an – minutenlang auf der Suche nach ein paar quäkenden Bewohnern durch ein unübersichtliches brennendes Haus zu krabbeln zehrt unnötig an den Nerven. Zwar fängt sich das Leveldesign danach etwas, aber ihr müsst damit rechnen, einen großen Teil des Spiels immer dasselbe zu machen. Das ist zwar durchaus unterhaltsam, aber der Spinnenmann hatte das Zeug zu mehr als nur einer spielbaren Technikdemo.
Even then, SPIDER-MAN 2 more than accomplishes being a good side-scroller to start things off on the DS. If 2D is your thing, check it out.
Not only is Spider-Man one of the coolest superheroes out there, but he's clearly the one comic book character that gets the best videogames. His unique superhuman abilities, most notably his wall crawling and web swinging capabilities, tailor extremely well to the gaming format, and it gives developers plenty of room for ideas to create a fun and faithful action design. But never have his abilities been dependent in launching a brand new gaming platform, but that's exactly what Activision has done with Spider-Man 2 on the Nintendo DS. It's the first time the webhead's premiered on a videogame system for the hardware's debut, so all eyes are upon him to see just what this guy can do on the brand-new handheld platform. For the most part his outing is a success, but it still could have used a few tweaks to tighten up the gameplay.
If you wanted a one-line summation of Spider-Man 2 it would be “An overly frustrating 2D action game featuring a fantastic wall-crawler.” But I would also add that it does little to expand the genre and launch titles rarely, if ever, take full advantage of new hardware. Hopefully Treyarch learns it’s lesson with Spider-Man 2 and blows us away with something new next time.
As developers try to figure out how to make games that take advantage of the Nintendo DS hardware, we're seeing a lot of experimentation in different genres. Spider-Man 2 takes on the action-adventure category with decent results, as it blends 2D side-scrolling gameplay with 3D graphics and a few touch screen mini-games. It's not a bad recipe, but the game ends up feeling like little more than a prettier version of a standard 2D action game.
É uma pena que o game seja atrapalhado por essas falhas, tendo em vista que seu sistema de controle é bastante divertido, e os gráficos impressionam para um portátil. Aparentemente, alguns meses a mais em produção poderiam ter feito maravilhas.
I wanted Spider-Man 2 for Nintendo DS to be something special, but it ended up being a disappointment in more ways than one. The gameplay and level design are kind of boring and having 3D graphics without 3D gameplay just left me wanting more after playing the console version. Plus, the Nintendo DS exclusive features that are supposed to make it more than just a standard Game Boy Advance Spider-Man game were more novelties than anything groundbreak.
Peter Parker's latest video-game entry is certainly not the killer app for the DS -- instead, that honor currently goes to Nintendo's reworking of Super Mario 64. What is on offer however is a reasonably solid action game with some extremely annoying but often fun elements. There's no doubt that with some ingenious multiplayer modes and some creative thought behind a better set of touch-screen features that Spider-Man 2 would have faired much better overall as an entertaining piece of software on the Nintendo DS. Maybe Spider-Man 3 will address these issues, but by then, will anyone still really care?
Spider-Man 2 sure looks great, but it suffers from extremely frustrating level design, and it doesn't really take advantage of the dual-screen layout of Nintendo's new portable, either.
Tim from the hit TV show The Office once said "It's better to be at the bottom of a ladder that you want to climb, then half-way up one you don't." Spider-Man 2 DS is half-way up a ladder that shouldn't have been built. Of course the game was a good idea at first, and it was guaranteed to be sold to many people because of it's big brothers on the Xbox, PS2 and GameCube, but charging a RRP of $79.95 AUD is just ridiculous for a game of this caliber. Spider-Man fans, get prepared to be disappointed, but hopefully not turned off from the great comics and movies of the Spider-Man franchise.
Spielerisch wäre sicher deutlich mehr möglich gewesen, doch Vicarious Visions hat sich mit GBA-Qualität zufrieden gegeben und die war unserer Meinung nach nicht mal dort angemessen. Vor allem technisch lässt Spider-Man 2 wirklich zu wünschen übrig, inhaltlich beschränkt sich das Spiel aufs Altbekannte: Pizzas ausliefern, Menschen retten, Ganoven verprügeln – letztendlich läuft es bloß auf Suchspiele hinaus.
Mélange d’action et d’exploration, Spider-Man 2 pêche essentiellement dans cette seconde catégorie, faute d’un level design brillant, voire même classique. On retiendra simplement qu’en tant que jeu de toute première génération sur DS, il augure de possibilités techniques intéressantes. Pour le reste, ce n’est sans doute pas un achat prioritaire dans le line up de sortie de la nouvelle console de Nintendo.
Spider-Man 2 est un jeu qui requiert donc beaucoup de patience vu le nombre de fois où vous allez mourir. Combien de fois j’ai avancé sans voir le piège qui m’attendait ? Le gameplay est d’ailleurs typique de celui d’un jeu 2D, mais en 3D. Spider-Man 2 est donc le comble du jeu d’action, avec des déplacements très lents pour voir ce qui va nous tomber dessus. Voici un beau gâchis que je vous déconseille d’acheter !
Logically, had the developers had more time, this likely could have been something different (in a good way). There is surely some potential for a Spiderman game using the touch screen in some way. Sadly, that's not what has been done here and what we are left with is an archaic title that very well could have been handled on some classic hardware like the NES if it wasn't for the graphics engine.
Grosse déception que ce Spider-Man 2, loin des adaptations sur consoles de salons assez convaincantes. Chutant lourdement sur le chemin du gameplay et tout simplement du schéma ludique en général, le titre d'Activision ne parvient pas du tout à se détacher des productions classiques du genre. Laborieux, parfois mal pensé et répétitif, ce dernier possédait néanmoins une jouabilité et un "feeling" qui lui auraient peut-être permis d'accéder à des sphères un peu plus hautes. En l'état, ce n'est pas du tout le cas.
Spider-Man 2 for the DS is a great looking side-scroller that truly shows off some of the DS’ 3D potential. The problem is that the level design is so unforgiving and linear that most players won’t bother to see all the graphic panache the game offers. This is a game that gets by purely on good looks. While that might be enough of a reason for some new DS owners to put up with the frustration, it certainly doesn’t make it very recommendable.
Spider-Man redux fails to take advantage of the DS hardware. By essentially recycling the Spider-Man 2 game that came out for the Game Boy Advance with seemingly tossed-in touch commands, the decision to release Spider-Man 2 on the DS reeks like a half-hearted attempt to cash in on the looming DVD release of the film.
We all know that with great power comes great responsibility, but that doesn't just apply to old webhead. Nintendo's new DS device is a powerful little handheld, and in turn, we expect that developers will act responsibly when creating new content for it.
Now don’t get me completely wrong, Spider-Man 2 DS is not broken to the point of being unplayable. If the gamer does not mind taking the effort to learn all the levels through trial and error and the frustratingly steep time limits put on levels to gain the good grades, there is a game here that has its moments. As stated earlier, it looks and sounds good and controls well. And it must be remembered that this is a game that represents only the first generation of software for the DS. But the frustration that the average player will feel with the level design, and the lack of a map to help him navigate those levels, is going to truly test his ability to resist the temptation to throw his shiny new toy.