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This is by far one of the most enjoyable adventure games on the DS at the moment. BeeWorks and Success have crafted a wonderful point-and-click title that whilst not in the same league as the big boys of Monkey Island and Broken Sword, certainly manages to hold up well in the face of stiff competition from Phoenix Wright and Another Code. Definitely one to check out, if you can...
The bottom line is that Touch Detective is a unique little adventure game with loads of style, fun characters, and plenty of charm. I enjoyed the game quite a bit. Those who are less familiar with the genre and/or only want the "must haves" may want to skip this in favor of Trace Memory and Phoenix Wright: Ace Attorney. However, if you enjoy graphic adventures as much as I do and think your DS is a good investment because the genre is surprisingly well represented on it, then this is a fun, charming game to add to your adventure library.
Touch Detective is the latest oddball innovation from Atlus and yet another lustrous showpiece for the DS that exemplifies why it is today's leading handheld gaming platform. I understand that the slow-paced adventure gameplay isn't for everyone, but there is so much to love here that I firmly urge each and every one of you reading this right now to open your mind and try it for yourself.
So should you take the case? For those looking for a nostalgic adventure game experience, you'll be pleasantly surprised, at least in function. For anyone else, Touch Detective offers a quirky and off-kilter, albeit short and at times frustrating, adventure.
Touch Detective’s old-school, slow-paced gameplay may not be for everyone, but fans of the genre will enjoy the quirky aesthetic and witty story.
Touch Detective has a lot of good things in the package. There are a lot of different parts that are good and will hopefully be transferred into future titles, but those parts don't keep the rest of the game afloat. All but the most hardcore adventure gamers or those totally smitten by the art style and characters will easily bore of the game halfway through the second case. Atlus could've put this one through some more refining before shipping and it would've paid off in spades.
The fact of the matter is, this hurts the game more than ordinarily, owing to the fact that players still expect more than eight hours for a full-priced outlay of cash. Of course, looking at it from another perspective - looking at it as an interactive book, rather than as a game - it's still worth the money. Die-hard adventure gamers have probably already jumped on Touch Detective, but for the rest of you, I would probably recommend putting off a purchase until the price drops, or a used copy comes along.
Touch Detective definitely stacks up in the same category as the Phoenix Wright games, by being a game that is fun for being a well written, quirky title and not for blowing stuff up endlessly. Using such simple gameplay it is hard to become bored with it, especially since the game is made to be played in short bursts as the cases are not that long. In this day it is hard to find time to play a small title with all the bigger titles coming out back-to-back, however if you do have the time, you could do worse than Touch Detective.
When first seen at E3 2006, Touch Detective only had looks and personality to go on since it was in Japanese. Yet its distinctive style immediately made it a game to watch for. Atlus did an excellent job further augmenting this with another great, humorous localization: whoever came up with the unexpected and hilarious, "Murder case! Woot!" remark should be applauded. However, Touch Detective is a classic adventure game, meaning the gameplay is light and sometimes frustrating, and the mysteries the story revolves around are most appropriate for a young teen crowd. Nevertheless, the title is a great introduction to the "story game" genre for younger DS fans as well as older adventure game fans willing to invest time in the cute mysteries.
Touch Detective is een tussendoortje voor diegenen die met smart op het volgende deel van Phoenix Wright zitten te wachten, of op één van de andere adventures voor de DS die er nog aan zitten te komen. Mackenzie lost vier zaken op voor haar vriendinnen en dit is best aardig gedaan, maar de zeer luchtige en nietszeggende verhaaltjes en de zoektochten naar net dat ene pixeltje dat een aanwijzing vormt voor het mysterie zorgen ervoor dat dit geen uitblinker is. Het spel is wel geschikt om af en toe even op te pakken en een half uurtje te spelen om te kijken of je verder komt; als je het uren achter elkaar speelt raak je gegarandeerd gefrustreerd door de miniscule hotspots en de onlogische oplossingen.
Heb me toch redelijk vermaakt met deze adventure. Jammer alleen dat het veel te kort is, er te weinig locaties zijn, het verhaal niet erg diep gaat, de Nintendo DS niet echt voor bijzondere dingen gebruikt wordt en er alleen maar inventory puzzels zijn. Je doet dus niet veel en dat is erg jammer. Hoop dat in het tweede deel deze punten aangepakt worden en dan kan het zeker wat worden. Voor nu een 6,5.
Just don't expect it to change the way you look at games and I think you'll really get a kick out of it.
En dépit d'un style visuel alléchant et d'une atmosphère qui s'annonce déconcertante, l'expérience que procure Touch Detective est finalement loin de tenir ses promesses. Le déroulement du jeu est laborieux parce que trop illogique et aléatoire pour nous permettre d'avancer seulement à force de réflexion, l'humour est peu convaincant et la durée de vie fait vraiment pitié. Cruelle déception.
Beyond tapping around randomly until you find items or make people say or do the right things inexplicably, there's very little to Touch Detective. It's just the same shallow progression of actions over and over again until you've completed each of the four main cases. There are a few bonus missions to bust through here and there, but they're no more interesting than what you do throughout the main cases. It will take a strong love of the story and characters to want to slog through the never-ending onslaught of arcane puzzles and screen tappery, and odds are that few people will be able to fall quite that far in love with the game to put up with such nonsense.
"Touch Detective" resgata um gênero raro nos games, o dos adventures clássicos, mas os enigmas pouco lógicos, para dizer o mínimo, fazem com que a inteligência e o raciocínio lógico do jogador sejam substituídos por meras sessões de tentativa e erro. É uma pena que isso tenha enterrando gráficos com estilo e um enredo que, apesar de maluco, é interessante.
Point and click newbies may find some of the puzzles challenging but most people will be wishing for more adventure and depth to Touch Detective. The bonus cases are not enough to keep you coming back since some side-cases can be simply be completed just by clicking through a conversation, which is not the criteria of a ‘case’ or ‘puzzle’. In the end, if you manage to fill up your Investigation Report or Touch List you will be granted a few extra songs to your music selection as well as A bonus artwork. Yes, singular. Not a gallery, but just one screen. For all that touching you would think you would get more in return.
Touch Detective is a pretty average game that has the advantage of being one of the few adventures available for the Nintendo DS. It will tide you over until Phoenix Wright 2 comes out, but it's nothing special.
Overall, Touch Detective is an occasionally amusing game that can at times be involving. I did ask a few younger teenagers to try it and they seemed to enjoy it much more than an old geezer like myself and I think it would make a great gift or stocking stuffer for the younger gamer. It would be recommended though, if there is a sequel, to take full advantage of the capabilities of the DS.
Touch Detective can be an amazingly frustrating game. On one hand, the visual style is awesome, the presentation is great, and the audio is extremely entertaining. It’s a very attractive game on almost every level, and at times the gameplay can even be pretty entertaining, teaming an over-the-top story with some clever dialogue. On the surface, Touch Detective looks like a kid-friendly mystery title that offers a great cinematic flair and a sufficient challenge for hardcore gamers as well. Instead, the package is littered with confusing puzzles, uninformative AI, and an overall shallow experience that will have players wandering the town more than using their head, and it won’t take long for the novelty of the game to wear very, very thin.
It’s nice to see more adventure games hit the Nintendo DS and use the system’s features. Unfortunately, Touch Detective could’ve been much better. The game will last you somewhere around 15 hours, with some extra missions that don’t play part of the story. These, however, alongside the Touch List, are features that feel tacked-on and unnecessary. Those looking for a great adventure game should look somewhere else and try Phoenix Wright or Hotel Dusk. If you’re done with those and still need an adventure fix, you will find it here, but it won’t be very satisfying, if the game’s frustrating puzzles and repetitiveness don’t persuade you to stop playing altogether.
If you’re in need of a quick adventure style fix that just happens to be portable, Touch Detective will fill that void. It won’t sate you, but it will fill it. Otherwise, you can get a lot of adventure games on your PC that are cheaper and better. Phoenix Wright still reigns supreme as the adventure title of choice for the DS. Maybe Hotel Dusk will be the detective game we all wanted to see.
Yet despite this essential flaw, Touch Detective isn't without merit. The in-game text -- including dialogue, item descriptions and Mackenzie's scatterbrained inner monologues -- are smartly written. The English localization is humorous but understated, which is notable given how easily the game would have lent itself to strained, over-the-top schtick. It's a step backward for the genre, and it's jockeying for attention amidst an impressive library of DS software this fall. But Touch Detective has its moments. It's a good match for casual players who don't mind a lot of aimless trial and error, or someone in the mood for a quiet and subversive (if imperfect) adventure.
As is typical for the genre, Touch Detective is very brief, lasting only 4 cases (with short, optional bonus quests in-between). Once you're done, there's no reason to go back, unless you're completely obsessed with filling out the log of things Mackenzie's touched. But there's not really a very good reason to go through the game in the first place, either. Taken as a whole, Touch Detective is forgettable. Adventure fans might want to give it a go, but the rest of us are better off waiting for the next Phoenix Wright for our would-be detective fix.
As a result of both this and the lack of an interesting story, I found I had little to look forward to between screen-tapping sleuthing sessions. I would either be frustratingly stuck or proceeding through a story that, while quirky, I couldn't bring myself to care about. Touch Detective has great stylized graphics, interesting-looking characters, a simple interface, and humorous writing, but it all adds up to nothing when the core storyline and gameplay are so lackadaisical. It's great that the adventure game is experiencing a rebirth on DS, but not all of 'em will be keepers. Touch Detective is more flawed than not; most fans would do well to stick to better-crafted adventures like Nintendo's Trace Memory.
The faults became even worse during the second case, but for the sake of reviewing, I knew I had to complete the main game for my view to be valid. Touch Detective is terrible in all the ways that make an adventure-puzzler (like the aforementioned Phoenix Wright, or Monkey Island, or Grim Fandango, or etc.) worth its salt. Go spend your £20 on Cluedo, because at least then you're controlling the pathfinding.
In particular, I think I liked Touch Detective better than other people who’ve reviewed it (cough Parish) — most of the time I found it to be a good kind of challenging, and not stupid-hard. I imagine that if you’ve been trained on adventure games ever since King’s Quest it’s easier to grasp the screwed-up logic that TD’s puzzles demand.