User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.1
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed 2.9
Overall User Score (8 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Certains personnages vous donneront accès à des mini-jeux qui vous permettront de gagner de quoi vivre. Comme dans la vraie vie, votre existence sera ponctuée de phases de sommeil, cuisine, télé, pause pipi. Si, dans les premières heures de jeu, vous avez l'impression de ne vous consacrer qu'à ces tâches, vous aurez rapidement la possibilité de gagner des bonus permettant d'espacer ces intermèdes. On apprécie ! Même si ces coupures peuvent sembler inutiles, elles pimentent le jeu : il faut prendre en compte le timing : pas la peine d'aborder une grande discussion si on sait que dans dix minutes il va falloir aller au lit ! Graphiquement le jeu est très sympathique. Les dessins sont fins et détaillés, l'animation des personnages est fluide et souvent pleine d'humour. C'est parfait ! Au démarrage, vous aurez la possibilité de définir l'aspect de votre personnage. Vous choisirez ses vêtements, la couleur de sa peau, de ses cheveux, etc.
You know those teen movies where the obviously attractive girl is cleverly hidden behind baggy clothes and glasses until the popular chicks dress her up so everyone in school can appreciate her true beauty? With the handheld Urbz titles, it’s like the GBA version is the heroine at the beginning of the movie, and the DS version is the one at the end. Sure, all the ingredients for a rewarding experience are there from the start, but by the climactic conclusion on a whole new handheld system, the DS version walks away prettier, smoother, and more…um, interactive. The occasional control wonkyness is the one new negative, which is counteracted by the added minigames and location (Splicer Island), so I’m giving the versions the same score.
Make no mistake The Urbz: Sims in the City is a good game but whether or not it's a good choice to pick up for your Nintendo DS will depend on a few things. If you own the GBA version of the game it's not worth it for the few extras on offer here. If you don't own the GBA version and have previously enjoyed the handheld versions of The Sims then you'll be pleased with what's on offer. The use of the touch screen is an unusual one but in some ways it does make sense because you can access the game menus without breaking away from the main game. The DS catalogue is pitifully small at the moment and if you're looking for a good game to keep you entertained for 30+ hours then The Urbz is well worth considering.
Game Revolution (Dec, 2004)
The suburbanite Sims, weary of parakeets and doling out cups of sugar to the unruly youngsters, have decided to go out and get a life. Armed with only their status bars and work ethic, they brave the harsh grid of pitbulls and ruthless fashionistas in the big city in an effort to do it like The Jeffersons. Can they once again pull off the Hurculean task of bringing together the masses under one Synagogue of Simmish?
GameSpot (Nov 23, 2004)
The Urbz's mundane subject matter sometimes overwhelms the experience, but this adventure role-playing game nevertheless provides some surprising depth and lasting value.
N-Zone (Feb 09, 2005)
Der Nintendo DS hat zum Start eine breite Palette an Titeln spendiert bekommen, darunter auch die Lebenssimulation aus dem Hause Electronic Arts: The Urbz. Leider haben es sich die Entwickler sehr leicht gemacht und einfach die GBA-Version des Spiels für das neue Handheld konvertiert, zusätzliche Features eingefügt, den Umfang erhöht - und fertig. Die Menüführung wurde zwar durch den Touchscreen erweitert, wodurch die Handhabung wesentlich benutzerfreundlicher geworden ist, ansonsten ist aber alles beim Alten geblieben. Man versucht, mit seinem Urb Kontakte zu pflegen, dadurch seinen Bekanntenkreis zu vergrößern. Um an Geld zu kommen, muss - wie bei den anderen Versionen und im richtigen Leben auch - geackert werden. Technisch gesehen ist die einfache Konvertierung enttäuschend, da die DS-Version der GBA-Variante wie ein Haar dem anderen gleicht. Man merkt auch an diesem Spiel, dass die Auslieferung der Entwickler-Kits etwas zu spät erfolgte.
IGN (Nov 22, 2004)
It seems like it was just yesterday that I romped through and reviewed the Game Boy Advance version of The Urbz: Sims in the City, Maxis and EA's "revamp" of the non-PC Sims series. In fact, it was more like a couple of weeks ago that I did just that, but I once again had to take to the streets of Miniopolis on the brand-spanking-new Nintendo DS portable system, a piece of kit that touts creativity and uniqueness for a new generation of videogames. What did we get? The same damn game as the GBA design, only this time it's using two screens instead of one. By itself it's still a good game and very fulfilling if you haven't even picked up the "other version." It's just a little underwhelming to get nearly the same experience on a system that's supposed to offer gamers so much more.
Armchair Empire, The (Apr 07, 2005)
In the end, if you’re a fan I’d recommend running out and grabbing a copy of Urbz: Sims in the City. Everyone else can safely give it a miss.
60 (Mar 11, 2005)
Cette version DS des Urbz ne diffère pas vraiment de l'édition GBA est c'est un peu ça le problème. On aurait aimé voir les Urbz utiliser un peu mieux la nouvelle machine de Nintendo. Malgré tout, le jeu reste correct et séduira probablement les joueurs déjà conquis par les Sims : Permis de Sortir.
Of course, that's what Sims fans want anyway. Easy to pick up and play titles that are family friendly. That definitely fits this version of the game. However, that doesn't make it a good one. This desperately needed more tweaking to cut down on the aggravation, and then those missions might not be as off-putting.
Worth Playing (Apr 05, 2004)
The Urbz: Sims in the City for the Nintendo DS is the latest in EA's Sims line, following in the vein of Sims Bustin' Out. The Sims series is less of a series of games and more of a series of addiction, the phenomenon being hard to comprehend. All of the Maxis simulation titles (SimCity, SimAnt, whatever) have had some sick level of addiction to them, but the Sims' slice of that very lucrative pie has been the worst of the bunch, being some cross between a soap opera and voyeurism. Urbz is significantly horrible in this regard.
1UP (Nov 25, 2004)
The Urbz has a problem. You see, The Urbz wants to be PC classic The Sims. That is: slow-paced and packed with detail-oriented micromanagement. At the same time, though, it also wants to be a console game experience. That is: faster-paced, streamlined and goal-oriented.
Nintendo Life (Jul 19, 2006)
I’m pretty disappointed in this game. The Urbz: Sims in the City is a very boring experience. This game is filled with tedious and repetitive goals, bad visuals, annoying motives to make your Sim happy, and just too little to do. Even though the game takes maybe over than 20 hours to complete, I had no motivation. I wanted nothing to do with the game after playing the game for maybe 4 hours. It was just too boring to continue. The Urbz: Sims in the City is a poor excuse for a DS game. I’m sure this title will be ignored for years to come.
JeuxActu (Mar 10, 2005)
Les indécrottables de vie virtuelle pourront trouver dans ces Urbz un nouveau Tamagochi à gérer, mais malheureusement, la grande majorité n’y verra qu’un jeu au déroulement trop répétitif et finalement aux possibilités trop restreintes. Avec une utilisation du stylet plus contraignante qu’autre chose, et un deuxième écran de menus dispensable, on est en droit de se demander quels éditeurs, à part Nintendo et Sega pour le moment, prendront le temps de développer des jeux qui utilisent enfin les spécificités de la nouvelle portable. Une chose est sûre, The Urbz ne fait pas parti de ces jeux là, et Electronic Arts nous dessert tout simplement la même soupe froide que sur GBA.