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Wario: Master of Disguise is precisely what you'd expect from Wario: tons of juvenile, yet still pretty funny, scatological humor and some passable minigames. What saves it from mediocrity is the fact that it is actually really challenging. Each level is a puzzle packed with a Russian nesting doll of other smaller puzzles (and minigames), so you can expect hours of frustrating befuddlement (in a good way, though). In addition, it use of the stylus to do just about everything feels inventive and new. If you're looking for something to occupy your time on the bus, you could do far worse than Wario: Master of Disguise.
Eine gelungenes Geschicklichkeitsspiel, das auch Köpfchen verlangt. Die Steuerung bedient sich einer komfortablen Kombination aus Steuerkreuz, Tasten und dem berührungsempfindlichen Bildschirm. Damit tasten Sie sich durch ein durchweg "gutes" Abenteuer.
So far we have seen Super Princess Peach, New Super Mario Bros. and Yoshi’s Island all keep traditional platform fans happy. Now you can add Wario: Master of Disguise to that list as well. It may not be as perfect and the Nintendo-developed WarioLand series, but Suzak sure has done a decent enough job with this latest outing. Be sure to at least give this more than a passing glance…
Es ist kein Jump-n-Run im klassischen Sinne, sondern vielmehr eine Ansammlung von mehr oder weniger gelungenen Geschicklichkeitstests - hat also vielmehr mit Mario vs. Donkey Kong 2 gemein als mit dem üblichen Hüpfabenteuer. Doch selbst für eine hüpferunterstützte Knobelei ist die Steuerung eine Pein: Alles was auf dem Touchpad liegt, hätte man locker und wesentlich bequemer auch per Buttons bedienen können. Der Wechsel der Verkleidungen ist gerade während Bossfights furchtbar umständlich, und hätte wesentlich sinnvoller auf den Schultertasten Platz gefunden. Außerdem können einige clevere Puzzles nicht darüber hinwegtäuschen, dass schon nach kurzer Zeit ständige Wiederholungen der Anforderungen einsetzen. MoD bleibt daher ein merkwürdiger Hybrid aus Hüpf- und Denkspiel, bedient dabei aber weder das eine noch das andere Lager kompetent.
Un titre étonnamment inventif sur le papier, mais pourtant sujet à controverse. Reposant entièrement sur l'utilisation ininterrompue et presque abusive des déguisements, l'aventure ennuie par son caractère fastidieux et par la présence de mini-jeux ridicules. Dommage que les concepteurs n'aient pas cherché à offrir plus de souplesse et de divertissement dans la progression, car on ne retrouve pas vraiment l'esprit des précédents titres dans lesquels Wario était le héros.
When you weigh all the pros and cons, Wario: Master of Disguise is a passable puzzler that might tickle your fancy if you've felt deeply passionate about spatial puzzlers, such as The Lost Vikings or Exit, in the past. However, keep in mind that the game recycles the same puzzle situations and minigames frequently, and the touch-screen controls don't do much to elevate the experience. For those reasons and the overall lack of polish, most people will probably be better off avoiding Wario: Master of Disguise.
Wario: Master of Disguise is not a bad game. I've played far worse, and for all its flaws this one can sit comfortably on the positive side of the scoring scale. It's just that Master of Disguise is not particularly a very good Nintendo release. Its design might attempt a DS-specific presentation, but the implementation of the touch screen elements is so amateurish with concepts that wouldn't have flown in the early part of the Nintendo DS system's life cycle. Nintendo-published games are supposed to be the cream of the handheld crop. This one's a bit of the lumpy sludge instead.
Não se trata de um jogo de má qualidade - pelo contrário. Vale ressaltar que tudo em "Wario: Master of Disguise" é feito com muito capricho, traz idéias muito inteligentes, momentos divertidos e batalhas impressionantes contra chefes. Contudo, a frustração das soluções pouco efetivas para a mecânica de jogo surge aos poucos, na mesma proporção.
If you’re a Wario purist, chances are that you’ll be disappointed by this title. It’s not awful, but considering just how utterly brilliant Wario Land 3 was on the Game Boy Color a few years back, it’s truly tragic to see that Wario has been shipped into a crate to a mediocre 3rd party to abuse his reputation. A disappointment, indeed. Wario: Master of Disguise tries very hard to be a good game, but runs out of gas and gets stuck in the land of mediocrity. Suffice it to say that it is very clear that the Wario team has been working on the WarioWare games, and while this title may flaunt itself as a Nintendo game, a true Nintendo game, it is not.
The mini-games typically last about a minute, and they are a mixed bag. I really enjoyed squishing bugs and connecting dots, but didn't like coloring in patterns to match a memorized image. Master of Disguise relies equally on the buttons and touch screen, causing my hands to cramp up something awful. It doesn't help that there's so much goofy text to page through. I wish the game allowed you to save at any time, because the save points are few and far between. Wario Master of Disguise had enough unique elements to grap by attention, but couldn't quite close the deal.
Wario: Master of Disguise is a sad title to play on any number of levels, which is a bit heartbreaking, especially when one looks back at Wario's career as a whole. With some truly horrific controls and stylus offerings, this is one of those titles that fails to deliver an innovative product, instead choosing to take a very simple button pressing system and replacing it with what can only be described as a touch screen gimmick of epic proportions. The gimmick itself wouldn't have been so bad had the handwriting recognition been better, but it's truly off. The puzzles themselves also tend to be lacking, as well, offering up a host of areas in which the same solution is needed to get through each and every time. All in all, Wario: Master of Disguise was a game that attempted to bring something new to the table, but instead faltered and broke along the way.
It is frustrating to see Nintendo's once-cherished handheld superstars so neglected. It's great that Nintendo is working with third party developers, but not if Master of Disguise and Kirby Squeak Squad are the results. While Master of Disguise may look like a Wario platformer on the surface, the game is plagued by terrible pacing, obfuscated level design, and unsatisfying controls. If you're not going to do a Wario game right, Nintendo, don't do it at all.
Discovering and learning to use the different disguises keeps Wario: Master of Disguise exciting for a few levels. But once the novelty wears off, there’s really nothing to keep you interested in the game. And then you’re back to saving maidens from evil dragons to pass the time.
Wario: Master of Disguise could have been a huge leap forward for Nintendo's anti-hero. Instead, it ends up as a low-grade, tiresome platformer, knocking the series almost completely off course. Hopefully Wario gets a game worthy of his stature next time.
Wario: Master of Disguise is neither a return to the Wario Land series nor a new instalment in the mighty WarioWare franchise, although we suspect many will be purchasing this on the mistaken belief that it’s one of the two. Instead, unfortunate players will be faced with an abject lesson in how to detrimentally shoehorn touch controls into a game which, with better level design and the breaking of the scriptwriter’s fingers, could have been quite playable. If there’s one thing that can’t be doubted, it’s Wario’s credentials as a Master of Disguise – he’s managed to take a sub-par puzzle-platformer, and make it look like an inventive spin on a well-worn genre. Sadly, this particular disguise doesn’t stand up to scrutiny.
I don't doubt that Suzak tried to make yet another innovative instalment in the Wario franchise, with their stressful demands for constant touch screen use - but the sad fact is that there isn't a single spark of imagination or joy in this entire game. Despite some obvious effort, Wario: Master of Disguise is just utterly tedious in every respect and an absolute chore to play.
Then again, poorly made platformers were a big part of the 8- and 16-bit eras, too, so maybe things are just coming full circle. Fortunately, most of us still remember how not to spend our money on crap like this.