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The GoodThe term "minigame" settled on many games a long time ago. They were a perfect accompaniment as extras in many games and raised the replayability of them, including a better experience for the player and much more hours of fun. Nintendo always bet on that kind of games, and exploited them in many ways. You can find, as WarioWare Touched! is, many games only dedicated to minigames. One of the most remarkable series are the Mario Party games, featuring a lot of really simple minigames to be enjoyed (better with friends). Nintendo was trying to change the concept of gaming. For a long time, people required games with incredible graphics, which were one of the most important things in many years for the gamers. A lot of games made during the 16-Bit era only focused in graphics (Rise of the robots is a good example) and they strayed their attention of gameplay. People said that one game is better than another one just because it has better graphics.
Something curious has happened. When the graphics of the games started to be improved to better graphics, people started to demand something more. People wanted balanced games, they'll be satisfied with poor graphics and a good gameplay instead of the opposite. Nintendo realized about that and started their new policy about video games systems, giving birth to the Nintendo DS or Wii.
WarioWare Touched! is one of those games featuring an amount of minigames playable by everyone. You don't need to spend all of your life learning how to play videogames to play this one and enjoy it. Anyone can play this game and that's one of its stronger points. The game is simple and uses all the technology available for the Nintendo DS. You'll have to do many things, and do it fast because the game is sheer madness. When you start to play it for the first time, you'll become mad because you're not sure about what you have to do, just do it and then nothing more. It's a complete nonsense game, but it's really funny, no doubt.
The game uses the term "microgame", because the games are really simple, they're fast (and they're going to get faster as you advance in the game), you'll receive an order and you'll have to do it. You'll have to run, cut, circle, blow, climb and many other things with your stylus.
Beside the "story", you can play all the microgames that you've unlocked. In fact, you'll have to do that if you want to unlock all of the toys that the game includes by reaching the default hi-score proposed.
The BadThe game has its weak points. When you finish it maybe you don't want to play it again, because you'll have to repeat many times the microgames if you want to unlock the locked toys. You'll have to play for the first time just to advance in the game, you'll have to repeat that to reach the score proposed with every character. After that, you'll have to play one more time (or maybe two or three) to play all the games included in each character to be available in the "album" mode, and once there you'll have to play each game many times to reach the score to win the gold crowns. All this things must be done with every character if you want to unlock everything and finish the game 100%.
There's no multiplayer mode, and it's something really bad in a game like that. Some games could be up to two players but there is no multiplayer mode.
To finish with, some games are the same ones with different graphics because you'll have to do the same thing. Sometimes you'll feel that you're playing a tech demo instead of a real game because it tests the DS characteristics and nothing more.