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Yu-Gi-Oh World Championship 2007 is an accurate virtual representation of its real world counterpart. What the game lacks in bells and whistles, it more than manages to make up for with its sheer amount of content, and ability to keep the virtual experience of a game almost as fun as it’s more tangible counterpart. Some die-hard Yu-Gi-Oh fans may find the relatively cold presentation to be a bit of a turn off, but Yu-Gi-Oh World Championship 2007 still remains an easy recommendation for any owner of Yu-Gi-Oh cards, or at the very least, a cheap substitute for the real deal. Fans of collectible card games abroad may also find some guilty pleasure in this often-misinterpreted game; I sure did.
Overall, this game is perfect for fans of the Yu-Gi-Oh! Card game series. Although my experience was somewhat confusing, I really don't think this game was designed for users like me. It was designed for the serious Yu-Gi-Oh! player to have a place to both challenge themselves to Yu-Gi-Oh! puzzles and against CPU opponents and also test their skills against other players around the world. The game is the official software of the 2007 Yu-Gi-Oh! World championship and it's easy to see why. It's easy to control and is so lifelike in it's recreation of the card game, that I wouldn't be surprised if the hardcore Yu-Gi-Oh! fans chuck their card books and play with their DS' instead.
It’s hard to give World Championship 2007 a score, because it really depends on the player. If you’re looking for a hardcore, card-based strategy game with tons of depth (maybe too much depth, to be honest) and online capabilities, then this is your next DS purchase. If you’re the kind of gamer who likes a good (or any) story, or if you want something with casual appeal, then you’re better off staying away. Don’t look at the license and figure it’s some kid game – there’s a whole lot of meat to this package.
Yu-Gi-Oh! World Championship 2007 is an all-around impressive presentation of Konami's card-battling craze. Most of the things now holding the design back from true greatness are wishlist features – voice chat during battles would be nice, as there's no current way to communicate with your opponent – and other additions could further encourage new players to give the game a try. The lengthy, detailed tutorial mode is a big step in the right direction, but this package cut out any kind of single-player adventure. One step forward, one step back. If you've never given Yu-Gi-Oh a try and are curious, you can safely start here – just supplement your play with some episodes of the show and you'll fill in the blanks. And if you're a hardcore duelist already, definitely invest in this Championship. You'll be entertained for hours, days, weeks and months to come – and you might just become the #1 battler in the world.
Yu-Gi-Oh World Championship 2007, overall, is a fairly solid success for portable implementations of one of the most popular TCGs on the market. Too difficult for newbies, but lacking too many cards for old-hat masters, the game finds and neatly settles into a perfect niche among newer yet established fans who like working with what they're given and/or don't necessarily have the money to buy the game's infamously costly booster packs. While its niche appeal is clearly limited amongst fans, Konami has certainly figured out how to make card games work absolutely beautifully on the Nintendo DS, using all the capabilities that make the system unique (and even yanking a page or two from the Wii, sort of!) to blow every non-physical-cards version of the game (including those on other systems) out of the water.
Once again I must stress this – especially if you have never played Yu-Gi-Oh! games in the past, watched the series, followed the manga, or even played the physical card games – newcomers must beware that this is a lot tougher to tackle as a beginner. World Championship 2007 will possibly create a few new fans, but most significantly, it will put smiles on hardcore Yu-Gi-Oh! fans.
I truly wanted to give Yu-Gi-Oh! World Championship 2007 a higher score, but the game is lacking in key areas. Simply saying that fans of the series will enjoy it and others should avoid it is just not accurate. The game has depth and is absolutely great for new players. But at its core, Yu-Gi-Oh! World Championship 2007 has nothing else to offer except the Duel Monsters card game itself. While that alone is a lot of fun, this package needed far more bells and whistles to round out the experience.
If you're able to trade cards across from Spirit Caller or Nightmare Troubadour, or don't mind the idea of ploughing hours into getting enough decent cards together for a great deck, World Championship 2007 is a superb card game, and arguably the best portable one we've seen in years, in fact.
Yu-Gi-Oh! World Championship 2007 est un jeu qui ne s'adresse qu'aux joueurs du jeu de cartes, ceux qui ne jurent que par les tournois et autres classements officiels. Les autres peuvent tranquillement passer leur chemin et aller plutôt voir du côté de Yu-Gi-Oh! Nightmare Troubadour ou Yu-Gi-Oh! GX : Spirit Caller.
Hardcore collectors take note: this package also contains three limited edition cards with which you can beef up your real life decks. The best advice you can get from this intel is to take the cards and go play with your friends far away from your DS. You won't find anything in this game that you can't enjoy with more enthusiasm by actually playing with the cards themselves– that is, unless you have a serious thing for bare bones design and eye-gouging visuals.