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|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||1.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||1.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||1.0|
|Sound / Music||The quality of the sound effects and/or music composition||1.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||1.0|
|Overall MobyScore (1 vote)||1.0|
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Game and Watch: Judge isn't terribly strong but for $2, it's not a bad purchase. The single-player might wear off after the first few plays, but thankfully, the Score Select is great for those that may have a limited attention span for simple games. Other than nostalgia or curiousity, the multiplayer should be the main reason why you give this a try. If you think some of your friends or family members can have some fun with this, then give Game & Watch: Judge a go.
Judge was only the fifth Game & Watch to be released, and it shows – it just isn't as addictive as other titles in the series. While likely groundbreaking for 1981, it holds more value now as a curiosity than an actual game to seriously play. Nintendo has gone out of their way to provide an authentic LCD handheld experience, but Judge is an example of why they're not popular anymore – the gameplay is too repetitive, and Judge in particular is hindered by the 99-point limit. However, if you completely missed out on this game in its GBC incarnation and have never played the original, this is a great opportunity to experience for yourself the humble beginnings of Nintendo's handheld gaming empire.
Game & Watch: Judge is fun at the most basic level, but it has really not aged well at all. Considering this game, along with several others from the range, are available bundled together on other Nintendo formats for a very low price, there is simply no real reason to warrant making this purchase unless you have nothing else to spend 200 Points on!