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Rayman (Nintendo DSi)

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MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for the Nintendo DSi release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall MobyScore (4 votes) 3.9


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
80
IGN
Rayman on DSiWare is a capable, beautiful port of the game that set a new high bar for animation and use of color in environment design back in the mid-'90s. It's not the most robust edition of this game ever released, as it's missing a few of the features found in some of its late '90s special editions -- there's no level editor here, for example. But it makes up for anything old-school Rayman fans might miss by introducing a few new DSi-exclusive elements, like the helpful second-screen map and mid-level picture-taking points. So anyone looking for a fun and focused platforming adventure on DSi can feel safe spending eight bucks here -- Rayman's original adventure is still a blast, and it's nice to take a break from all those screaming Rabbids. Welcome back, Rayman.
65
Mag'64
Das Gameplay ist zwar im Prinzip erfrischend zeitlos - die Mischung aus Adventure-Elementen mit dem 2D-Jump n‘ Run-Genre ist etwas, das bis auf „Lost Wind“ in der Moderne nur wenig Nachahmer gefunden hat -, doch ist die Umsetzung inzwischen antiquiert. Das Leveldesign freilich ist abgefahren und in weiten Teilen auch abwechslungsreich, lässt den Spieler aber viel zu häufig in tiefschwarze Löcher fallen, Stellen, die gnadenlos unfair sind und dank derer das zeitintensive Suchen jedes einzelnen Electoon-Käfigs bei beständiger Wiederholung der Levels zur Qual mutieren kann. Zumindest für all jene, die schon allzu sehr dem Wohlfühl-Kuschel-Kurs moderner Spiele verfallen sind. Frustresistente 90er-Jahre-Jünger haben beim langsamen Verbessern von Raymans Fähigkeiten und dem extensiven Suchen nach allen Geheimnissen wohl trotzdem viel Spaß. Die witzige Integrierung der Kamera und die eingeführte Levelkarte rechtfertigen aber dennoch keinen Neukauf.
50
Nintendo Life
Had Rayman not been so annoyingly cheap then it would be a highly recommended platformer. Unfortunately, it is annoyingly cheap and should only be traversed by those with either a masochistic streak or diehard Rayman fans. And on a system brimming with quality 2D retail releases it simply can’t compete, even at a lower 800 Point asking price.