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There's plenty to explore and most importantly, map, meaning that collecting the eight alchiems to unlock the cavern containing the monolith is by no means easy, but it is very absorbing and enjoyable.
The action is fast and furious throughout Nodes of Yesod, which is amazing when you consider the quality of the sprites and the flicker-free animation. The game really does pale into insignificance when you see it being played ... the way the spaceman bounces off the lunar surfaces is a joy to behold. Some programming person has gone to the most meticulous detail to make sure that everything is just right. This one gets a resounding yesod from me!
Immediately this game had loaded I was overwhelmed by its quality, and after a considerable time playing it I am even more impressed. There is so much attention to detail, the chewing noise of the mole, the movement of the of the characters, the inside of the caverns and tunnels, everything is well done, even down to the little oscilloscope which shows your energy level. The graphics are superb and very rewarding. There are some fantastic surprises in store and that's what makes the game so playable. Add the fact that the game does not require the brain to work overtime to solve hundreds of ever-so-subtle problems and you have a game that is addictive but not over frustrating. A very worthy SMASH and I can't wait to see more from Odin.
Famously, Stuart Fotheringham has gone on record to say that Nodes is actually a rushed re-write of a much better game that was lost in a microdrive crash. Judging by the final result, maybe other programmers should have employed that tactic too.
Control of movement when switching from Charlie to the mole is simple and animation is smooth – except when two bears land on the same spot, when they flicker wildly.
The game more than makes up for the reams of waffling prose, spelling mistakes and lack of story on the cassette inlay. What are Rhodendendrons anyway? Despite that, Nodes of Yesod is definitely worth adding to your library of games.
The graphics are rather good and have been specially redone for the Amstrad and have exceptionally good detail as the four colour mode has been used. The sound is worthy of note as well as some highly apt music plays away in the background as you play. On the whole I think that ardent fans of this type of game will be pleased at finding another classic being converted to the Amstrad format.