Become a Patron to help us improve MobyGames!

Obitus

Published by
Developed by
Released
Platforms
MobyRank MobyScore
DOS
...
3.3
Amiga
73
4.0
SNES
...
3.0
Not an American user?

Description

A medieval history lecturer named Wil Mason has been transported to the fantasy world of Middlemere, which is ruled by four rival brothers. Wil's aim is to find the secret to how he was transported here and discover a way back.

Obitus is a role-playing game with action elements. It utilizes a first-person view for exploration, similarly to Dungeon Master and Eye of the Beholder. One of the more remarkable features is in the first-person mode: rather than having just 4 directs to face and flicking between them, there are 8 directions and the view scrolls smoothly as you turn. This smooth scrolling continues when you move forward, giving the game more of a 3D feel.

The action elements consist of horizontal scrolling areas where you fight enemies with your bow while avoiding their attacks. Later you encounter a similar type of gameplay that involves exploring castles and adds 4 directional movement.

Screenshots

Obitus DOS The starting location (VGA)
Obitus SNES FalconWood
Obitus SNES Game Over
Obitus DOS The main menu (CGA)

User Reviews

There are no reviews for this game.


The Press Says

Génération 4 Amiga Feb, 1991 93 out of 100 93
Datormagazin Amiga Feb 14, 1991 9 out of 10 90
ST Action Atari ST Nov, 1991 84 out of 100 84
Amiga Joker Amiga Feb, 1991 73 out of 100 73
Computer and Video Games (CVG) Amiga Mar, 1991 64 out of 100 64
Electronic Gaming Monthly (EGM) SNES Jan, 1994 6.4 out of 10 64
ST Format Atari ST Jun, 1992 61 out of 100 61
Power Play Amiga Mar, 1991 51 out of 100 51
Power Play DOS Mar, 1992 50 out of 100 50
Game Players SNES Mar, 1994 36 out of 100 36

Forums

There are currently no topics for this game.


Trivia

In the PC version, it was much easier getting through the dungeons (which were dark in the original Amiga/ST versions if the player had no torch) since it only ran in 16-colours, leaving no way to darken the maze very well, so it got left as full brightness.
Contributed to by JRK (11177), Martin Smith (63197) and Fafnir (72)