DescriptionOmega casts the player into the role of a cyber-tank designer and programmer. The goal is to design a powerful tank capable of defeating opponents within the frames of a limited budget. A successful completion of this task grants the player character a higher security clearance and a large budget. Combat plays little to no role in the game; the gameplay is dedicated to designing the tanks themselves.
The player programs tanks by using a built-in text editor. It is possible to assign different artificial intelligence script commands that control various aspects of the tank, as well as enable communication between several tanks in a group. The player must take into account the equipment of a tank and its attributes in order to design a vehicle that would prove successful in combat.
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- "T.A.N.C." -- Working title
Part of the Following Group
|An introduction to A.I. programming.||DOS||Pix (1207)|
|The Games Machine (UK)||Commodore 64||Dec, 1989||89 out of 100||89|
|Power Play||Atari ST||Jan, 1990||78 out of 100||78|
|Power Play||Amiga||May, 1990||78 out of 100||78|
|Power Play||DOS||Nov, 1989||78 out of 100||78|
|Computer Gaming World (CGW)||Macintosh||Nov, 1992||40|
|Computer Gaming World (CGW)||Atari ST||Nov, 1992||40|
|Computer Gaming World (CGW)||Apple II||Nov, 1992||40|
|Computer Gaming World (CGW)||Atari ST||Nov, 1989||Unscored||Unscored|
|Computer Gaming World (CGW)||Apple II||Nov, 1989||Unscored||Unscored|
|Computer Gaming World (CGW)||Macintosh||Nov, 1989||Unscored||Unscored|
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TriviaOmega was a much-improved, advanced version of Silas Warner's classic Robot War. John Romero was part of the small group that came up with the name for this game.
Apple II Credits