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Omega casts the player into the role of a cyber-tank designer and programmer. The goal is to design a powerful tank capable of defeating opponents within the frames of a limited budget. A successful completion of this task grants the player character a higher security clearance and a large budget. Combat plays little to no role in the game; the gameplay is dedicated to designing the tanks themselves.

The player programs tanks by using a built-in text editor. It is possible to assign different artificial intelligence script commands that control various aspects of the tank, as well as enable communication between several tanks in a group. The player must take into account the equipment of a tank and its attributes in order to design a vehicle that would prove successful in combat.


Omega PC-98 How is my programming language? :)
Omega Commodore 64 Title screen
Omega Apple II Title Screen
Omega Atari ST Credits

Promo Images

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Alternate Titles

  • "T.A.N.C." -- Working title

Part of the Following Group

User Reviews

An introduction to A.I. programming. DOS Pix (1153)

Critic Reviews

The Games Machine (UK) Commodore 64 Dec, 1989 89 out of 100 89
Amiga Joker Amiga Mar, 1990 81 out of 100 81
Compute's Amiga Resource Amiga Dec, 1989 16 out of 20 80
ASM (Aktueller Software Markt) Atari ST Jan, 1990 9.6 out of 12 80
Power Play Atari ST Jan, 1990 78 out of 100 78
Power Play DOS Nov, 1989 78 out of 100 78
Power Play Amiga May, 1990 78 out of 100 78
Computer Gaming World (CGW) DOS Nov, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) Apple II Nov, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) Commodore 64 Nov, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40


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Omega was a much-improved, advanced version of Silas Warner's classic Robot War. John Romero was part of the small group that came up with the name for this game.
Contributed to by Patrick Bregger (159492), Old man gamer (296), KnockStump (970), Kabushi (163276), Terok Nor (23152) and Oleg Roschin (174020)