Critic Score User Score
Commodore 64
Apple IIgs
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Omega casts the player into the role of a cyber-tank designer and programmer. The goal is to design a powerful tank capable of defeating opponents within the frames of a limited budget. A successful completion of this task grants the player character a higher security clearance and a large budget. Combat plays little to no role in the game; the gameplay is dedicated to designing the tanks themselves.

The player programs tanks by using a built-in text editor. It is possible to assign different artificial intelligence script commands that control various aspects of the tank, as well as enable communication between several tanks in a group. The player must take into account the equipment of a tank and its attributes in order to design a vehicle that would prove successful in combat.


Omega Apple II Orbital Satellite view of battlefield
Omega PC-98 Interesting main menu...
Omega Apple II Version and Copyright Date
Omega DOS Title screen (EGA)

Alternate Titles

  • "T.A.N.C." -- Working title

Part of the Following Group

User Reviews

An introduction to A.I. programming. DOS Pix (1153)

Critic Reviews

The Games Machine (UK) Commodore 64 Dec, 1989 89 out of 100 89
Amiga Joker Amiga Mar, 1990 81 out of 100 81
ASM (Aktueller Software Markt) Atari ST Jan, 1990 9.6 out of 12 80
Power Play Atari ST Jan, 1990 78 out of 100 78
Power Play DOS Nov, 1989 78 out of 100 78
Power Play Amiga May, 1990 78 out of 100 78
Computer Gaming World (CGW) Macintosh Nov, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) DOS Nov, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) Atari ST Nov, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) Apple II Nov, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40


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This is neither the first nor the last robot tank design and programming game for a consumer platform.

Muse software made one for the Apple ][ back in the very early days, at least 3 years before Origin did Omega. I *think* the title was Robot Wars but I could be mistaken.

There was a team-oriented game with little hardware design for the Macintosh in the early 90s, but I don't even remember the title.

More recently, one of the first titles to demonstrate Sony's commitment to unusual games on the then-new Playstation was a game called Carnage Heart, which was precisely this sort of game.

Finally, there is a current PC product called Mindrover which takes this concept to great heights. It sells equally well as an educational toy and a pure game. If you remember any of these titles fondly, be sure to check out Mindrover.
Contributed to by Patrick Bregger (143313), Old man gamer (296), KnockStump (973), Kabushi (143962), Terok Nor (21038) and Cor 13 (174226)