User Reviews

The Birth of EA Sports PC Booter Ummagumma (79)
I remember this game! A very little known CLASSIC and GEM ! Commodore 64 XplOrOrOr (16)

Our Users Say

Platform Votes Score
Amiga 6 3.2
Apple II 9 3.7
Atari 7800 5 2.6
Atari 8-bit Awaiting 5 votes...
ColecoVision Awaiting 5 votes...
Commodore 64 9 3.6
Macintosh Awaiting 5 votes...
PC Booter 16 3.5
TRS-80 CoCo Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 45 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Apple IIComputer Games (Jun, 1984)
The game has subtleties not found in other sports games. As the real Dr. J and Bird have their strong points, so do these characters. Dr. J is quicker and can hang in the air longer. Bird is more physically intimidating and shoots better from the outside. Both have their "pet shots" you must learn to win. There are two flaws. One, the Apple has just one joystick, so one player has to use the keyboard. Two, you are powerless to control the path of your shots. Still, it's a remarkable simulation, and great fun.
AmigaGénération 4 (1987)
Un excellent basket qui respecte tous les mouvements des pros. A VOUS LA VICTOIRE ! ! ! !
Atari 8-bitThe Video Game Critic (Jan 28, 2003)
It's great fun and very competitive, especially with two players. A referee who looks like Mario calls penalties like traveling, charging, hacking, and "reaching in" (a little outdated there). Extra features include automatic instant replays and the ability to shatter the backboard. That's right, and when the backboard is broken, a robot with a broom shows up and screams profanity at the players (I'm exaggerating a bit). Another thing I love about One on One is its extensive options menu. You can select between four skill levels and set various rules. This game was, and is still, all that!
Commodore 64Info (Sep, 1984)
No matter how good Larry and Julius are, you have to wonder how well basketball will translate into a computer game. I found that all elements of the one on one game have been included through excellent programming. The direction you move your joystick is the direction the player moves on the court, a reflex action requiring no getting used to. The button controls jumping, shooting, rebounding, stealing, blocking, and 180-degree spins. Your shots can be fancy: jump, turn, pause, then shoot. Rebound your own shot and dunk it! Instant replay on good moves.
Commodore 64Your 64 (Sep, 1985)
Still, it's an enjoyable and very classy program and, as a two-player game, should be very exciting.
Commodore 64Computer and Video Games (CVG) (Jul, 1984)
If they dropped their price to around £15 to £20 I would recommend that you rush out and buy a copy.
AmigaYour Commodore (May, 1987)
The graphics and music are a bit ordinary but he game itself is relaxing light entertainment and one I keep going back to for a bit of fun. Mouse control is also supported so you can play with the basic system.
AmigaPopular Computing Weekly (Jul 10, 1986)
For basketball fans only, play it with your eyes firmly shut.
Commodore 64Your Commodore (Apr, 1985)
Doubtless, if you are enamoured by basketball, then you'll probably be enamoured by this game.
Atari 7800The Video Game Critic (Sep 09, 1999)
Here's a neat little one-on-one basketball game featuring Dr. J and Larry Bird. The guys look cartoonish, but they can still exhibit their patented fade away jumpers and slam dunks. I love these graphics. The half-court is well detailed, and the wooden floor looks great. The gameplay is simple and fun, although a bit slow. The only offensive moves are spin and shoot, and the defensive moves are limited to steal and jump. There is a nice menu of play modes to choose from, which makes it easy to customize your game. The computer opponent provides a worthy challenge.
ZX SpectrumHome Computing Weekly (Aug 13, 1985)
In the final analysis, the players are so badly represented, it's difficult to see which has the ball as a result of attribute problems and flicker, and their response to control is poor. Even on the pro level, where a referee interjects every ten seconds, play is simple and rapidly becomes boring.
Apple IIComputer Gaming World (CGW) (Feb, 1984)
When nominations are made for Computer Sports Game of the Year, 0/0 will be there. Super graphics, constant action, the opportunity to out-think and out-hustle your opponent all make this one of the best computer games I've seen. Period. Keep'em coming, Trip.
AmigaHappy Computer (Nov, 1985)
Die Grafik ist etwas farbiger, wirkt aber leider immer noch recht abstrakt. Der Sound nutzt die Amiga-Fähigkeit, Töne zu digitalisieren: Das Dribbelgeräusch klingt wie bei einem echten Basketball-Match.
Commodore 6464'er (Jul, 1984)
Trotz einiger weniger Kritikpunkte muß man diesem Spiel eine sehr hohe Qualität bescheinigen. Electronic Arts ist es wieder einmal gelungen, eine gute Spielidee in ein (fast) perfektes Programm umzusetzen. Obwohl nur auf einen Korb gespielt wird, bereitet dieses Programm dem Benutzer eine lang andauernde Spielfreude, da, und dies ist sehr wichtig, der Erfolg größtenteils vom Können des Spielers abhängt.