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Osmos

Genre
Perspective
Theme
MobyRank MobyScore
iPad
86
4.0
Linux
...
...
Macintosh
...
...

Trivia

In order to promote the Linux release of the game, Hemisphere Games offered a free copy of Osmos to whoever wrote about the game on their blog. One of the recipients was Maxim Bardin of Linux Gaming News, who had already purchased a copy of the game. As such, he gave his free copy away as a prize in the first LGN Contest.

Contributed by Hamish Wilson (141) on Aug 02, 2010. -- edit trivia



In the documentation, developer Eddy Boxerman explains how he came up with the concept:

The initial idea for the game came from a course I took on spacecraft dynamics, coupled with a Desbrun/Cani paper on deformable modeling using implicit surfaces. [geek.] I thought it'd be fun to control some simulated blobby thing, perhaps in a game. Then one day I realized I could prototype some interesting gameplay with simple circles and mass propulsion. With that prototype in hand, I realized there was deep and elegantly-balanced gameplay to explore here.

Along the way I embraced the relaxed/ambient/minimalist nature of the game, and decided to make that a focus. I've been listening to a lot of ambient electronica in the last few years, and wanted to incorporate some music in that vein into the game - procedurally generated if possible. Ideally, I wanted this to become as much a "pleasant multimedia experience" as game. Since then, flOw has come out; comparisons are inevitable...

Contributed by Sciere (234421) on Aug 22, 2009. -- edit trivia