Trivia

It was #73 in FLUX Magazine's (Issue #4) Top 100 Video Games of All-Time.

Contributed by Big John WV (23371) on May 27, 2009.

Some original storyboards, drawn up during the game's initial development, reveal an unmade ending in which Lester Chaykin survives and becomes a leader of the alien world. The storyboards can be viewed on the game's official site (http://www.anotherworld.fr/anotherworld_uk)

(Click on Another World from the side menu, then select Illustration from the top.There is a sketch with minimal detail at the bottom of the page that could represent the unmade cutscene.It seems to be Lester sitting at a throne, wearing a robe(?) and holding a sword.)

Contributed by Mark Ennis (114) on Jul 29, 2007.

In an issue of Official U.S. PlayStation Magazine, Japanese game designer Fumito Ueda cited this as an influence for Ico.

Contributed by Mark Ennis (114) on Jul 29, 2007.

In Dec 2005 Another World was ported to the Dreamcast,with permission from Eric Chahi. Eric Chahi also allowed the Dreamcast port to include the datafiles. You can download the port here.

Contributed by Darksaviour69 (190) on Sep 11, 2006.

On April 14th, 2006 Another World has been re-released by it's developer Eric Chahi (who got back the rights to the game) in a completely remastered edition for Windows XP which supports resolutions of up to 1280x800. You can purchase it online and read about the making of the game (both the original version and the remake) at www.anotherworld.fr

Contributed by Zovni (9139) on Apr 19, 2006.

Out of this World was one of the last commercially released games for the Apple IIgs. The port was written by Bill Heineman, who also was responsible for the SNES version (both the IIgs and the SNES share the same main processor).

If the screen size was reduced, the game ran extremely smoothly on a stock unaccelerated IIgs.

Contributed by Caim Douglas (4) on Nov 09, 2005.

The 3DO version of Out of This World is quite different from the other versions in terms of graphics and sound. The polygon backgrounds have been replaced by hand-drawn versions, the quality of which varies from stunning to amateurish. Music is played quite consistently throughout the game. It somewhat resembles a film score, and is similar to the music in the Sega CD sequel Heart of the Alien. The sound effects seem to be the same, however. Oddly enough, after the game is completed and the credits roll, the intro sequence from Heart of the Alien is played, with the same hand-drawn art style as the rest of the game. The gameplay has not changed at all.

In 2005, a free Game Boy Advance port of OOTW was released by FoxySofts in the form of a downloadable rom, with the blessing of the game's original creator Eric Chahi. The port is a near flawless recreation of the original. It can be downloaded from: http://www.foxysofts.com/index.php?l=content/gba/anworld.inc

Contributed by Matt Dabrowski (215) on Jun 05, 2005.

This game has a reference in Eiffel 65's song, "My Console"

Contributed by leon101 (63) on Feb 18, 2005.

* Here's a bug most people don't notice. At the very beginning of the intro, Lester goes up an elevator. Later on, a lightning hits a metal surface on the ground floor, but Lester is sitting right behind it. How is that possible?

Contributed by Gil Megidish (5) on Oct 26, 2004.

Due to its stunning visuals, the game featured in a UK TV advert for the Amiga. The advert also featured a UK hit song called 'Sunshine on a Rainy Day' by Zoe.

Contributed by Martin Smith (64035) on Feb 24, 2004.

OOTW was the first game to have cinematic cutscenes seen in many games today.

Contributed by Zack Green (1024) on Dec 29, 2003.

When he needed a model for the rotoscoping in this game, Eric Chahi got his brother to run around in the back garden of their house!

Contributed by Sam Jeffreys Bronze Star Contributing Member (3316) on Feb 27, 2003.

Even though OOTW doesn't look very different on the platforms it's been released to, there is one very nice touch on the Super Nintendo version: a very moody suspense theme song -- the first time you hear it is in the very beginning of the game, when the black beast starts chasing you.

Contributed by Jiguryo (36) on May 25, 2002.

Eric Chahi developed all of the game, except for the sound effects and music. He even did the beautifull cover on the box!

Contributed by Felisberto Salgado (2) on Feb 15, 2001.

Released first on the Amiga and Atari ST, many players complained that Out Of This World was too easy. Because of this, the PC version includes two extra levels :) and has slightly increased difficulty in other parts of the game.

--

Tagline from the UK ("Another World") packaging:

"It took 6 days to create the Earth. Another World took 2 years."

--

Obvious goof (I guess this is the same in all versions of the game): During the intro, watch Lester's hand as he's using the keypad. It moves forward too much, thus revealing...there is no arm attached to it! :)

Contributed by Sam Jeffreys Bronze Star Contributing Member (3316) on Dec 23, 1999.

Flashback is technically a sequel to Out Of This World. But since the storyline is completely different, it is not proper to call it a sequel.

Contributed by Trixter Bronze Star Contributing Member (8866) on Dec 13, 1999.

Out of This World was rereleased in 1995 on CD with a Windows binary in addition to the original DOS binary.

Contributed by Brian Hirt (9991) on Dec 13, 1999.

It is important to note that Out Of This World is a stunning technical achievement. All graphics in the game are filled vector images (2D polygons). This has been used before to save disk space with early adventure games (like King's Quest), but never before in an action game. Also, all music and sound effects are mixed in realtime to provide multi-channel music and sound on modest sound hardware. All this on a 286!

Contributed by Trixter Bronze Star Contributing Member (8866) on Dec 12, 1999.

 

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