Description
Pac-Man: Championship edition is a sequel, by the same developer
Tōru Iwatani, done in the style of the original classic. As before, you are Pac-Man and you are in a maze with dots, power pellets and hosts. The object is to eat the dots and avoid the ghosts, unless you eat a power pellet, which gives you the ability to eat the ghosts for a few seconds.
What's new here is many different mazes and modes. This is designed from the ground up as a console game, so some arcade traditions are lost. The object is no longer to try to survive/get a high score without losing quarters, but to get a high score in a set time limit. You do still have a set number of lives, which makes your time end early if you lose all them.
Unlike the original or its prodigy, Championship Edition isn't broken into distinct levels. Once you clear one side of the maze, a fruit appears on the other side. Eating the fruit regenerates the empty half with new walls, dots, power pellets, etc and increases the game speed.
The look is a bright neon which evokes the classic Pac-Man but takes advantage of nearly 30 years of increased computer power.
Part of the Following Group
User Reviews
The Press Says
| Extreme Gamer |
Jul 05, 2007 |
9 out of 10 |
90 |
| Gamer.nl |
Jun 17, 2007 |
9 out of 10 |
90 |
| 1UP |
Jun 11, 2007 |
9 out of 10 |
90 |
| Good Game |
Feb 25, 2008 |
9 out of 10 |
90 |
| Thunderbolt Games |
Apr 07, 2008 |
9 out of 10 |
90 |
| GamingIllustrated.com |
Jul 26, 2007 |
82 out of 100 |
82 |
| Games TM |
Jul, 2007 |
     |
80 |
| GameSpot |
Jun 06, 2007 |
7.9 out of 10 |
79 |
| Eurogamer.net (UK) |
Jun 07, 2007 |
7 out of 10 |
70 |
| DarkZero |
Jun 21, 2007 |
7 out of 10 |
70 |
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Trivia
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This entry to the MobyGames database was contributed by
Ace of Sevens (4291) on Jun 07, 2007.