User Reviews

A superb follow up to Pac-Man World. Too bad the camera is poor Windows Katakis | カタキス (39526)
The Pac is back! PlayStation 2 Exodia85 (2200)

Our Users Say

Platform Votes Score
GameCube 13 3.9
PlayStation 2 11 3.9
Windows 6 4.5
Xbox Awaiting 5 votes...
Combined User Score 30 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameCubeGameZone (Mar 25, 2002)
Definitely a fun and enjoyable all around gaming experience. If you’re looking for a good platformer, you’d be hard pressed to find a better one, and this one will be a good buy and will provide hours of amusement for just about anyone. Hey … if someone like me who doesn't even like platformers can enjoy it as much as I have, I’m sure that you will too.
PlayStation 2GameSpy (Mar 12, 2002)
Despite its mostly copycat design and the few minor annoyances I mentioned, Pac-Man World 2 is a keeper. It's fun for the whole family -- even my girlfriend has spent hours playing this one -- and it will challenge most skill levels to a certain degree. This is not your father's Pac-Man or even your crazy Aunt Selma's Ms. Pac-Man, but it's definitely a worthy addition to the Pac-Line of Pac-Games.
GameCubeWorth Playing (Apr 03, 2002)
Pac-Man World 2 is an adventure/platforming game complete with a Super Mario Bros 3 type world map. The in-game play-control style is fully 3D but is also similar to SMB3 in the sense that it offers top-notch, well thought out, running-and-jumping dynamics. What keeps this game from being in the same league as the classics however is its unbalanced difficulty and short life span. For how well the game looks, it is pleasantly surprising to find gameplay that is equally appealing. PW2's nagging camera issues are somewhat diminished by the fact that the game actually lets you know when the camera is only partly functional or completely inoperable, by means of an on-screen notification.
GameCubeGame Over Online (Apr 02, 2002)
Pac-Man World 2 feels like it was influenced from games like Crash Bandicoot, Super Mario World, Sonic Adventure, Klonoa, and even Super Monkey Ball. What is surprising is that Namco was able to extract all the fundamentally entertaining aspects of these games without botching the project along the way. Not to say that Namco has a tendency to churn out poorly executed titles, but even the most respected companies sometimes set they're sights a little too high -- State of Emergency and Ehrgeiz for example. The only detrimental thing that this game has inherited from its predecessors is the sometimes-in-the-way camera issues.
XboxXBox Solution (XBS) (Oct 27, 2002)
Whether you’re an old-school fan of Pac-Man, or you’re just entering the ‘Pac!,’ Pac-Man is pretty tough to resist through his easy and light-hearted game style, and that big, irresistible smile he wears almost constantly. Fans of the classic series may also want to take a look at Namco Museum as well.
GameCubeGamePro (US) (Mar 07, 2002)
Pac-Man World 2 takes dot eating to a whole new level, making this 3D version of an arcade classic a nostalgia trip worth taking. Namco’s portly Pac-Man travels through six vibrant worlds and uses ice skates, turbo rolls, butt bounces, and more in his quest to retrieve golden fruit stolen by Spooky, a ghost of monstrous proportions. Maneuvering Pac-Man can be difficult at times since the controls are ber sensitive a bit too much pressure on the analog stick can easily send Pac-Man careening over an icy cliff.
PlayStation 2GamePro (US) (Feb 27, 2002)
He’s cute, round, and yellow but enough about Homer Simpson! Pac-Man returns for some 3D hop-n-bop action. If you’ve got an appetite for an adorable platform adventure, Pac-Man World 2 will hit the spot.
PlayStation 2GameSpot (Feb 26, 2002)
The original Pac-Man World for the PlayStation remains one of the best-executed remakes of a classic arcade game--not that that's saying much. But the game did an excellent job with its source material--Namco's incredibly famous arcade classic--both in terms of the aesthetics and its play mechanics as a platform game. The PS2 sequel closely follows the original's formula and improves certain aspects of the first game in the process. Specifically, the sequel's level design is varied and interesting, and the individual environments are well paced, challenging, and packed with a whole lot of minute-to-minute action. Pac-Man himself boasts a couple of new moves and has access to some unique modes of transportation, including skates, swimming flippers, and even a submarine. All this boils down to a good amount of diversity, which is precisely what keeps the game from ever growing stale, as can be the case with less-polished platformers.
GameCubeGameSpot (Mar 19, 2002)
Pac-Man World 2 is a great platform game overall, one that anybody who's into the lighthearted style of the game would do well to check out. There are a fair bit of extras packed in as well, which extends its longevity--the most significant of these is an arcade full of classic emulated Pac-Man games, which you'll find in Pac-Village. This GameCube version is essentially identical to the PS2 version, with just one exception: Ghost monsters no longer kill you instantly if you touch them when not under the influence of a power pellet. Rather, you'll just lose one pip of health. While this makes some of the sequences a little bit easier, it doesn't really have that much of an effect either way. It's still quite a fun game, and anyone who's the least bit excited by the history of gaming and the sights and sounds that started it all should enjoy it.
PlayStation 2IGN (Feb 27, 2002)
When it comes to 3D platformers, Pac-Man World 2 doesn't bring any new ideas to the table, but because the game is straight and true in its purpose -- it's a straight-up 3D platformer built to mimic Super Mario 64 -- it's hard to resist. And aside from the irresistible charm of Namco's little yellow beach ball, there are enough platform techniques, tricks, and ways to play the game throughout it that it warrants immediate inspection.
XboxGame Freaks 365 (Apr 19, 2003)
If the story mode's six different worlds (not including Pac-Village) aren't good enough for you, hopefully the arcade is. By collecting tokens throughout the story mode, you can unlock various ports of old Pac-man games, such as Pac-Man, Pac-Attack, and Ms. Pac-Man. These games add significant replay value to the game's already impressive story mode. Another part of the game that adds much more reply value is maze mode, which was brought over from Pac Man World (PS One). This is basically a 3D version of the original Pac-Man arcade game with various scenery, based on the level that you are currently on.
77 (May 08, 2004)
Im Vergleich mit Genre-Highlights wie Rayman 3 zieht Pac Man sowohl grafisch als auch spielerisch klar den Kürzeren. Doch mit seinem Nostalgik-Flair, das sich trotz der modernen 3D-Umgebung durch das Spiel zieht, kann Pac-Man World 2 dennoch für ungezwungene und unkomplizierte Unterhaltung sorgen. Die Steuerung passt, die Soundkulisse sorgt mit ihren ständigen Einsprengseln allseits bekannter Jingles für wohlige Schauer und der angenehme Schwierigkeitsgrad sorgt dafür, dass man ohne große Frustmomente vergnügte Stunden erleben kann. Allerdings sollte man eine Affinität zu Pac Man mitbringen, denn wenn man nichts mit dem kleinen Kulthelden anfangen kann, findet man genügend Alternativen, die wesentlich mehr Tiefgang bieten und zudem noch grafisch besser sind. Viele gute, wenn auch bekannte Ideen, die nett verpackt und zu einem mehr als fairen Preis angeboten werden. Nicht mehr, aber auch nicht weniger.
77 (Mar 31, 2003)
Angesichts nicht gerade übermäßig vorhandener Jump&Run-Konkurrenz dürfte es Genre-Fans nicht schwer fallen, Gefallen an dem GameCube-Einstand von Pac Man zu finden. Zwar gibt es keine weitreichende Bewegungsfreiheit wie bei Überklempner Mario, doch die Verknüpfung bekannter Pac Man-Elemente mit dreidimensionalen Umgebungen und neuen Bewegungsmöglichkeiten ist gelungen. Steuerung und Schwierigkeitsgrad sind nahezu perfekt aufeinander abgestimmt und werden nur von den gelegentlich auftauchenden Kamera-Problemen überschattet. Was die Sounduntermalung betrifft, bietet Pac Man zwar nichts Herausragendes, doch die Melodien bleiben stets unterhalb der Nervgrenze im Hintergrund und werden von immer wieder auftauchenden Einsprengseln der bekannten Retro-Soundeffekte wunderbar ergänzt. Für Fans des gelben Wuslers führt kein Weg an Pac Man World 2 vorbei. Doch auch Gamer, die ihren GameCube mal mit anderer Jump&Run-Kost als Crash Bandicoot oder Mario füttern möchten, werden gut bedient.
PlayStation (Mar 02, 2003)
Im Vergleich mit Genre-Highlights wie Sly Raccoon oder Ratchet & Clank zieht Pac Man sowohl grafisch als auch spielerisch klar den Kürzeren. Doch mit seinem Nostalgik-Flair, das sich trotz der modernen 3D-Umgebung durch das Spiel zieht, kann Pac Man World 2 dennoch für ungezwungene und unkomplizierte Unterhaltung sorgen. Die Steuerung passt, die Soundkulisse sorgt mit ihren ständigen Einsprengseln allseits bekannter Soundeffekte für wohlige Schauer und der angenehme Schwierigkeitsgrad sorgt dafür, dass man ohne große Frustmomente vergnügte Stunden erleben kann. Allerdings sollte man eine Affinität zu Pac Man mitbringen, denn wenn man nichts mit dem kleinen Kulthelden anfangen kann, findet man genügend Alternativen, die wesentlich mehr Tiefgang bieten und zudem noch grafisch besser sind. Viele gute, wenn auch bekannte Ideen, die nett verpackt wurden. Nicht mehr, aber auch nicht weniger.
PlayStation 2PSX Extreme (Apr 15, 2002)
However, the game offers that type of pure and simple button mashing fun that was so prominent in the early 2D titles, and manages to bring that enjoyment into the third dimension. For anyone looking for a great title for their children, or for anyone longing for a quasi-nostalgic gaming experience, Pac-Man World 2 is definitely worth a weekend rental.
XboxGameSpot (Nov 01, 2002)
The varied platforming gameplay and excellent implementation of the Pac-Man look and feel go a long way toward making Pac-Man World 2 a really enjoyable game. Unfortunately, the experience is hindered by the game's problematic camera, which can make for some needlessly frustrating platform jumping. Fans of Namco's rotund mascot should get some satisfaction out of Pac-Man World 2, but picky platformer fans may want to give it a rental first, as some of the camera problems may be too much to bear.
GameCube64 Power / big.N / N Games (Apr, 2003)
(PAL version)
Die sieben Level werden aber von einer schlechten Kamera und einer mäßigen Technik belastet. Das bunte Jump‘n‘Run hat aber auch das Original Pac-Man zu bieten. Während du durch die Levels saust, sammelt du Münzen, die du in Sues Spielhalle gegen eine Partie Pac-Man anno 1980 eintauschen kannst.
GameCube64 Power / big.N / N Games (Mar, 2002)
Insgesamt taugt Pac-Man World 2 aber nicht nur für Leute, die für erweiterte Neuauflagen alter Klassiker was übrig haben. Namco hat die Kombination aus altem Pac-Man-Gameplay und modernen Jump‘n‘Run-Elementen ganz gut hinbekommen. Allerdings zieht das Spiel im Duell mit Segas Sonic den Kürzeren, da Sonic Adventure 2 Battle um einiges spritziger wirkt und auch technisch mehr zu bieten hat. Dennoch werden Jump'n‘Run-Anhänger auch mit Pac-Man ihren Spaß haben.
74 (Apr 17, 2003)
Als ich zum ersten Mal einen skeptischen Blick auf die Verpackung von Pac-Man World 2 geworfen habe, war ich noch stark am zweifeln, ob das Experiment "Pac in 3D" klappen würde. Nach der ersten halben Stunde hat mich der unscheinbare Hüpfer aber tatsächlich in seinen Bann gezogen. Ein überraschend gelungenes 3D Jump'n'Run und das ganze noch vor Pac-Man Hintergrund - umso besser!
PlayStation (Mar 10, 2003)
Namco réussit le pari de dépoussiérer le mythe de Pac-Man en sortant un titre de plates-formes à la progression originale et variée, et surtout très prenante. Les phases de jeu sont intelligentes et passionneront les plus jeunes qui prendront plaisir à recommencer les niveaux pour découvrir tous les bonus cachés.
70 (Nov 16, 2003)
Pac-Man is too short. I found the levels really short and a little straightforward. The levels are fairly easy and the controls are a snap to memorize. Though the levels are short and easy they provide a fair amount of enjoyable fun. One of the best features in the game was the exciting arcade mini games. The more tokens you find in your adventure, the more classic Pac-Man arcade games you can unlock and enjoy! Overall I found the gameplay fairly amusing, but if it weren't for the arcade games I would have given it a lower score. Overall- Pac-Man World 2 is a definite rental, and do not buy this game unless you are a real hardcore Pac-Man fan.
XboxIGN (Oct 10, 2002)
Pac-man World 2 is a fun and friendly game that has a great level of accessibility to it. The graphics and sound are standard fare, but the Pac-man license really adds to appeal. Honestly, if the game were full of generic characters, the game would not be as fun. But seeing and hearing the sights and sounds I grew up with pull a string in me that I just can’t let go of. And just look at Pac-man’s smile. How could you say no to a face like that.
GameCubePGNx Media (May 19, 2002)
So in all Pac-Man World 2 is a fun and easy game to get into, don’t let the "kiddy" look of the game fool you, it does have some depth just get past the childish image.
GameCubeIGN (Mar 07, 2002)
I like Pac-Man World 2. It's a fun, if formulaic 3D platformer. It follows all the rules right down to what kinds of levels are available. But it executes on the control and design elements of the experience much better than other, more recent platformers have. Of course I know there's not a whole lot of originality packed into this title, but what's there is still for the most part very entertaining. It's even fairly pretty. The game's biggest problem is that it has also introduced a camera system that is relatively unchanged from countless 3D platformers before it, which leads to some disorienting views at points. The only other gripe I've got is that the experience ends a bit too abruptly for my own tastes. Five hours or so and it's all over. To its credit, though, there are some collectibles to be had and the arcade emulations extend replay value.
PlayStation 2Gameplanet (Mar 25, 2003)
Overall, whilst Pac-Man World 2 steals most of it's ideas and levels from other platformers, allround it still manages to come up smelling like roses - fresh that is! Less is definitely more in Pac's world and it's pure, unpretentious style is actually quite compelling. We think it'll appeal to older gamers looking to revisit their arcade roots as well as it's obvious younger target audience although it's rather unforgiving difficulty in later stages may present a few barriers to the youngest out there. The camerawork is a major stumbling block and holds it back from being great but it's wholesome fun nonetheless. You'll also find a fair few hours of gameplay here with some replay value found in unlocking and playing the original arcade classics.
XboxGameSpy (Nov 02, 2002)
Pac-Man World 2 isn't the comeback title that Pac-fans or Namco hoped it would be. It's a generic platformer with subpar graphics, a fluctuating difficulty level, and an infuriating camera. It's not saying much when the best part of a title is its mini-games --some of which are twenty years old. Michael Jordan decided to give up the spotlight to today's crop of NBA stars. In a gaming world full of hot new heroes like Jak, Daxter, Ratchet, Sly, and Ty, it might also be time for Pac-Man to take a seat on the bench.
WindowsPC Games (Germany) (Jun 28, 2004)
Ein paar böse Geister haben doch tatsächlich den bösesten aller Geister freigelassen. So weit, so schrecklich. In über 20 Levels übernehmen Sie ab jetzt die Rolle von Pillenfresser Pac-Man, den Sie durch eine hübsch gestaltete und kunterbunte 3D-Umgebung laufen, springen und schwimmen lassen. Das Spielprinzip des Originals bleibt unverändert: Sie sammeln Pillen, fressen umherkrauchende Monster und klauben Bonuspunkte in Form von buntem Riesenobst auf.
WindowsMeristation (Jun 02, 2004)
"Pac-Man World 2" no es una opción mala, pero no es de lo mejor que nos encontraremos en el género, y su precio hace que sea al menos un decente regalo para darnos si buscamos algo distinto a toda la violencia o excesiva dosis de adrenalina que abundan en las pantallas de nuestro ordenador, y queramos darnos un respiro ante un tranquilo y animado título de la mano del héroe estrella de Namco.
XboxGame Over Online (Nov 13, 2002)
Pac-Man World 2 is a somewhat decent game, although it is nowhere near as good as the original. Gone is the original 2D gameplay, replaced with mediocre 3D platforming gameplay, complete with bad camera system and unimaginative levels. If you're really desperate for a platformer, you might want to check out Pac-Man World 2, just make sure to rent before you buy.
XboxGamePro (US) (Nov 04, 2002)
Cute but ultimately disposable, the pretty Pac-age doesn?t take advantage of the Xbox?s visual prowess. As a result, this straight port of Pac-Man World 2 might get gobbled up by the upcoming Malice and Blinx.
GameCubeOfficiel Nintendo Magazine (Mar, 2003)
Un joueur moyen viendrait facilement à bout des 20 niveaux répartis en 6 mondes sans une gestion hasardeuse de la caméra. Très vite frustrante, même en mode manuel, celle-ci bute fréquemment contre les éléments du décor et rend le moindre saut délicat. Seule la présence en bonus des versions originales de Pac-Man, Ms. Pac-Man, Pac-Mania et Pac-Attack pourra consoler les plus nostalgiques.
GameCubeGame Informer Magazine (Apr, 2002)
Since Namco obviously didn't put any effort into fixing Pac-Man World 2 when bringing it over to GameCube, I've decided to do a quick "port" of my review of the PS2 versions from last month: "It's hard to pinpoint just where this game went wrong, but I think it has something to do with the decision to move away from the essentially side-scrolling nature of the first Pac-Man World. Of course, this is much more difficult to accomplish, and the developers failed to develop a camera system capable of dealing with the 3D action. Don't call it a comeback, because it's not. "Yep, it still sucks.
WindowsGameStar (Germany) (Jul, 2004)
Als der kugelige Titelheld rennen und springen Sie bei Pac-Man World 2 durch kunterbunte Levels, sammeln Früchte sowie gelbe Pillen ein und zerstampfen Monster. Das ist im Prinzip ganz unterhaltsam, doch unübersichtliche Kamera und ungenaue Steuerung stören immer wieder den Spielspaß.
PlayStation (UK) (Feb 18, 2003)
One thing in its favour was the gorgeously rendered fruit, that look so realistic and juicy that we swear we were salivating during our time with the game - but that's about as good as it gets. The game's by no means awful. In fact compulsive platform freaks won't be totally disgusted with what's on offer here, but it's so lacking in technical merit, and lacking anything even remotely approaching a new idea that it just reeks of contractual obligation. A by the numbers, inoffensive collect 'em up that neither inspires rage nor the compulsion to play for any length of time. For the asking price, it seems a hefty wedge to pay for an average game, with a few badly implemented retro classics tucked away inside it. For the real Pac-Man heads among us, we guess we're going to have to wait another few years before Namco can properly revive this flagging franchise.
WindowsPC Zone (Jun 17, 2004)
What's this? A 3D Pac-Man with cute little red boots? Ice-skating, swimming, doing shimmies and flip kicks? Not dying when a ghost touches you, merely losing a health wedge, which you can replenish by collecting 50 Pac-Dots? Sacrilege and blasphemy. It's not even like it's an exemplary platform game - possibly passable on console, but let down by dodgy camera angles and poor level design.