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Description

Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!

Screenshots

Pac-Mania Zeebo Round 12. The themes start to repeat (it's the same map as Round 1). I'm not sure if that bell will taste good!
Pac-Mania Amiga Pacman's Park
Pac-Mania Arcade Eat the ghosts.
Pac-Mania NES Title screen

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Trailer


Alternate Titles

  • "PacMania" -- Alternate spelling
  • "パックマニア" -- Japanese spelling

Part of the Following Groups

User Reviews

It's Pac-Man with a different perspective Amiga Katakis | カタキス (38336)

Critic Reviews

Génération 4 Atari ST Dec, 1988 91 out of 100 91
Mean Machines SEGA Master System Mar, 1991 90 out of 100 90
The Games Machine (UK) Atari ST Jan, 1989 89 out of 100 89
Raze SEGA Master System Aug, 1991 86 out of 100 86
The One Atari ST Oct, 1988 84 out of 100 84
Computer and Video Games (CVG) Atari ST Nov, 1988 83 out of 100 83
New Computer Express Amiga Dec, 1988 4 Stars4 Stars4 Stars4 Stars4 Stars 80
ACE (Advanced Computer Entertainment) Amstrad CPC Feb, 1989 720 out of 1000 72
Video Games Genesis Apr, 1992 69 out of 100 69
ASM (Aktueller Software Markt) SEGA Master System Aug, 1991 7.8 out of 12 65

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Trivia

Atari STE remake

The original Atari ST version featured a very small playfield with a huge scoring block on the right, rough scrolling and sound. As a fan extension the original game was adapted in 2013 to use the enhanced hardware of the Atari STE models (like hardware scrolling, digital sound and the blitter), which resulted in a full-screen 50fps experience and therefore a much more enjoyable gameplay.
Source: Atari-Forum, Chat-Mag!

Awards

  • Amiga Power
    • May 1991 (issue #00) - #67 in the "All Time Top 100 Amiga Games"
  • ST Format
    • May 1990 (Issue #10) - Included in the list "ST Format's 30 Kick-Ass Classics"

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Contributed to by Michael Cassidy (17997), chirinea (40854), Kabushi (180605), Martin Smith (62839), Terok Nor (24116), Servo (55772) and Katakis | カタキス (38336)