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Description

Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!

Screenshots

Pac-Mania Amstrad CPC There's a fruit target in the middle of the maze
Pac-Mania Commodore 64 Pac chasing a ghost
Pac-Mania Sharp X68000 Opening screen
Pac-Mania MSX Select number of players or continue a game

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Trailer


Alternate Titles

  • "PacMania" -- Alternate spelling
  • "パックマニア" -- Japanese spelling

Part of the Following Groups

User Reviews

It's Pac-Man with a different perspective Amiga Katakis | カタキス (39520)

Critic Reviews

Génération 4 Amiga Dec, 1988 91 out of 100 91
Génération 4 Atari ST Dec, 1988 91 out of 100 91
The Games Machine (UK) ZX Spectrum Jan, 1989 86 out of 100 86
ACE (Advanced Computer Entertainment) Genesis Jan, 1992 850 out of 1000 85
Power Play Arcade Feb, 1988 8 out of 10 80
Power Play Commodore 64 Jan, 1989 72 out of 100 72
Entertainment Weekly Genesis Nov 01, 1991 B- 67
ASM (Aktueller Software Markt) SEGA Master System Aug, 1991 7.8 out of 12 65
GamesCollection SEGA Master System Jan 03, 2008 5 out of 10 50
Ultimate Nintendo: Guide to the NES Library NES 2016 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50

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Trivia

Atari STE remake

The original Atari ST version featured a very small playfield with a huge scoring block on the right, rough scrolling and sound. As a fan extension the original game was adapted in 2013 to use the enhanced hardware of the Atari STE models (like hardware scrolling, digital sound and the blitter), which resulted in a full-screen 50fps experience and therefore a much more enjoyable gameplay.
Source: Atari-Forum, Chat-Mag!

Awards

  • Amiga Power
    • May 1991 (issue #00) - #67 in the "All Time Top 100 Amiga Games"
  • ST Format
    • May 1990 (Issue #10) - Included in the list "ST Format's 30 Kick-Ass Classics"

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Contributed to by Michael Cassidy (20691), chirinea (43122), Kabushi (196314), Martin Smith (66754), Terok Nor (26228), Servo (57414) and Katakis | カタキス (39520)