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Description

Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!

Screenshots

Pac-Mania Arcade Ready!
Pac-Mania Commodore 64 Jumping Ghosts
Pac-Mania Commodore 64 Pacman's Park
Pac-Mania ZX Spectrum Level 1.

Promo Images

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Trailer


Alternate Titles

  • "PacMania" -- Alternate spelling
  • "パックマニア" -- Japanese spelling

Part of the Following Groups

User Reviews

It's Pac-Man with a different perspective Amiga Katakis | カタキス (39505)

Critic Reviews

Commodore User Arcade Jan, 1988 9 out of 10 90
Computer and Video Games (CVG) ZX Spectrum Nov, 1988 87 out of 100 87
The One Amiga Nov, 1988 86 out of 100 86
Mean Machines Genesis Dec, 1991 86 out of 100 86
ACE (Advanced Computer Entertainment) Genesis Jan, 1992 850 out of 1000 85
Games Preview Commodore 64 Jan, 1989 80 out of 100 80
ACE (Advanced Computer Entertainment) Amiga Jan, 1989 775 out of 1000 78
Power Play Atari ST Nov, 1988 74 out of 100 74
Entertainment Weekly Genesis Nov 01, 1991 B- 67
Ultimate Nintendo: Guide to the NES Library NES 2016 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50

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Trivia

Atari STE remake

The original Atari ST version featured a very small playfield with a huge scoring block on the right, rough scrolling and sound. As a fan extension the original game was adapted in 2013 to use the enhanced hardware of the Atari STE models (like hardware scrolling, digital sound and the blitter), which resulted in a full-screen 50fps experience and therefore a much more enjoyable gameplay.
Source: Atari-Forum, Chat-Mag!

Awards

  • Amiga Power
    • May 1991 (issue #00) - #67 in the "All Time Top 100 Amiga Games"
  • ST Format
    • May 1990 (Issue #10) - Included in the list "ST Format's 30 Kick-Ass Classics"

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Contributed to by Michael Cassidy (20821), chirinea (44065), Kabushi (208445), Martin Smith (66812), Terok Nor (26604), Servo (57406) and Katakis | カタキス (39505)