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Description

Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!

Screenshots

Pac-Mania Atari ST I wonder what that red dot does
Pac-Mania Zeebo Round 7, about to drink some coffee.
Pac-Mania Zeebo Round selection.
Pac-Mania Commodore 64 Several ghosts chasing Pac

Alternate Titles

  • "PacMania" -- Alternate spelling
  • "パックマニア" -- Japanese spelling

Part of the Following Groups

User Reviews

It's Pac-Man with a different perspective Amiga *Katakis* (38149)

Critic Reviews

Commodore User Arcade Jan, 1988 9 out of 10 90
Mean Machines SEGA Master System Mar, 1991 90 out of 100 90
Computer and Video Games (CVG) ZX Spectrum Nov, 1988 87 out of 100 87
Computer and Video Games (CVG) SEGA Master System Apr, 1991 86 out of 100 86
Raze SEGA Master System Aug, 1991 86 out of 100 86
The One Atari ST Oct, 1988 84 out of 100 84
Computer and Video Games (CVG) Atari ST Nov, 1988 83 out of 100 83
ACE (Advanced Computer Entertainment) SEGA Master System May, 1991 800 out of 1000 80
Games Preview Commodore 64 Jan, 1989 80 out of 100 80
All Game Guide Arcade 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70

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Trivia

Atari STE remake

The original Atari ST version featured a very small playfield with a huge scoring block on the right, rough scrolling and sound. As a fan extension the original game was adapted in 2013 to use the enhanced hardware of the Atari STE models (like hardware scrolling, digital sound and the blitter), which resulted in a full-screen 50fps experience and therefore a much more enjoyable gameplay.
Source: Atari-Forum, Chat-Mag!

Awards

  • Amiga Power
    • May 1991 (issue #00) - #67 in the "All Time Top 100 Amiga Games"
  • ST Format
    • May 1990 (Issue #10) - Included in the list "ST Format's 30 Kick-Ass Classics"

Related Web Sites

Contributed to by Michael Cassidy (16461), chirinea (36396), Kabushi (154888), Martin Smith (62999), Terok Nor (21920), Servo (55754) and *Katakis* (38149)