GOG Sale: 50% off Witcher 3! 80% off D&D classic games (Baldur's Gate, Icewind Dale, etc)


Pacmania Commodore 64 Title


Critic Score User Score
Commodore 16, Plus/4
Commodore 64
Not an American user?


Not to be confused with Pac-Mania by Namco, this is a Pac-Man clone where the object is to eat dots and power pills. Several ghosts appear in their hideout at the center of the maze, and these ghosts will eventually make their way through the maze, chasing Pac-Man wherever he goes. However, eating the power pills cause the ghosts to turn blue, allowing Pac-Man to hunt a ghost down and then eat it for bonus points, which are also awarded for eating a fruit that appears somewhere within the maze. Warp tunnels are located at either side of the screen, and these can be used to get away from ghosts that are on Pac-Man's tail.

Besides power pills, also scattered around the maze are white H icons. If Pac-Man comes in contact with any of these icons, he will be teleported to anywhere in the maze. Once Pac-Man eats all the dots and power pills in the maze, he will advance to the next one, whose structure differs from the previous.


Pacmania Commodore 64 Attract mode
Pacmania Commodore 64 The first level
Pacmania Commodore 64 Ate a ghost
Pacmania Commodore 16, Plus/4 Title Screen.

Part of the Following Group

User Reviews

There are no reviews for this game.

Critic Reviews

Commodore User VIC-20 Dec, 1983 12 out of 20 60


There are currently no topics for this game.


There is no trivia on file for this game.

Contributed to by Kabushi (143203) and *Katakis* (37914)