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Paradroid 90

MobyRank MobyScore
Acorn 32-bit
...
...
Amiga
...
4.1
Atari ST
...
3.2
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Description

Paradroid 90 is a remake of the game Paradroid (released in 1985 for the Commodore 64) for slightly later systems.

A fleet of space freighters carry a cargo of battle and security robots to help in the defence of Basmyth. Alien ships were bombarding the freighters with disorienting beams which drove the robots crazy. The human officers were eliminated, leaving the ships open for occupation by alien forces. At this point the players mission starts...

You control a cybernetic influence device (ID) which has been teleported aboard the first freighter to eliminate all the droids and robots. Two ways are possible to clean the ship decks representing the action part and the more strategy part of the game: Shooting (action) to destroy the robots or connecting itself into an other robot's brain (strategy) and take temporarily control of it.

It's possible to play the game as a simple shoot-em-up game, but the main part of Paradroid 90 is the transfer game to take control of other droids.

Screenshots

Paradroid 90 Atari ST Action continues
Paradroid 90 Amiga Deck selection screen
Paradroid 90 Atari ST The transfer game screen
Paradroid 90 Amiga These robots won't shoot you

Alternate Titles

  • "Paradroid 2000" -- Acorn Archimedes title

Part of the Following Groups

User Reviews

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The Press Says

Computer and Video Games (CVG) Atari ST Dec, 1990 93 out of 100 93
Zzap! Amiga Sep, 1990 90 out of 100 90
Power Play Amiga Dec, 1990 84 out of 100 84
Power Play Atari ST Dec, 1990 83 out of 100 83
ST Format Atari ST Dec, 1990 78 out of 100 78
Amiga Joker Amiga Nov, 1990 62 out of 100 62

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Trivia

Cancelled TurboGrafx version

A version for the TurboGrafx / PC Engine console was also in development. When Hewson went bankrupt NEC attempted to recall the development kit, believing that the game was being developed in-house. Graftgold attempted to receive clearance from Hewson to release the conversion independently of them, but this was not granted in time for the game to be released. Steve Turner commented years later that "Although I felt sorry for Hewson I was bitter that a simple letter may have let us get our reward for all the work we had done"
Contributed to by wishbringer (5552) and Kabushi (116307)