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|Acting||The quality of the actors' performances in the game (including voice acting).||2.8|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.4|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.8|
|Sound / Music||The quality of the sound effects and/or music composition||3.8|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.2|
|Overall MobyScore (5 votes)||3.0|
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PaRappa 2 doesn?t break any new ground or even one-up its previous outing, but there should be a spot in your library and your heart for the always delightful hip-hop hound and his cast of offbeat friends.
Everything in Parappa sounds fine and controls perfectly well. There's a ton of voice acting in the game, as the game features many cut-scenes in order to emphasize on the story. There's not much to mention, that hasn't already been said, as far the songs go, so I'll just slip into the conclusion. What can be said of Parappa the Rapper 2? With a little more challenge it could've surely earned its way up to the mid-8s. All-in-all, at least rent the game, I suggest giving it a shot.
Game Informer Magazine
I hate to say I have some beef with my homedog, though. Parappa 2 is far too easy. Also, while song hooks are catchy, the lyrics spit are a lot less addictive than those of Cheap Cheap or Fleaswallow from the first game (much less Missy Elliott). Unlocking new hat colors and song variations after beating the game adds replay, but it isn't as cool as winning new characters or secret stages. Multiplayer is a new twist, but is more a sideways move than a step forward. Like the career of Kool Moe Dee, Parappa's unwillingness to evolve his style may be his downfall. Maybe I'm a little greedy, but as Busta Rhymes said, "Gimme some more."
Game Over Online
This game had great potential, but I feel the weakness in the actual sound track, when this game was predominately a music game, made it a turn off to hardcore gamers. I still recommend it because I love the PaRappa series that Sony has created for us. Those who liked the other PaRappa games, or rhythm games in general, will surely have fun with the many modes PaRappa offers. The game is definitely a benchmark for games to come and I cannot wait to see what the next incarnation will bring. For true PaRappa fans, Japan is currently airing the PaRappa the Rapper anime series on TV as you read this review. Let's hope they translate it and bring it over here for us to enjoy as well.
Das zweite Abenteuer von Parappa hinterlässt trotz toller Musik einen schalen Beigeschmack. Die kurze Spieldauer einerseits und die weitab des PS2-Standards liegende Grafik andererseits werden nur unmerklich und vor allem nur sehr kurzfristig von den witzigen Rhythmus-Anforderungen auf dem Bildschirm in den Hintergrund gedrängt. Zwar alles in allem eine würdige Fortsetzung des ersten Parappa-Abenteuers, doch genau deshalb dürften sich nur Fans der PSone-Version angesprochen fühlen, die ein Wiedersehen mit ihren Jugendhelden feiern wollen. Alle anderen sollten sich lieber mit Ulala vergnügen.
Parappa The Rapper 2 ne révolutionne absolument pas les jeux musicaux et se contente de ressortir la recette du premier volet. Ca fait quand même du bien de retrouver le chien au bonnet rouge. Techniquement réussi, on peut simplement regretter que sa durée de vie soit si courte...
What little there is of Parappa The Rapper 2 is superbly charming, funny and downright entertaining. The music had my foot tapping for the majority of the game (even if the training stage music did begin to grate) and the cinematics are on a par with your average Saturday morning cartoon. I could wholeheartedly recommend Parappa 2 to any PS2 owner were it a bit cheaper, but the shocking lack of replay value really does set it back, and that's a real shame.
Once I heard the music and saw the game again, I had to have Parappa the Rapper 2. It's not as hard as Um Jammer Lammy (which may be good for some folks), and it certainly covers familiar territory when it comes to the essentials -- gameplay, graphics, and sound -- but it's still fun and happy-making.
PaRappa 2 isn't a bad game, but it doesn't have as much of the same off-beat charm that the original--and to a lesser extent, Um Jammer Lammy--had. PaRappa may have been first, but since we last saw the hip-hop hound, tons of more-complex music games have been released. Some, like Frequency, handle the music part of the equation expertly, while games like Gitaroo-Man pick up the slack in the insanely ludicrous storyline department. If you're happy with more of the same, PaRappa the Rapper 2 covers all the bases reasonably well, but anyone expecting PaRappa 2 to raise the bar in the genre will likely be pretty disappointed.
Parappa the Rapper 2 ist wie schon der 32-Bit-Vorgänger ein etwas anderes Vergnügen. Spieltiefe dürft ihr in dem Musik-Spiel nicht suchen, dafür gibt das simple Spielprinzip zu wenig her. Als Party-Gag oder für eine entspannte Runde zwischendurch eignet sich der Titel jedoch gut; vor allem Hip-Hop-Fans werden an dem coolen Soundtrack ihre Freude haben. Wer den Vorgänger liebt, greift bedenkenlos zu, alle anderen überlegen sich zweimal, ob sie ihr Geld nicht lieber in ein gutes Konzert investieren.
Parappa the Rapper 2 is definitely a candidate for rental of the year. It meets all of the requirements of a good rental: it's short, fun and does not have enough replay value to make you wish you bought it.
So what you're left with is a goofy, marginal game that's still too short. PaRappa 2 is like a rapper sampling his own songs. I suppose if you liked the first one you'll get a kick out of this, but it's not worth the full price benjamins, uh, yo.