DescriptionPassengers on the Wind II allows players to decide the fate of the heroes and direct all of them so that they reach their aim. Players will discover many locations, directions, and events; and will live different stories according to the directions that he makes the characters take. Everything is controlled using either the keyboard or the joystick.
Players are both the director and the heroes. The screen is divided into three main elements: a graphical section where the action takes place; a section showing the character players are directing; and the section containing text, from which players decide the action.
The player can take several actions during the game: saving a game, viewing flashbacks (in slow or fast motion), or intervention on the central graphic screen to make the action develop.
The game is split into seven episodes which players have to gradually make their way through. In each, a main scene is displayed in the graphical section, and by simple confirmation players can make the characters appear.
To avoid restarting the game at the beginning each time, players are given an opportunity to save the situation in progress. In this case, a blank, formatted disk is required to save these situations.
- "Reisende im Wind II" -- German title
- "Passengers on the Wind (2): The Hour of the Snake" -- In-game/Tag-lined title
- "Les Passagers du Vent 2: L'Heure du serpent" -- Original French title
Part of the Following Group
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The Press Says
|Tilt||Thomson TO||Jun, 1987||18 out of 20||90|
|ASM (Aktueller Software Markt)||Amstrad CPC||Sep, 1987||9.25 out of 12||77|
|CPC Game Reviews||Amstrad CPC||Jan 01, 2005||7 out of 10||70|
|ACE (Advanced Computer Entertainment)||Commodore 64||Jan, 1988||659 out of 1000||66|
|The Games Machine (UK)||Amstrad CPC||Dec, 1987||43 out of 100||43|
|The Games Machine (UK)||Atari ST||Dec, 1987||43 out of 100||43|
|The Games Machine (UK)||Commodore 64||Dec, 1987||43 out of 100||43|
|The Games Machine (UK)||DOS||Dec, 1987||43 out of 100||43|
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