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SummaryA unique concept woven into an interesting world.
The GoodTass Times in Tonetown has a great premise: Gramps, your grandfather, has invented a device that gives embodiment to your dreams. While dreaming one night, one of the dreamt characters (Franklin Snarl) figured out what was happening, and travelled back through the device to kidnap Gramps so that Gramps would never wake up, ensuring that Snarl would continue to exist! It's a unique concept that I hadn't seen in a game until then. In addition, the world you enter is a mid-1980's 'valley girl', 'punk', and 'new wave' world gone awry, which is fun to explore.
The graphics in TTIT are well drawn, and serve well to illustrate the crazy world you've entered.
The BadThe text parser isn't that great, and the developers must have known that, since there is an 'icon menu' next to the graphics window that lists common functions you need to perform. In fact, if all you have is a mouse, you can complete the game (although you'll miss some of the more cute stuff, like attempting to eat a globurger).