Written by  :  Trixter (9128)
Written on  :  Mar 30, 1999
Platform  :  PC Booter
Rating  :  3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars

1 out of 1 people found this review helpful

write a review of this game
read more reviews by Trixter
read more reviews for this game


A unique concept woven into an interesting world.

The Good

Tass Times in Tonetown has a great premise: Gramps, your grandfather, has invented a device that gives embodiment to your dreams. While dreaming one night, one of the dreamt characters (Franklin Snarl) figured out what was happening, and travelled back through the device to kidnap Gramps so that Gramps would never wake up, ensuring that Snarl would continue to exist! It's a unique concept that I hadn't seen in a game until then. In addition, the world you enter is a mid-1980's 'valley girl', 'punk', and 'new wave' world gone awry, which is fun to explore.

The graphics in TTIT are well drawn, and serve well to illustrate the crazy world you've entered.

The Bad

The text parser isn't that great, and the developers must have known that, since there is an 'icon menu' next to the graphics window that lists common functions you need to perform. In fact, if all you have is a mouse, you can complete the game (although you'll miss some of the more cute stuff, like attempting to eat a globurger).

The Bottom Line

A unique world to visit. The Berlyns have a gift in creating places nobody has been to before.