Description
The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell goods; and the scout Ryker ponders the new feeling that has entered his life: love...
ZorkQuest: The Crystal of Doom is a direct sequel to
Assault on Egreth Castle. The gameplay system is identical to that of its predecessor, retaining the player's ability to either follow the narrative from a single character's point of view, or "jump" to a new character. Thus, the player is able to re-read the story and learn new things about how the characters' different paths affected each other, as well as the outcome of the entire story.
Like in the other
InfoComics, the display technology uses a 3D vector format; many scenes are scaled (like zooming on a camera lens), sacrificing detailed graphic textures colors.
Alternate Titles
- "ZorkQuest II: The Crystal of Doom" -- C64 in-game screen title
- "ZorkQuest 2" -- Informal Name
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Trivia
Infocomics were a huge commercial failure for a number of reasons:
- it wasn't really a game
- low CGA graphics appeal in a time when EGA was king
- the low pricing did not inspire quality confidence in the consumer's mind
ZorkQuest: The Crystal of Doom was released after the original 3 Infocomics flopped. Since this one was "in-the-can" it was shipped, but to save costs, only the cover art was changed, the rest of the package was the exact images from
ZorkQuest: Assault on Egreth Castle.