The game opens System Sacom's Novel Ware series, demonstrating its concept. Though its basic gameplay is that of a puzzle-less Japanese-style adventure, the game has extended dialogue and text descriptions that either do not contain any interaction or occasionally prompt the player to make a choice. Despite this visual novel-like feature, the game still retains considerable portions of interactivity, with verb-object commands, reviewing information concerning recent events and characters in the game, and even the possibility to take and examine objects. The game's graphics consist of digitized photos of people and objects, and are rather sparse.
YID YANG Has Left In Protest (164170)