Figure: Ubawareta Hōkago (PC-98)

Figure: Ubawareta Hōkago PC-98 Groovy title screen - begins as an image on TV


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An oligarch named Takanashi has built a prestigious girl's high school, known as the Hanatsuki High. Mishima, a young man who has recently graduated high school, is approached by Isao, representative of the Hanatsuki High and his former schoolmate, with a part-time teaching job offer. Despite his dislike to certain school policies Mishima agrees - first, because he is broke, and second, because the perspective to teach the pretty daughters of the wealthiest people in Japan doesn't seem all that unpleasant...

Figure: Ubawareta Hōkago is mostly composed of text descriptions and dialogues accompanied by pictures. The game advances automatically, occasionally pausing to prompt the player to make a decision, which can be a choice of a location to visit, a dialogue choice, or an action choice. The game features a branching story-line with several endings.


Figure: Ubawareta Hōkago PC-98 Arts room
Figure: Ubawareta Hōkago PC-98 ...apparently not
Figure: Ubawareta Hōkago PC-98 Flashback
Figure: Ubawareta Hōkago PC-98 Groovy title screen - begins as an image on TV

Alternate Titles

  • "フィギュア ~奪われた放課後~" -- Japanese spelling

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Cor 13 (174226) added Figure: Ubawareta Hōkago (PC-98) on Jun 29, 2010