DescriptionIn the year 1989, a simple window cleaner is working outside of a skyscraper. Intending to play a prank on his angry boss, the unlikely hero discovers a secret passage leading to a time machine along with mysterious alien documents. Operating the device transports the protagonist to the year 1304, where he is given a seemingly ordinary task of rescuing a lady in danger. However, he soon finds out about a much more serious threat of a global alien invasion. The hero has to travel to the remote future of the 44th century and eventually to the even more remote past of the Cretaceous period to foil their plans.
Future Wars is a graphic adventure game, and the first to use Delphine's proprietary Cinematique point-and-click interface. A right click brings up the verb menu. After choosing one of the six commands, the player points the mouse over the desired target and executes the action with a left click. Small objects are depicted by enlarged drawings once they have been discovered; however, many of them are well-hidden and often require precise positioning on the part of the player character to discover. The game has a linear story advancement, and it is possible to die or become irrevocably stuck by failing to locate a crucial item in one of the previous locations.
- "フューチャーウォーズ 時の冒険者" -- Japanese spelling
- "Les Voyageurs du Temps: La Menace" -- French title
- "Future Wars: Toki no Bōkensha" -- Japanese title
- "Future Wars: Time Travellers" -- European title
Part of the Following Group
There are no reviews for the PC-98 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
There are no critic reviews for this game.
There are currently no topics for this game.
CD-ROM VersionThe DOS CD-ROM version boasts an enhanced soundtrack, but otherwise appears to be identical with the floppy version.
Copy ProtectionThe requirements sticker for Future Wars: Adventures in Time also mentions "Color Monitor Required". This has nothing to do with the game, but is rather a requirement of the copy-protection, which refers the player to a color-coded picture on the back of the manual and asks them which color it is. This was an effective way of foiling pirates who photocopied the manual, as photocopies don't contain color.
EGA GraphicsIn the DOS version of the game, when choosing EGA graphics, Lo' Ann's hair color will be black instead of brown as it is in VGA or the Amiga version.
MusicThe PC speaker soundtrack programming utilized the technique of interleaving notes from more than one musical part. This ultra-fast switching of notes gives the impression of polyphony even though it was strictly monophonic. While many games did this, Future Wars: Adventures in Time was one of the most outrageous. Up to 4 separate musical parts can be heard simultaneously in the introductory track through the PC speaker.
Operate CommandThe game introduced the command "Operate" for interaction with objects of all kinds. It is basically a substitute for the common "Use" command. "Use" is in the verb menu nevertheless, but it's for applying items only. Although "Operate" was used only twice, in Future Wars: Adventures in Time and the subsequent James Bond: The Stealth Affair, it has become a trademark of the early Delphine adventures.
ReferencesThe magnetic card found in the monastery has the words "Bio Challenge" written on it. Bio Challenge is the name of an earlier Delphine game.
- Amiga Power
- May 1991 (Issue #00) - #63 in the "All Time Top 100 Amiga Games"
- EMAP Golden Joystick Rewards 1990
- Winner Best 16-Bit Soundtrack.
- ST Format
- January 1990 (Issue #06) - Included in the list 50 Games of the Year
Related Web Sites
- Future Wars walkthrough (Complete walkthrough at GameFAQs. )
- ScummVM (supports all known versions of Future Wars under Windows, Linux, Macintosh and other platforms.)
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.